Is VR dead?

  • Thread starter Deleted member 197115
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  • Deleted member 197115

Also because of the Aero's premium construction and his trust in its reliability.

He said that Pimax could have won this if they hadn't dropped ball in other areas.

He also said that he could see people wanting the BSB the most of that group because of its comfort etc...

The bottom line is there are a number of solid choices depending on your priorities.
Are you still happy with Aero, don't remember last time you posted anything about, not since you set your eye on BSB.
 
That's not to say that Aero is a bad headset, but I'm now noticing a lot more how much it moves on my face and how much it weight. I've also recently worn my previous headsets back to back and it was amazing how much better the Rift CV1 fit my face compared the Index and Aero and how much lighter it felt.
:(

Are you still happy with Aero, don't remember last time you posted anything about, not since you set your eye on BSB.

Its practically unusable at this point!
 
Yes, it's God awful heavy and bulky.

Granted it is a very comfortable headset other than feeling too heavy and moving around on my face.

But I can't wait to get rid of this burden now.
 
Hello Vr not Vr community.

I used google translator. English isn't my native language
I don't think VR is dead, it's more of an addition to immerse yourself in the game world.
It intensifies the gaming experience.
And simulation programmers would do well to implement this feature.
If you don't keep up with the times, you have to keep up with the times.
Anyone who has played a horror game like Resident Evil or Twd Saints & Sinners in VR will definitely be able to confirm this. This is pure Ardenaline. At least for me. I get a real bloodlust when I'm with my Spin the ax wildly again like Jack Torrance, out of breath because I'm really moving and not just doing index finger aerobics.
By the way, I also burn unnecessary calories.
So do something for my body and the cardiovascular system
Box against Clubber Lang, Ivan Drago or Apollo Creed. Just do 3 rounds of 3 minutes each.
It's exhausting, but increases your fitness. Even playing football via VR is a thousand times better than all Fifa titles combined. In addition, this type of gaming keeps me from smoking.
The VR glasses get in the way.
Now if you have VR shoes to walk properly, it's almost like a holodeck.
Support unfortunately few titles.
It's different when a horde of zombies comes at you, ignores you and marches around you thanks to the guts of a zombie that you actually had to take to smear yourself, or if you sit in front of a screen and view this experience in 2D. I actually only see and hear the horde while you see your living room and look at a 2D moving picture including living room table, wallpaper, sunshine, etc.
I know Saints & Sinners is a VR only game.
It's just meant to be an example of how different the gaming experience is.
Everyone who plays Alien Isolation in VR feels like Ripley.
No, you're Ripley on the run from the alien.
For all those who are now yelling that Alien Isolation isn't a VR game. It is, thanks to patch.
Also, it's a whole different thing if you're flying an F-15 Strike Eagle in DCS with the F-15's existing controls, or using a hotas system, additional MFD's and all the bells and whistles.
While you're hacking away at the keyboard, smiling happily, to finally start the engine, I operate the respective switches in the cockpit with my fingers, steer the plane with the cockpit stick, change the displays of the MFD displays via my fingers. I don't need any joysick systems to fly.
I use the ones that are in the plane. Just need an extra rudder system.
I dive into the plane like Maverick. You're just sitting in front of a 2D screen again.
With all the beautiful decorative items in the apartment around it.
Thanks to a complete all-round view, I have a clear advantage. I look where I want to fly and activate the cannon, while you're still trying to discover me with the coolie hat. While I only have to move my eyes to keep an eye on the altitude, you have to hope that you don't dig your nose into the ground because you're still trying to spot me with the coolie hat.
Of course you cannot see the displays in the cockpit. TrackIR isn't an advantage either. It is not compatible with all-around vision. I know because before VR I used a Track IR system.
VR has a clear advantage here that should not be underestimated. I'm always a tenth of a second ahead of you. You have no chance against a VR user in such online games.
I'll take you down from heaven while you're still looking for a way not to "die".
As a VR user, I also have a clear advantage in racing. The low sun blinds you if you haven't switched it off, like a washcloth. I just lower my head a few arc seconds to have a good view while you flying blind in front of the gentleman and thereby possibly endangering other drivers.
How much does it stand for VR so far?
5-0?
VR will remain a niche product for simulation gamers. It is intended for those of us simulation gamers who actually want to experience a simulation.
Is it expensive?
Yes of course it is expensive. You need better hardware if you want optics like a 2D gamer.
But if you are able to spend several thousand euros on the steering wheel, Simrig, shoes, gloves,
3 monitors, motion system, you should think twice.
The 500 euros for the glasses are just a drop in the ocean.
Is it complicated to set up?
If you know what you're doing, no.
Does I get nauseous while playing VR?
Possibly. That depends on how well your sense of balance is trained.
Do you get seasick?
No?
Then you are suitable for VR.
Yes?
Then your inner ear has to get used to the confusing information your eyes are sending to your brain. Lasts about 2 weeks with regular use.
Anyway, I dreamed about VR back in the 90s when I saw a VR helmet. There was the VFX1 helmet. Cost 1000 German marks. Adjusted for purchasing power, about 2000 euros.
In any case, it looks like I won't buy any more games that don't have a VR implementation or at least a patch from third-party providers.
By the way.
GTA5 in VR is a small orgasm. Just driving around in LA is fun again.
If the lazy programmers can't do it thanks to incompetence, the players will do it.
Take an example you oh so great game programmers.
Adding a few lines of code shouldn't be that difficult.
And you get money for it.
Players sacrifice their free time for what you can't do.
That's how I see it.
Of course, I'm not judging anyone who doesn't want VR. It's all a matter of taste.
Everyone as he wants. I buckle up in my playseat. Surely that says it all.
But these so-called simulation programmers should think twice if they want to sell their new racing games.
For me, the following applies to racing games: no VR, no purchase of the game.
Thank you for reading this long post.
 
