For those with Oculus Link but lacking 40 series GPU required for AV1 compression:Virtual Desktop seem to be the go to app
For those with Oculus Link but lacking 40 series GPU required for AV1 compression:Virtual Desktop seem to be the go to app
Motion compensation won't fix bad tracking. If anything I think it requires tracking to be good enough to play off of it.Maybe there's a motion compensation available that could fix this ?
Yes, it's probably because the camera-tracking doesn't have "optical stabilisation". This causes that effect.First impressions were pretty good until i enable the SFX. The motion of the SFX gets exaggerated in the VR Headset and the horizon is all over the place. Honestly it's so bad, that it's undrivable. I remember from the G2 that the picture in the HMD was less stable than the Index , but this is way worse.
Well, I'm still using my trusty old Oculus CV1, since 2016. Still waiting for a good replacement that won't break the bank. But the CV1 still works flawlessly and I got new software updates for it last weekend, so it is still supported. I'm running it on an AMD 5800X with a nVidia 2080Ti.question for all you knowledgable folks......
I did own a CV1 but sold gaming setup so vr went also (was about 4 years ago now wow time flies). I am looking to buy a mid range pc (gfx will be something in the 30/4060 range or AMD equivalent) in the next month or 2, not a hardcore sim racer mostly iracing, AC and Raceroom when time permits. Is the CV1 still a usable/supported headset as they are dirt cheap now or what would be a decent alternate/cheap improvement but still useable on a mid tier pc? I wear glasses so will need to accomodate my Mr Magoo specs which was fine on the cv1 . I am not precious about the ultimate fov/SDE etc as the CV1 was plenty immersive for me at the time and will pretty much only be used for sim racing, had enough of jump scares etc and novelty wore off pretty quick lol.
Thanks in advance
The CV1 has its advantages over a Rift S for me: 90 Hz, OLED-panels with brilliant colors and deep blacks, hardware IPD adjustment. And another bonus: free motion compensation, because I mounted the tracking cameras onto my motion rig.Already Rift S is a big improvement over Cv1.
I have a quest 3 and varjo Aero on its way
did you test anti shake compensation in the openxr menuI receive my Quest 3 today. Here are some of my initial findings, coming from a Valve Index.
- Edge to edge clarity
- FOV is a bit smaller, but OK
- They should fine Meta for selling this without the Deluxe Head strap
- With the deluxe head strap the comfort is reasonable, but there's more facial pressure than the index
- build in audio is better then expected ( but not important for me )
- Virtual desktop streaming works pretty good
- Performance is ok on my RTX 3090
- Mixed reality is awesome and the future
- Two taps on the side of the HMD opens the passthrough mode and you can see all your button boxes ect ect. Awesome although the quality could be better
-I like this headset better than all the previous headsets i tried to replace my Index and a will probably keep it.
All sounds pretty good. But.............
It does not handle motion good at all
First impressions were pretty good until i enable the SFX. The motion of the SFX gets exaggerated in the VR Headset and the horizon is all over the place. Honestly it's so bad, that it's undrivable. I remember from the G2 that the picture in the HMD was less stable than the Index , but this is way worse.
I'll probably keep it as a standalone gaming console and i'm not giving up on the Quest 3 just yet.
Maybe there's a motion compensation available that could fix this ?
Thanks Peter,did you test anti shake compensation in the openxr menu
it sorted my problems
Intriguing and slightly disconcerting.More about glassholes.
The deal i got on Amazon was just too good.Yes you should really not get the 4090 now
FWIW, I remember the Flight Sim Guy saying that you ideally had a 4090 to drive the Quest 3 because of the things you could do to make it look better.