Is VR dead?

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Mixed reality is already available for professional (Brunner, Varjo,...) and maybe soon in a consumer version?

This is a good step towards it I think.
And having HMD with passthrough like the Quest 3 will help to develop the market.

 
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I receive my Quest 3 today. Here are some of my initial findings, coming from a Valve Index.

- Edge to edge clarity
- FOV is a bit smaller, but OK
- They should fine Meta for selling this without the Deluxe Head strap
- With the deluxe head strap the comfort is reasonable, but there's more facial pressure than the index
- build in audio is better then expected ( but not important for me )
- Virtual desktop streaming works pretty good
- Performance is ok on my RTX 3090
- Mixed reality is awesome and the future
- Two taps on the side of the HMD opens the passthrough mode and you can see all your button boxes ect ect. Awesome although the quality could be better
-I like this headset better than all the previous headsets i tried to replace my Index and a will probably keep it.

All sounds pretty good. But.............

It does not handle motion good at all :(

First impressions were pretty good until i enable the SFX. The motion of the SFX gets exaggerated in the VR Headset and the horizon is all over the place. Honestly it's so bad, that it's undrivable. I remember from the G2 that the picture in the HMD was less stable than the Index , but this is way worse.

I'll probably keep it as a standalone gaming console and i'm not giving up on the Quest 3 just yet.

Maybe there's a motion compensation available that could fix this ?
 
Maybe there's a motion compensation available that could fix this ?
Motion compensation won't fix bad tracking. If anything I think it requires tracking to be good enough to play off of it.

I just got motion compensation working properly for the first time after properly isolating the Vive Tracker. But all it does is keep large motion like being deep into some brake dive or banking from side to side from moving my view as much in VR. It can't compensate for bad tracking. Also my tracker requires base stations. The Witmotion that uses accelerometers would work with your SFX system if you are using SRS to drive it, but it will only adjust for angle and those adjustments would just be added to whatever you are already seeing.

TrackerMounted_9302.jpg
 
First impressions were pretty good until i enable the SFX. The motion of the SFX gets exaggerated in the VR Headset and the horizon is all over the place. Honestly it's so bad, that it's undrivable. I remember from the G2 that the picture in the HMD was less stable than the Index , but this is way worse.
Yes, it's probably because the camera-tracking doesn't have "optical stabilisation". This causes that effect.

The G2 indeed suffered the least from this effect, but the Pimax Crystal has the same issue. With an buttkicker it's still OK/doable but not perfect.

The Crystal lighthouse module solved this issue for 100% with the Pimax Crystal, the tracking is now super stable now that I changed my copper cable to the optical cable.
 
question for all you knowledgable folks......

I did own a CV1 but sold gaming setup so vr went also (was about 4 years ago now wow time flies). I am looking to buy a mid range pc (gfx will be something in the 30/4060 range or AMD equivalent) in the next month or 2, not a hardcore sim racer mostly iracing, AC and Raceroom when time permits. Is the CV1 still a usable/supported headset as they are dirt cheap now or what would be a decent alternate/cheap improvement but still useable on a mid tier pc? I wear glasses so will need to accomodate my Mr Magoo specs which was fine on the cv1 :) . I am not precious about the ultimate fov/SDE etc as the CV1 was plenty immersive for me at the time and will pretty much only be used for sim racing, had enough of jump scares etc and novelty wore off pretty quick lol.

Thanks in advance
 
question for all you knowledgable folks......

I did own a CV1 but sold gaming setup so vr went also (was about 4 years ago now wow time flies). I am looking to buy a mid range pc (gfx will be something in the 30/4060 range or AMD equivalent) in the next month or 2, not a hardcore sim racer mostly iracing, AC and Raceroom when time permits. Is the CV1 still a usable/supported headset as they are dirt cheap now or what would be a decent alternate/cheap improvement but still useable on a mid tier pc? I wear glasses so will need to accomodate my Mr Magoo specs which was fine on the cv1 :) . I am not precious about the ultimate fov/SDE etc as the CV1 was plenty immersive for me at the time and will pretty much only be used for sim racing, had enough of jump scares etc and novelty wore off pretty quick lol.

Thanks in advance
Well, I'm still using my trusty old Oculus CV1, since 2016. Still waiting for a good replacement that won't break the bank. But the CV1 still works flawlessly and I got new software updates for it last weekend, so it is still supported. I'm running it on an AMD 5800X with a nVidia 2080Ti.
 
Already Rift S is a big improvement over Cv1.

I have a quest 3 and varjo Aero on its way :)
The CV1 has its advantages over a Rift S for me: 90 Hz, OLED-panels with brilliant colors and deep blacks, hardware IPD adjustment. And another bonus: free motion compensation, because I mounted the tracking cameras onto my motion rig.
The Varjo is currently the headset which ticks most boxes for me, but since I do not have base stations it's quite expensive, even after the recent price drop. Can you please let me know what you think of the Varjo? Do you have a motion rig?
 
In the world of ever increasing complexity, the Aero works well with motion systems and there is motion compensation available.

Lighthouse tracking is the best currently available.

However past the base stations, you will need a Vive Tracker for some motion systems, and you will need to mount it with some damping.

With my Aero the base software first comes up and then says it can't recognize my headset. I have to unplug and plug it back in to the expansion box unless using an older NVidia driver.

Then I click a shortcut that adds my redshift offset. Hopefully they will build this into the base software soon.

Then in game after my motion system is at its neutral position and I've centered my HMD I press CTR INS to turn on motion compensation.

If you have a permanent place for your rig, you can save the positional information and have the motion compensation software start automatically.

This is after installing the OpenXR Motion Compensation and configuring the ini file for it.
 
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I receive my Quest 3 today. Here are some of my initial findings, coming from a Valve Index.

