Mr Latte
Premium
Update:
I have a set of files ready for owners of iNuke DSP or NXD Amps that own large BK Units.
Contact me via PM. I want to personally chat with each user trying these.
Good News:
I can confirm that all we have to do is rename the saved amp profiles from the iNuke amps ".arp" to ".nxp" so that they work with the NXD models. So we can easily share amp profiles across both models.
So by loading my saved amp profile (the one I have been testing with). These settings applied to the amps, that really help to push the lowest frequencies. Users will find the below effects are quite extreme and on an entirely different level to what most people experience. This is pushing the very lowest bass as best we can gents and using some of the best units on the market.
Extreme RPM:
After months of testing, I would submit that this "test example" using only 3 layers could indeed better how RPM feels compared to most people's effects efforts and even alternatives like Simvibe offer. I say this as a bold statement but one I am confident with, based on the performance these offer.
Why & How:
The cockpit of a car can be a rather violent environment. Vibration from some engines can be powerful in its energy and comprising of very low bass. We do not get close to representing this with the entry level hardware. Its not a volume thing as such but more to do with the proper representation of the energy and feel the lowest bass frequencies output.
By using the "RPM Response Curve" feature in Simhub, it enables specific tailoring for RPM character.
It is actually very good but care is also needed as small changes in it can make big differences to the output. Once a user begins to grasp using it more, it enables us to create very different RPM character for different cars if we want and this is something I presume most reading this will underestimate.
Possibilities:
We can apply individual layers for specific elements within the RPM range that we want. I will refer to these as "Sensation Events" In this test example I have highlighted three events. "Low RPM Torque", "Mid-High RPM Boost" and "Max RPM Limit".
With the careful utilization of deep bass that is applied, users will experience a very nice range of immersion in both depth and varied energy as we use specific Hz based on their particular feel and characteristics they offer. Its important how Hz sync with different layers and taking into account that even individual Hz alterations can work towards making an effect feell better or worse based on the Hz used with other layers.
So during the experimentation, this has not just been willy nilly punch in a few digits for Hz, hope for the best, give it a run and making do if it feels not too bad. Absolutely not, as a lot of time/effort and care was put towards shaping the felt character and feel for each "Event" over the RPM range to create/shape a character desired for each "Sensation Event" across the RPM operation. This is why it is important that people use the correct hardware and amp settings (tested with) to ensure they achieve the same immersion as intended.
*I have decided to place a warning with these effects, due to the level of energy potential they have when used with the shared amp settings. They could induce headaches or discomfort if ran with high volumes.
Tactile Community - Now It Is Your Turn:
Don't be shy guys, I want people to give their own opinions on these be it to applaud or criticise. Some of you have invested quite a bit of money into this hardware, so its time to give your feedback and share that with others. Also this is a way to highlight or showcase some of the creativity and experimentation I have been doing with effects towards what is possible with the high-end hardware. Others may be relying on you to give additional opinions and I don't want people just relying on my own.
It is worth noting that how the software is used for effects can make quite a difference and thats what people testing can do to compare these shared examples to what they have previously tried or experienced.
*These effects have not been shared before....
I have a set of files ready for owners of iNuke DSP or NXD Amps that own large BK Units.
Contact me via PM. I want to personally chat with each user trying these.
Good News:
I can confirm that all we have to do is rename the saved amp profiles from the iNuke amps ".arp" to ".nxp" so that they work with the NXD models. So we can easily share amp profiles across both models.
So by loading my saved amp profile (the one I have been testing with). These settings applied to the amps, that really help to push the lowest frequencies. Users will find the below effects are quite extreme and on an entirely different level to what most people experience. This is pushing the very lowest bass as best we can gents and using some of the best units on the market.
Extreme RPM:
After months of testing, I would submit that this "test example" using only 3 layers could indeed better how RPM feels compared to most people's effects efforts and even alternatives like Simvibe offer. I say this as a bold statement but one I am confident with, based on the performance these offer.
Why & How:
The cockpit of a car can be a rather violent environment. Vibration from some engines can be powerful in its energy and comprising of very low bass. We do not get close to representing this with the entry level hardware. Its not a volume thing as such but more to do with the proper representation of the energy and feel the lowest bass frequencies output.
By using the "RPM Response Curve" feature in Simhub, it enables specific tailoring for RPM character.
It is actually very good but care is also needed as small changes in it can make big differences to the output. Once a user begins to grasp using it more, it enables us to create very different RPM character for different cars if we want and this is something I presume most reading this will underestimate.
Possibilities:
We can apply individual layers for specific elements within the RPM range that we want. I will refer to these as "Sensation Events" In this test example I have highlighted three events. "Low RPM Torque", "Mid-High RPM Boost" and "Max RPM Limit".
With the careful utilization of deep bass that is applied, users will experience a very nice range of immersion in both depth and varied energy as we use specific Hz based on their particular feel and characteristics they offer. Its important how Hz sync with different layers and taking into account that even individual Hz alterations can work towards making an effect feell better or worse based on the Hz used with other layers.
So during the experimentation, this has not just been willy nilly punch in a few digits for Hz, hope for the best, give it a run and making do if it feels not too bad. Absolutely not, as a lot of time/effort and care was put towards shaping the felt character and feel for each "Event" over the RPM range to create/shape a character desired for each "Sensation Event" across the RPM operation. This is why it is important that people use the correct hardware and amp settings (tested with) to ensure they achieve the same immersion as intended.
*I have decided to place a warning with these effects, due to the level of energy potential they have when used with the shared amp settings. They could induce headaches or discomfort if ran with high volumes.
Tactile Community - Now It Is Your Turn:
Don't be shy guys, I want people to give their own opinions on these be it to applaud or criticise. Some of you have invested quite a bit of money into this hardware, so its time to give your feedback and share that with others. Also this is a way to highlight or showcase some of the creativity and experimentation I have been doing with effects towards what is possible with the high-end hardware. Others may be relying on you to give additional opinions and I don't want people just relying on my own.
It is worth noting that how the software is used for effects can make quite a difference and thats what people testing can do to compare these shared examples to what they have previously tried or experienced.
*These effects have not been shared before....
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