Is VR dead?

  • Thread starter Deleted member 197115
  • Start date
Open Composite and OpenXR toolkit are of great benefit to WMR and VR users in general.
I've used those two bits of software with even the much maligned Intel ARC A770 to achieve a very nice virtual experience.
 
I started to see people get their Somnium VR1 preorder numbers. So far I've seen numbers 7 and 86. Somnium says the first 100 will see their headsets sooner, so I'm guessing they will be the initial production test run.
 
There is no good deals. Next generation will not cost that much more and is not that far away.

I can foresee the future. You will get a varjo Aero and then use it to justify a 5090 :)
1445 for a RTX4090 sound pretty good to me. I don't think there will be a 5090 available any time soon under 2500.

I already had a Varjo Areo, but i returned it for several reasons.

The Quest 3 should tie me over until the Index 2 releases, hopefully.
 
Fingers crossed that I'll have mine in the next 3 weeks since I didn't order prescription inserts :)
1698926009173.png
 
A little update on the Quest 3. (coming from the Index)

It perform better then i expected. Every time i do my first laps in VR, i'm impressed with the clarity of picture inside the HMD. Obviously the resolution could better, but i'm happy for now.

Even in a very dark room, it does not lose tracking when using motion. It does it so good, that i might even scrap the mandatory requirement of the steamvr basestations for my next VR headset.

VirtualDesktop is the goto app and the developer is constantly bringing out updates.

With the 45W charger it still drops battery during gameplay, but it's can last at lease 4-5 hours, which is more than enough for me.

The performance with my RTX3090 is good.

I can comment about the performance with the RTX4090 yet. The one i received was damaged and was send back to Amazon. But a new RTX4090 is on the way.
 
A little update on the Quest 3. (coming from the Index)

It perform better then i expected. Every time i do my first laps in VR, i'm impressed with the clarity of picture inside the HMD. Obviously the resolution could better, but i'm happy for now.

Even in a very dark room, it does not lose tracking when using motion. It does it so good, that i might even scrap the mandatory requirement of the steamvr basestations for my next VR headset.

VirtualDesktop is the goto app and the developer is constantly bringing out updates.

With the 45W charger it still drops battery during gameplay, but it's can last at lease 4-5 hours, which is more than enough for me.

The performance with my RTX3090 is good.

I can comment about the performance with the RTX4090 yet. The one i received was damaged and was send back to Amazon. But a new RTX4090 is on the way.
I have been using inside outside tracking headset with Oculus S, G2 reverb and for one week the Pimax Crystal… all of them worked perfectly with motion without the use of any motion compensation or base station.
 
Last edited:
A little update on the Quest 3. (coming from the Index)

It perform better then i expected. Every time i do my first laps in VR, i'm impressed with the clarity of picture inside the HMD. Obviously the resolution could better, but i'm happy for now.

Even in a very dark room, it does not lose tracking when using motion. It does it so good, that i might even scrap the mandatory requirement of the steamvr basestations for my next VR headset.

VirtualDesktop is the goto app and the developer is constantly bringing out updates.

With the 45W charger it still drops battery during gameplay, but it's can last at lease 4-5 hours, which is more than enough for me.

The performance with my RTX3090 is good.

I can comment about the performance with the RTX4090 yet. The one i received was damaged and was send back to Amazon. But a new RTX4090 is on the way.

I'm glad to hear that the Quest 3 is continuing to work for you !

Using one of the only headsets produced with economy of scale is an asset. Meta also has a lot of exclusive gaming content for people who use the stand alone operation. If the past is any indication your experience will only improve as they tweak the software it's running.

So at this point are you actually content with it? Or are you making it work as a stop gap until Valve announces something?

Personally I miss the years I was perfectly content with my Index and not itchy to buy anything. I'm so hoping to repeat that with the Bigscreen Beyond. I don't want another Aero experience where it scratched one itch, but still left me wanting. I know it won't be perfect, but I want it to be a good fit that I'm happy with and feel I can live with long term.
 
I'm glad to hear that the Quest 3 is continuing to work for you !

Using one of the only headsets produced with economy of scale is an asset. Meta also has a lot of exclusive gaming content for people who use the stand alone operation. If the past is any indication your experience will only improve as they tweak the software it's running.

So at this point are you actually content with it? Or are you making it work as a stop gap until Valve announces something?

Personally I miss the years I was perfectly content with my Index and not itchy to buy anything. I'm so hoping to repeat that with the Bigscreen Beyond. I don't want another Aero experience where it scratched one itch, but still left me wanting. I know it won't be perfect, but I want it to be a good fit that I'm happy with and feel I can live with long term.
We won’t see the perfect VR headset in the next 5 years .
The perfect headset would be
8K per eye, 220 of FOV, Oled screen, 144mhz, eye tracking and the form factor as the big screen behind.
I ordered the quest 3 to.
 
We won’t see the perfect VR headset in the next 5 years .
The perfect headset would be
8K per eye, 220 of FOV, Oled screen, 144mhz, eye tracking and the form factor as the big screen behind.
I ordered the quest 3 to.
Agree 100%

What's funny are how many comments under headset reviews cherry pick features from various headsets and say I'll buy a new headset that has all of these features. They will be waiting a LONG time.

