Hi, your settings look perfect!
Yep, and it shows correctly in CM.
You also say that the deadzone is very different, so it applied correctly too.
You can also enable the experimental settings in CM, like you did, and set the "Damper level" to 0%.
CM shows 100%, so the ini setting didn't apply or you took the CM screenshot before the change.
Nah, I think you just had way more gain before. Clipping only kills details, but doesn't kill the "left/right" input.
Other than a soundwave, which needs to go back and forth to vibrate and make clean sound, FFB only contains +100 to -100 as strength and you can feel a constant -100% very clearly.
A speaker stuck at -100% will not make any sound at all.
So "clipping" in FFB is not comparable with distorted clipping audio at all. Very misleading word...
When you lose grip on the rear, the ffb direction will change from positive to negative or the opposite. So if you set the gain to 20000%, you will have clipping all the time. But when the car starts to slide, the ffb will go from -20000% to +20000%.
So you will feel the loss of the rear extremely strong.
The issue however is, that you won't feel things like:
- the rear going lighter just before it starts to slide
- the ffb becoming stronger at higher speeds due to aero downforce
- little bumps that changethe ffb by 2-3% but keep the same direction
As a solution:
In theory you could just increase the gain. My LUT only boosts to 150%, so 50% * 150% = 75% overall output.
Stock ffb at 100% gain would be 100% overall output. But stock ffb at 100% gain is clipping quite a lot.
So my LUT boosts lower forces a bit more and then goes linearly to 100%. Or rather 75% with headroom compared to the default stock ffb.
The problem:
If you increase the gain to 67% (67*150% = 100%), your wheel will start to oscillate around the center, since the ffb becomes too strong.
Solution:
I'd need to adjust my LUT. But I spent quite a lot of time nailing the anti-deadzone part of the LUT and when I tried to make it go to 100% instead of just 75%, I couldn't nail it as perfectly
But I can try, I learnt a few things
I could upload that testing-LUT by Friday for you to test it.
In the meantime, if you're using CSP ? , you could also try these settings:
The new gyro feels great imo but won't change the ffb much. But it helps a little bit to feel the rear starting to slide!
And the Range Compression boosts the ffb a little bit WITHOUT clipping.
It works similar to a compressor for audio, making the ffb go from a quiet classical orchestra recording to a modern EDM dance song, without sounding bad.
But you might get crazy oscillations and need to lower the gain to 40% or so.
Just play around with it
You could also try 80% Range Compression and use 67% gain. This would boost higher forces, while lowering lower forces.
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