Hello Vr not Vr community.

I used google translator. English isn't my native language
I don't think VR is dead, it's more of an addition to immerse yourself in the game world.
It intensifies the gaming experience.
And simulation programmers would do well to implement this feature.
If you don't keep up with the times, you have to keep up with the times.
Anyone who has played a horror game like Resident Evil or Twd Saints & Sinners in VR will definitely be able to confirm this. This is pure Ardenaline. At least for me. I get a real bloodlust when I'm with my Spin the ax wildly again like Jack Torrance, out of breath because I'm really moving and not just doing index finger aerobics.
By the way, I also burn unnecessary calories.
So do something for my body and the cardiovascular system
Box against Clubber Lang, Ivan Drago or Apollo Creed. Just do 3 rounds of 3 minutes each.
It's exhausting, but increases your fitness. Even playing football via VR is a thousand times better than all Fifa titles combined. In addition, this type of gaming keeps me from smoking.
The VR glasses get in the way.
Now if you have VR shoes to walk properly, it's almost like a holodeck.
Support unfortunately few titles.
It's different when a horde of zombies comes at you, ignores you and marches around you thanks to the guts of a zombie that you actually had to take to smear yourself, or if you sit in front of a screen and view this experience in 2D. I actually only see and hear the horde while you see your living room and look at a 2D moving picture including living room table, wallpaper, sunshine, etc.
I know Saints & Sinners is a VR only game.
It's just meant to be an example of how different the gaming experience is.
Everyone who plays Alien Isolation in VR feels like Ripley.
No, you're Ripley on the run from the alien.
For all those who are now yelling that Alien Isolation isn't a VR game. It is, thanks to patch.
Also, it's a whole different thing if you're flying an F-15 Strike Eagle in DCS with the F-15's existing controls, or using a hotas system, additional MFD's and all the bells and whistles.
While you're hacking away at the keyboard, smiling happily, to finally start the engine, I operate the respective switches in the cockpit with my fingers, steer the plane with the cockpit stick, change the displays of the MFD displays via my fingers. I don't need any joysick systems to fly.
I use the ones that are in the plane. Just need an extra rudder system.
I dive into the plane like Maverick. You're just sitting in front of a 2D screen again.
With all the beautiful decorative items in the apartment around it.
Thanks to a complete all-round view, I have a clear advantage. I look where I want to fly and activate the cannon, while you're still trying to discover me with the coolie hat. While I only have to move my eyes to keep an eye on the altitude, you have to hope that you don't dig your nose into the ground because you're still trying to spot me with the coolie hat.
Of course you cannot see the displays in the cockpit. TrackIR isn't an advantage either. It is not compatible with all-around vision. I know because before VR I used a Track IR system.
VR has a clear advantage here that should not be underestimated. I'm always a tenth of a second ahead of you. You have no chance against a VR user in such online games.
I'll take you down from heaven while you're still looking for a way not to "die".
As a VR user, I also have a clear advantage in racing. The low sun blinds you if you haven't switched it off, like a washcloth. I just lower my head a few arc seconds to have a good view while you flying blind in front of the gentleman and thereby possibly endangering other drivers.
How much does it stand for VR so far?
5-0?
VR will remain a niche product for simulation gamers. It is intended for those of us simulation gamers who actually want to experience a simulation.
Is it expensive?
Yes of course it is expensive. You need better hardware if you want optics like a 2D gamer.
But if you are able to spend several thousand euros on the steering wheel, Simrig, shoes, gloves,
3 monitors, motion system, you should think twice.
The 500 euros for the glasses are just a drop in the ocean.
Is it complicated to set up?
If you know what you're doing, no.
Does I get nauseous while playing VR?
Possibly. That depends on how well your sense of balance is trained.
Do you get seasick?
No?
Then you are suitable for VR.
Yes?
Then your inner ear has to get used to the confusing information your eyes are sending to your brain. Lasts about 2 weeks with regular use.
Anyway, I dreamed about VR back in the 90s when I saw a VR helmet. There was the VFX1 helmet. Cost 1000 German marks. Adjusted for purchasing power, about 2000 euros.
In any case, it looks like I won't buy any more games that don't have a VR implementation or at least a patch from third-party providers.
By the way.
GTA5 in VR is a small orgasm. Just driving around in LA is fun again.
If the lazy programmers can't do it thanks to incompetence, the players will do it.
Take an example you oh so great game programmers.
Adding a few lines of code shouldn't be that difficult.
And you get money for it.
Players sacrifice their free time for what you can't do.
That's how I see it.
Of course, I'm not judging anyone who doesn't want VR. It's all a matter of taste.
Everyone as he wants. I buckle up in my playseat. Surely that says it all.
But these so-called simulation programmers should think twice if they want to sell their new racing games.
For me, the following applies to racing games: no VR, no purchase of the game.
Thank you for reading this long post.
As someone that does work in and around game design/vr experiences. It’s a little more complex than “adding a few lines of code.” If it was I’d be minted
 
