Haha, we have the same hobbies, DCS, ACC, VR and kettlebells xD/Jonas, Sweden
Haha, we have the same hobbies, DCS, ACC, VR and kettlebells xD/Jonas, Sweden
Cockpit is here and almost assembled.
I want to put it over a 180x80 cms board to raise it from the floor. To that board I will have to drilll holes for supports in the lower surface, and the particular isolation method I choose in the upper surface.
So I´m guessing I should choose MDF over plywood, right? MDF is denser so the area around the drills won´t come "loose".
Hehe! Life at its bestHaha, we have the same hobbies, DCS, ACC, VR and kettlebells xD
Size comparison for the "Dayton Exciters" and with some other units.
You won't believe that these tiny exciters produce the output they can. It's a bit bizarre. They indeed do seem to be perfect to be combined with typical tactile units for the main purpose of highlighting specific effects for greater detailing.
I also see a superb potential for some people to consider these on their own as affordable tactile and to have possibly even 6 units attached to a seat that I believe could bring better results than vibrational cushion or seat pads that use small motors.
We can have effects deployed exactly to specific body zone/regions for individual detection and combined immersion. This can't be achieved with the typical installation of 4 tactile transducers/shakers on corners or tactile transducers/shakers under seat and pedals. This approach is just further experimentation to tests I have already done for my own build. So not something I have seen others try to do (with exciters) but early testing has been promising and surprised me how good it can be.
Already eliminated the Monacor and HDN8 units while much bigger they are more restricted in how/where we can install them.
I will tinker with more on my seat in the coming week or so. Placing different effects to the different units as Shakeit (SBS) makes this very simple to do. Also comparing the same effect on different units for A/B comparisons with different frequencies and settings.
Additional Testing - Seat Back/Sides
2x Dayton Puc
2x DAEX32U
2x DAEX32EP
6x exciter units possible placement*. Seat base/rails section can be kept for conventional installation, using common or larger tactile.
More testing to help confirm but on an early batch of comparisons, I would say that the popular "Dayton Puc" is outperformed by both of these exciters. All 3 can easily be stuck on to surfaces.
Hi there, 6x DAEX32EP-4's have now arrived. Woho! I was searching this thread for recommended placement of 6 exciters. It he above still the "state of the art" for placement/priority of this type of exciter, with 6 units? (on page 76 I see two placed more in the middle of the back, but in that setup there are 8x exciters...)
any Behringer HA6000 users around? I need to figure out cables. From my soundcard to amp, I´m guessing this one is correct:
- double XLR 3,5mm
And then for output, 6x 1/4 TRS connectors to..... ¿¿??
My idea is making a small hub for all the exciters to be plugged there with bananas. But no idea how to change from TRS to bananas.
I don´t follow, sir.The way I use these is placing (L/R Audio) into MAIN section inputs.
Then for 1-6 the SimHub channels you want to monitor/control.
For Main you need XLR as shown and for others you need the 3.5mm - Stereo Balanced 1/4" TRS
Like THIS . Just be sure all your soundcard connections are 3.5mm on some models they can have the front stereo pair as RCA.
Then from HA6000 you take another 1/4" cable to the input your amp needs
This will likely be RCA or 1/4" or XLR depending on the amp the user has.
I don´t follow, sir.
PC Audigy soundcard -> 3,5mm jack -> XLR double -> HA6000 Main input.
HA6000 output -> 1/4" -> banana plugs for exciters.
Ups, it´s clear to see I had a massive misunderstanding. So I´m cancelling my orders and giving it a second thought.What exactly are you trying to do? I am confused....
I hope these are help or way to list some things if you want to query or discuss.
The HA6000 has been illustrated several times in this thread for the purpose of:
1) Enable (Game Audio L/R) to be input as MAIN 2 channel source and output over 1-6 channels
2) Be mixed with a secondary source input (Simhub Shakeit) and output to 1-6 different channels
3) Offer controls to determine users mix level of two sources (if wanting game audio and Simhub mix)
4) Enables monitoring of each channels dB/ activity for individual channels or effects on those channels
5) Apply individual bass boost per channel (not the same to all channels like soundcard)
6) It is NOT an amplifier to power tactile (we can use it as a pre-amp to boost the output level trim)
7) All outputs still need amplification and cables from HA6000 - amp inputs
8) The 1/4" outputs are NOT speaker outputs.
It has never been stated that this device is to POWER the recommended exciters. I am assuming that as a (headphone amp/mixer) to enable personal mixes to multiple channels it has confused you?
- Soundcard(s) - HA6000
- HA6000 - Amp(s)
- Amp(s) - Exciters / Transducers
Ups, it´s clear to see I had a massive misunderstanding. So I´m cancelling my orders and giving it a second thought.