Mr Latte
Premium
Not tried the latest update to Simhub, might wait if it indeed has issues.
Im using version 6.92.b5
@anton_Chez
"RomainRob" latest set I just downloaded the zip file and extracted.
Then copied the notepad SIPROFILE file to the Simhub folder. Once there went to the software and imported it like any other.
@Wmacky
Does seem odd they are this price in the USA as the previous iNuke series were almost a £/$ match.
Have you shopped around much with music/instrument specialist stores or tried for possible Canadian dealers?
An alternative and very high quality brand would be Crown.
In UK/Europe these get a high price increase. Though they may be cheaper in USA. IIRC they did an XTi2 series that had DSP like the Behringer, however it even had a benefit that it worked wirelessly via multiple amps via app.
@tmbir
Not possible, the best solution is to use each unit as either an individual channel, with fewer effects. Or we can duplicate channels (each still needs powered by an amp) and use a crossover to split the frequencies generated by all the effects going to these units.
In that scenario the "lowest bass only" frequencies are controlled to be directed to a large BK unit and the "mid-high bass only" frequencies are controlled, directed to an exciter. We can do either but there are benefits to controlling the bass frequency range for large BK units to improve the quality and potential of the bass it can output. I have spent quite a bit of time studying effects creation in doing this.
Crossover / Why?
What this does is greatly decrease the workload a single unit has to cope with. Even though it is not splitting exact effects to individual units, it is splitting the frequencies each unit is being sent. Control should not be underestimated in the benefits it can bring if considering to reach better tactile immersion.
So regardless of what approach is used. The bottom line is that any way we can reduce the operation each channel/unit has to cope with, then the detail or definition from that unit for the fewer effects being produced will be improved.
Furthermore when we have direct contact to body zones with multiple units on a seat, then you get the full detail and energy, with no delay.
These factors are a major part of this concept, which is very different to typical installations that generally use only a single unit to deal with all effects placed to each channel.
To run units in series you only get an exact duplicate of the same thing. So if a unit has to deal with 6 or more effects, then it already is not going to generate all of these effects, with a high level of individual detail. So in this case, we are not improving the definition but only bringing more dispersion of the same thing.
The goal with this concept, was to bring much better detail, dispersion and improved control, it succeeds at doing this over any other typical installation or software solution and comes at an entry-level price-point that can be expanded.
Lots of advice has been shared so come now, why query the recommendations? Keep in mind, months were spent comparing options. I tested 6 different small/budget transducer options.
From my findings I believe at this time, you cannot get a unit as easy to install, which works as well in mid-high frequency range as the recommended 40w thruster exciter and comes at such an affordable price. I say this with fairly good knowledge or at least experience in experimenting and making effects that attempt to get the most performance out of the units that have been recommended.
@Bjoern68
Wondering how you are getting on, I still dont quite grasp this idea, of tactile being used to generate a fake motion. While it is good to see another person experiment, and has been modifying budget units who seems happy with them. I do wish you had bought a couple of the exciters to give your own views on how well they operate to the units you own.
I did offer (and that still stands) to pay to have a unit modded and shipped to me in the way you are modifying these for analysis and comparisons to the various tactile I do have here. That might of helped me learn more with further experimentation and tests. However personally I do not like altering something beyond how it was designed to be used and I do feel placing more weight on a transducer has to in some way impact its lifespan or the strain in operation of the amp being used to power it.
I tried to highlight what we can do with the HA6000 and even monitor the changes it brings for more bass control and control that is adjustable on the fly. Which in fairness, is not something that can be done with modifying a unit and if adding weights or leverage generally increased the dB output. Yet without being able to do more direct comparisons, my belief is that what the added weight is doing we can help achieve some of this in other ways without modifying a unit. The other questions are how does such a unit compare to a BK Gamer or Mini lfe, mmmmmmm. I also am still keen to learn how your units repsond when a proper crossover is being applied to determine the true low bass potential and not the contained harmonics generated by the fundamental frequency used (eg a 10Hz effect being used but felling each octave/harmonic it generates in 20Hz,30Hz,40Hz,50Hz on and on. We need to determine the performance of 1-30Hz with a crossover which I hope one day you will share.
@tmbir
Those hardware items you shared.
One is to duplicate professionally a channel into multiple channels (MS8000) without loss of quality or interference. Eg 1 channel in - 4 channels out for each, with upto 4 input channels per unit possible. Or 8 channels in and with 2 channels each out.
The other "Stagg" product is to enable the use of a single "8 core" multicore speaker cable. As a professional means to connect 4 individual speaker channels. Each channel still needs to be amplified individually, so with this 1 cable from amps to this box instead of 4 cable runs.