- Edge to edge clarity
- FOV is a bit smaller, but OK
- They should fine Meta for selling this without the Deluxe Head strap
- With the deluxe head strap the comfort is reasonable, but there's more facial pressure than the index
- build in audio is better then expected ( but not important for me )
- Virtual desktop streaming works pretty good
- Performance is ok on my RTX 3090
- Mixed reality is awesome and the future
- Two taps on the side of the HMD opens the passthrough mode and you can see all your button boxes ect ect. Awesome although the quality could be better
-I like this headset better than all the previous headsets i tried to replace my Index and a will probably keep it.

All sounds pretty good. But.............

It does not handle motion good at all :(

First impressions were pretty good until i enable the SFX. The motion of the SFX gets exaggerated in the VR Headset and the horizon is all over the place. Honestly it's so bad, that it's undrivable. I remember from the G2 that the picture in the HMD was less stable than the Index , but this is way worse.

I'll probably keep it as a standalone gaming console and i'm not giving up on the Quest 3 just yet.

Maybe there's a motion compensation available that could fix this ?
did you test anti shake compensation in the openxr menu

it sorted my problems
 
did you test anti shake compensation in the openxr menu

it sorted my problems
Thanks Peter,

That's certainly something to look into. The strange thing in oculus mode both Dirt Rally 2 and AMS2 run better and have no shaking issues when run directly from the oculus link library ( bypassing openxr) This does not work with virtual desktop

I tried to enable the anti shake , but it caused massive over all shaking ( with me just standing still). Somehow the Quest 3 is not doing great in openxr on my system

I might do a steam reset first and start from scratch.

The picture quality is good and I can even run it at 72hz without having flickering issues, which wasn't possible for me with the Index.

Until now the Quest 3 is a mixed bag. It does have potential, but there is certainly some stuff to overcome besides the shaking.

-When using PCVR , the quest battery drains faster than the charger can charge it through the link cable. Seems to be a known issue. Since this evening i'm now using a 45w charger, but still have to test this out for longer period. About 10 min racing = 2 % battery life with the 45w charger, which should be doable
-When using the Oculus link cable you need the controller to launch games and navigate which is annoying when using PCVR
-Oculus keeps warning me that there are objects in the play space ( which is my rig obviously)
-When you physically move your head down, to watch the display on your steering wheel, the edges of your play space pop up ( when you are racing)
-The face gasket is too small and the main cause for it being uncomfortable for a lot of people. It heated up the outer edges end bended them out a little bit. Now it's much better. But it needs more modding
- With a wider thinner gasket, i should be able to get closer to the lenses and have a better FOV.

But...... it does have edge to edge clarity which i like A LOT.

If haven't tried my Index since i got the Quest 3. The FOV is better than all the other headset i tried ( Reverb G2, Varjo Aero and the Vive Pro 2) and with a thinner face gasket it might just comparable to the Index.

I still need to sort out my issues with openXR / SteamVR with the Quest 3 and try Virtual Desktop. Virtual Desktop does have a better interface, but it only has wireless connection.

Performance :
I have only tried Dirt Rally 2 and AMS 2 in the Oculus mode and my RTX 3090 can just keep up.

Right now the Quest 3 is the ideal VR HMD for me to tie me over until something really better comes along.

My goal is hopefully to skip the RTX4090 and buy a 5000 series card with a next gen VR HMD with FOV rendering and pancake lenses and a good FOV. If it has passthrough and standalone capability that would even be better.
 
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Glassholes might be a real thing for the future.

If you would have said 20 year ago that people during their lunch break are not talking to each other anymore. Instead they are staring at a small device and are watching short movies or play games. Back then people would think you are crazy and it will never happen.

Update on the Quest 3

- With the modded face bracket and some added counterweight at the back, the comfort is much better now.
- A steamVR reset seems to have done the trick and solved the massive shaking. The stability of the picture of the Quest 3 is now comparable to the Index. The tracking is remarkably good. Even with long Dirt Rally 2 sessions with lots and lots of SFX 100, it hasn't lost it's position once.
-With the 45w battery charger connected to the link cable, there's still 20-25% drop per hour in battery charge.
-I have switched to Virtual Desktop which has it's own OpenXR implementation (VDXR) and the performance is pretty good on the Ultra setting.
-In the settings of the Quest i could disable the guardian line showing up when looking down.

Things are looking pretty good for the Quest 3 and i'm starting to love it more and more.

Right now i'm still at the fase that i'm looking too much at the image and checking how much it's improved or not. But it's much better then the Index.

In AMS2 on old Spa standing at the start and looking clear all through the grid way down into Eau Rouge, is just awesome. It's not the highest resolution VR set, but it's a very good tie-me-over until better things come along.

In VDXR the performance is much then i previously and i get a clear 90fps.

Because of that unexpected better performance i almost have a little bit of buyer remorse, not from the Quest 3, but the RTX 4090 that i ordered yesterday.

Guess i didn't manage to skip the 4000 series after all
 
FWIW, I remember the Flight Sim Guy saying that you ideally had a 4090 to drive the Quest 3 because of the things you could do to make it look better.
 
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Yes you should really not get the 4090 now
The deal i got on Amazon was just too good.

FWIW, I remember the Flight Sim Guy saying that you ideally had a 4090 to drive the Quest 3 because of the things you could do to make it look better.

As always the fastest videocard is ideal.

I did very little simracing this summer. Spend most of my spare time either working on my trackcar or driving on track. The rig just sat there unused for weeks.

Now i'm "back" in two weeks time i bought 2 race games, a Martin Asher Push-Pull shifter, the Quest 3 and a 4090.

Let's just say i'm preparing for a long winter, while my trackcar just sits there unused. :roflmao:
 

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