6 Dayton units per seat is a proper amount isn't it? Coupled with ha6000.
Or do you need more units to enjoy last rpm profiles seen on this thread and discord?
The HA6000 is a superb, bit of hardware for good on the fly adjusting but is optional.
Nice Stereo
A user can start with 2 exciter units and installing these, lets a person experience stereo effects on the seat with direct contact to the body. This is a good start but yes for the back of seat 4 is cool but 6 is plenty.
People are welcome to experiment with having 2 units in the seat base or as stated before seek to bring some sensations to the knee/underleg regions. I want to experiment and discuss with others some effects to play around with. Ideally, we want to be clever in what effects we pair together on the same units/channels and which we separate. Thus attempting to avoid having two effects with similar operational activity on the same unit/channel.
4 & More
Expanding with 4 units, lets us separate two primary activity effects like "RPM / SPEED" onto different channels. Going for 6 or more units then lets the user, separate "G FORCE" based effects which can also have plenty of activity.
An effect like bumps, with good stereo imaging, is going to be more enjoyable if we place for example, small & medium bumps to one pair of units. For larger bumps a user could have these go to 4 units or all 6 for more immersion to better define larger bumps from smaller ones.
The fun part is that we can have different profiles, we can create/work together on and test to determine what combinations people will prefer to use or enjoy more. Really though it gives the user a neat way of tailoring how/where effects are distributed over the seat.
I have played about with things quite a lot with my own testing from having effects on separate channels to effects operating on various channels for specific operational values/scenarios.
Profile Example:
"Small Bumps" and "Wheelslip" = shoulders
"Medium Bumps" and "Speed Sensitive Steering" = sides
"Large Bumps" with "Lateral G" to the = lower back region
Transitioning Eg:
"Speed" could travel down from top channels to bottom as speed increases
"RPM" could travel up from the bottom to top as rpm increases.
We have many options that can be experienced. A user may just want to experience a nice RPM and Gearchange. So it's very easy to create a profile that offers a 6 channel engine, (not the same effect layers to all units) but using the 6 units for different RPM elements.
These are just examples of things I have played around with.
More units will greatly help to increase the enjoyment a user can have as well as bringing more performance and immersion.