There's practically nothing on Wikipedia about tactile. Basically this page, linked from Gaming Accessories.
https://en.wikipedia.org/wiki/Tactile_transducer
Wikipedia is somewhat of a free for all in a situation where there are opposing opinions, but an amazingly powerful place for croudsourcing information. If a few people embrace it as a place to centralize information it becomes the place of truth very quickly. It's an option, and it's free, and everything is in place for collaboration, but honestly we haven't heard from the main man on this yet. He's an important part of this equation, and honestly if he would like to run with this in a way that he can monetize it (like a blog) I support that 100%.. I encourage it. Hell. I'll pay for it.
I appreciate your and others' comments, my approach and how I handle some situations is not always ideal. This thread certainly is not organized and it was never expected to go so far in page count as it has.
From The Heart
What is it with forums eh, seems lots of people may view/read, but few will participate and I have seen this in several other tactile threads I have tried to do in the past that are looking for interaction and feedback.
On a personal level with you here guys, it is very discouraging to put effort into such threads and it bottom with few responses or active people. I have no shame in saying I have suffered with depression and mood swings in the past and in recent years. I can then perceive that lack of activity/response as a personal rejection. It puts me down. I also feel uncomfortable being branded some form of guru or even people think that I may perceive myself as one. I'm an average joe from a small town.
Like the rest of you, I also have issues/challenges and things in my personal life to contend with and going on. The "Sim-Tactile" is in ways an escape as hobbies sometimes can be. Yet I can find myself trying to balance those lows with the passion I have for this.
You do highlight something in that "Tactile Immersion" is not something people can find a great deal of info on nor a centralized and simple path to things like, buying guides, installation guides, hardware comparisons or recommendations and other factors that this thread has dabbled with at various times. We cant find a "Sim Channel" that specializes or covers tactile and those that do usually only cover sponsered hardware sent to them like the BK Gamer.
Could something much better be possible, yes indeed certainly, is their much real desire for it, I don't know?
As an individual, I do seem to be more into this than most from a "hobbyist" perspective and have gone to lengths with it that very few have regarding the hardware invested, experimentation and time spent with it.
I do find it fascinating and have quite a bit of passion for taking this as immersion much further.
With advances made in Siimhub and features it offers. The tactile effects I have been working on that use this concept/idea with "Exciters & BK" units. This can transform a sim cockpit and the enjoyment it will bring is a very worthy investment.
Self-learning and experimentation has very much been the only way to progress with this. I cannot go and find other resources or individuals that are seeking to be creative or push to the levels I have been seeking with my own build.
For example, instead of buying a DD wheel (something I would love to own) I put money into hardware/software for monitoring audio for effects being output. As I am intrigued in seeking to create and build tone generated tactile sensations that are much more immersive than most people will be using or settle for. I get enjoyment in learning how to build effects that can operate on the most basic to the most advanced configurations.
So much of what I have to offer, has not been shared and is also based on months of testing and continued progress in effects creation from the personal skills/knowledge acquired over time.
I am open to advice, If anyone here has experience/recommendations with turning a hobby into a more professional blog then, by all means, contact me.