Mr Latte
Premium
Whaaaaaaaaat!!!! mate i can't take the smile off of my face! The level of improvement I felt was like i just dropped another 5k on my rig for some new alien tech, This is truly special mate, I am in awe, amazing! Thank you so much for sharing
I simply mapped A/B/C to the BKC & Q10B and D/E to the TST/MQB1/BKG2 then played with volumes a little but didn't need to adjust much.
Now it's obvious that I don't need to be using the traditional acc/dec gforce effects in conjunction with this. This has also really cleared the seperation when all the effects are going to a phenomenal level. I was using acc/dec g-force along with the slip&load i posted before which was now obviously making it far too busy
How much further can we take this? This is some emotional **** my man!
Is a bit funny, some on these forums will argue/say you cant use tactile to enhance G-load .
I have never tried to imply that tactile will place tension/force on the body but we certainly can generate immersive vibrational feedback that may help represent what happens in vibrations when a car/chassis is under such G-loads. This is maybe missing with most motion or tensioners and is an area my own effects development will seek to improve on.
I need to collaborate with others to make that happen.
The above was, just an early attempt at looking to apply more meaningful felt sensations for when the car is under high G loads. Trust me, I
I want G load to work in tandem with whatever effects are being developed with the belt tensioners. Ironically as is, Simx with Simvibe that has the hardware does not even deliver this.
We can also either apply mono-based load in the seat but stereo-based slip from the exciters. Or a user with multiple large BK we can indeed if they want have 2 or 4way G-loads work with either front/rear slip or full independent wheel load and slip.
Lots of possibilities, we just need to develop effects a bit further regards the code to then give us the ability to make create/effects to then compare the options. Then the user can use what they want or like best or suits their own hardware installation.
I can compare any operation of effects to one another, once that is the code side of things for the operation of the effect is sorted or fixed if needed. So we then can compare "custom made effects" to using the current offerings but being creative with multilayers.
Upcoming Developments
Some of my beta testers own both seat tensioners and G-Seat so they are for installing 4x exciters (not pucks, sorry Henk) to the paddles. I have been told/shown there is just about enough space. Although developing some form of insert/lid or tray for the hole may offer more room if needed.
An example of why we use the exciters and not pucks is that even this effect here shared.
It may only use upto 80Hz with effect layer values but the truth is, the effect with these multiple layers goes well beyond 500Hz with the harmonics it generates.
So we can maximise this felt detail in sensation with a much more dynamic range being applied, using the lowest Hz from capable BK/Q10B and all the bass detail in harmonics generated upto 200Hz+ with the exciters or TST units.
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