I just want something I can enjoy comfortably that is sharp enough and looks good enough.

If my Aero was as light as and fit me as well as my Rift CV1 did, than I probably would have called it good, but my headsets got increasingly heavier and looser fitting with the Index and Aero and now that is an issue for me and has become a priority.

It took putting my CV1 back on to realize how far in the wrong direction headset designs were going in terms of comfort. The CV1 is so damn comfortable compared to the others. It is a night and day thing.

So the idea of having something much lighter and smaller than the CV1 along with dark blacks and great color and very good even if not class leading resolution seems like the right move to me. Fingers crossed it works out for me.
 
Last edited:
I'm glad to hear that the Quest 3 is continuing to work for you !

Using one of the only headsets produced with economy of scale is an asset. Meta also has a lot of exclusive gaming content for people who use the stand alone operation. If the past is any indication your experience will only improve as they tweak the software it's running.

So at this point are you actually content with it? Or are you making it work as a stop gap until Valve announces something?

Personally I miss the years I was perfectly content with my Index and not itchy to buy anything. I'm so hoping to repeat that with the Bigscreen Beyond. I don't want another Aero experience where it scratched one itch, but still left me wanting. I know it won't be perfect, but I want it to be a good fit that I'm happy with and feel I can live with long term.
It's a tie-over until something better comes along.

It could have been the BSB, but for me personally i don't like the step backwards in FOV and the current design without the deluxe headstrap reminds me of swimming googles ( and i don't have good comfortable experience with those )

I'm looking forward to your experience with the Big Screen Beyond.

Have you ordered the deluxe headstrap to ?

We won’t see the perfect VR headset in the next 5 years .
The perfect headset would be
8K per eye, 220 of FOV, Oled screen, 144mhz, eye tracking and the form factor as the big screen behind.
I ordered the quest 3 to.
That might take longer then 5 years the way thing are progressing right now.
I hope you like the quest3
 
I'm looking forward to your experience with the Big Screen Beyond.

Have you ordered the deluxe headstrap to ?

I have ordered the Audio strap just in case I like it. I've actually gotten to like my IEM's on my sim rig just for the sound deadening, but the straps should easily disconnect/reconnect if I like the audio strap for room scale games.

I also ordered this Oculus back of head attachment for the strap which one guy said made a difference.

I have a funny feeling that some measurements will be less important when a VR headset is perfectly in sync with your head movements.

I've trained myself to move my head in certain ways that upset my headset the least. I have a feeling that the BSB will be freeing in that respect. I'm expecting that to improve the feel of the FOV. That said the Bigscreen will have about the same horizontal FOV I have with my Aero and better vertical FOV.
 
Last edited:
This is extremely interesting.

He is saying that microOLED displays are currently far too expensive for main stream headsets. He is saying that the Apple Vision headset is $700 just for the raw microOLED's and likely $1200 for complete displays and that is before the pancake lenses.

He's trying to tell people that microOLED is not remotely cost effective enough for a mass produced product. As he goes on and on the Bigscreen Beyond starts looking more and more like a unicorn.

He's also explaining all the limitations of the combination of pancakes and microOLED's which completely explains why BSB absolutely has no choice but to have high customized facial interfaces and only support magnetic prescription inserts. This combination requires an extremely small eye box.

The more I watch this the more I realize that the Bigscreen Beyond will not have any competitors any time soon. They also explain why there is a drop off in E2EC with the Bigscreen Beyond.
 
Last edited:
What they also said was that it was optimistic to think that VRDom 240H FOV headset would be within 2 years and that it would likely be longer before that was in any VR headset.

After nearly 90 minutes of video what I came away with was an extreme appreciation for the technical obstacles the Bigscreen Beyond had and why they absolutely had no choice in their design and why we absolutely will not see any microOLED VR headsets coming soon other than the ultra expensive Apple Vision and the like.
 
Last edited:
  • Deleted member 197115

No shortage of technical papers, with the actual headsets significantly lagging behind.
 
Quick synopsis of the 90 minute video:

Question: People are asking us why the Somnium VR1 is not microOLED with pancake lenses.

Answer:
1. If we used the larger microOLED displays and pancake lenses like the Apple Vision we would have to limit the FOV and it would be crazy expensive.

2. We don't consider the extremely accurate IPD, lens placement and closer eye spacing necessary to use smaller microOLED like the Bigscreen Beyond is using acceptable.

Question: People seem to think that we are on the cusp of having microOLED and large FOV in the near future.

Answer: It will be many years before we see it. Here is another solution that we will see in a few years.

( show your work here for 90 minutes )
 
Last edited:

Latest News

Do you prefer licensed hardware?

  • Yes for me it is vital

  • Yes, but only if it's a manufacturer I like

  • Yes, but only if the price is right

  • No, a generic wheel is fine

  • No, I would be ok with a replica


Results are only viewable after voting.
Back
Top