Im using version 6.92.b5
@anton_Chez
"RomainRob" latest set I just downloaded the zip file and extracted.
Then copied the notepad SIPROFILE file to the Simhub folder. Once there went to the software and imported it like any other.
@Wmacky
Does seem odd they are this price in the USA as the previous iNuke series were almost a £/$ match.
Have you shopped around much with music/instrument specialist stores or tried for possible Canadian dealers?
An alternative and very high quality brand would be Crown.
In UK/Europe these get a high price increase. Though they may be cheaper in USA. IIRC they did an XTi2 series that had DSP like the Behringer, however it even had a benefit that it worked wirelessly via multiple amps via app.
@tmbir
Not possible, the best solution is to use each unit as either an individual channel, with fewer effects. Or we can duplicate channels (each still needs powered by an amp) and use a crossover to split the frequencies generated by all the effects going to these units.
In that scenario the "lowest bass only" frequencies are controlled to be directed to a large BK unit and the "mid-high bass only" frequencies are controlled, directed to an exciter. We can do either but there are benefits to controlling the bass frequency range for large BK units to improve the quality and potential of the bass it can output. I have spent quite a bit of time studying effects creation in doing this.
Crossover / Why?
What this does is greatly decrease the workload a single unit has to cope with. Even though it is not splitting exact effects to individual units, it is splitting the frequencies each unit is being sent. Control should not be underestimated in the benefits it can bring if considering to reach better tactile immersion.
So regardless of what approach is used. The bottom line is that any way we can reduce the operation each channel/unit has to cope with, then the detail or definition from that unit for the fewer effects being produced will be improved.
Furthermore when we have direct contact to body zones with multiple units on a seat, then you get the full detail and energy, with no delay.
These factors are a major part of this concept, which is very different to typical installations that generally use only a single unit to deal with all effects placed to each channel.
To run units in series you only get an exact duplicate of the same thing. So if a unit has to deal with 6 or more effects, then it already is not going to generate all of these effects, with a high level of individual detail. So in this case, we are not improving the definition but only bringing more dispersion of the same thing.
The goal with this concept, was to bring much better detail, dispersion and improved control, it succeeds at doing this over any other typical installation or software solution and comes at an entry-level price-point that can be expanded.
Lots of advice has been shared so come now, why query the recommendations? Keep in mind, months were spent comparing options. I tested 6 different small/budget transducer options.
From my findings I believe at this time, you cannot get a unit as easy to install, which works as well in mid-high frequency range as the recommended 40w thruster exciter and comes at such an affordable price. I say this with fairly good knowledge or at least experience in experimenting and making effects that attempt to get the most performance out of the units that have been recommended.
@Bjoern68
Wondering how you are getting on, I still dont quite grasp this idea, of tactile being used to generate a fake motion. While it is good to see another person experiment, and has been modifying budget units who seems happy with them. I do wish you had bought a couple of the exciters to give your own views on how well they operate to the units you own.
I did offer (and that still stands) to pay to have a unit modded and shipped to me in the way you are modifying these for analysis and comparisons to the various tactile I do have here. That might of helped me learn more with further experimentation and tests. However personally I do not like altering something beyond how it was designed to be used and I do feel placing more weight on a transducer has to in some way impact its lifespan or the strain in operation of the amp being used to power it.
I tried to highlight what we can do with the HA6000 and even monitor the changes it brings for more bass control and control that is adjustable on the fly. Which in fairness, is not something that can be done with modifying a unit and if adding weights or leverage generally increased the dB output. Yet without being able to do more direct comparisons, my belief is that what the added weight is doing we can help achieve some of this in other ways without modifying a unit. The other questions are how does such a unit compare to a BK Gamer or Mini lfe, mmmmmmm. I also am still keen to learn how your units repsond when a proper crossover is being applied to determine the true low bass potential and not the contained harmonics generated by the fundamental frequency used (eg a 10Hz effect being used but felling each octave/harmonic it generates in 20Hz,30Hz,40Hz,50Hz on and on. We need to determine the performance of 1-30Hz with a crossover which I hope one day you will share.
@tmbir
Those hardware items you shared.
One is to duplicate professionally a channel into multiple channels (MS8000) without loss of quality or interference. Eg 1 channel in - 4 channels out for each, with upto 4 input channels per unit possible. Or 8 channels in and with 2 channels each out.
The other "Stagg" product is to enable the use of a single "8 core" multicore speaker cable. As a professional means to connect 4 individual speaker channels. Each channel still needs to be amplified individually, so with this 1 cable from amps to this box instead of 4 cable runs.