I've been thinking about my issue with the Aero which is mostly that the facial interface is designed to accommodate a much wider face than mine.

I'm thinking that I may be able to use thin velcro straps in layers on each side of my face to build it up making it fit me more snuggly.
 
As someone that does work in and around game design/vr experiences. It’s a little more complex than “adding a few lines of code.” If it was I’d be minted
Of course, this is more than a few lines of code.
It's just meant to show that it's possible to implement VR in pretty much any game that has even a tiny bit of first person view, since it's possible for gamers to do it.
Half-Life 2, Alien Isolation, GTA5 etc. were never intended for VR.
Nevertheless, they are 100% playable in VR without sacrificing operation & freedom of movement thanks to players who did not want to accept it.
Even old classics like Star Wars X-Wing Alliance got VR implementation thanks to the player community. And this gaming jewel is from the last millennium.
It doesn't matter whether these VR modders write lines of code themselves or solve it using third-party software. What's more, all these VR mods are available for free.
Nobody wants money for a VR mod.
Unlike some "great" Simracingmod with its own website and online shop.
These VR modders still have the real modder spirit in their genes.
But this is another topic.
VR works and that's what it's all about.
So again.
It can't be that difficult. The commercial copy & paste software houses just don't want to,
are simply overwhelmed, too lazy or incompetent.
Ignoring potential buyer layers will come back as a boomerang.
I can only spend my money once and whoever offers me the most for it gets it.
But if they don't want my money, that's fine too.
 
Did big screen start already to ship?! From what I know they already did but I can’t find any YT reviews .

They've shipped production units to test team members only so far.

I just got my face scan email and apparently so did a number of other people. So the ball is rolling.

1691921145021.png
 
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Of course, this is more than a few lines of code.
It's just meant to show that it's possible to implement VR in pretty much any game that has even a tiny bit of first person view, since it's possible for gamers to do it.
Half-Life 2, Alien Isolation, GTA5 etc. were never intended for VR.
Nevertheless, they are 100% playable in VR without sacrificing operation & freedom of movement thanks to players who did not want to accept it.
Even old classics like Star Wars X-Wing Alliance got VR implementation thanks to the player community. And this gaming jewel is from the last millennium.
It doesn't matter whether these VR modders write lines of code themselves or solve it using third-party software. What's more, all these VR mods are available for free.
Nobody wants money for a VR mod.
Unlike some "great" Simracingmod with its own website and online shop.
These VR modders still have the real modder spirit in their genes.
But this is another topic.
VR works and that's what it's all about.
So again.
It can't be that difficult. The commercial copy & paste software houses just don't want to,
are simply overwhelmed, too lazy or incompetent.
Ignoring potential buyer layers will come back as a boomerang.
I can only spend my money once and whoever offers me the most for it gets it.
But if they don't want my money, that's fine too.
You’re wrong there, I was part of a team working on a project that initially was both flat screen and to have VR later. Started as a unity project, migrated to unreal 5 (lumen and nanite mean better visuals) then back to unity as UE5 isnt optimised for vr yet and the VR aspect has since been shelved as costs were getting higher than the potential for VR sales. VR is a niche, and as much as i love what modders can bring to the table, they arent constrained by deadlines to get something finished and out the door and making money.
 
I think it's a fair review and I'm still very excited to get my new VR headset.

Meanwhile I'm going to try to make some adjustments to remove some of the wiggle room I have because the Aero is made for such a wide face and I'm floating in its curve.
 
  • Deleted member 197115

It can't be that difficult. The commercial copy & paste software houses just don't want to,
are simply overwhelmed, too lazy or incompetent.
Software companies just like any business align with the market, there is no reason to invest more than you can get in return.
Remember explosion of VR games including VR versions of big AAA titles from Bethesda and such when VR was a super hot thing, and what was the last big VR title out there, even Indy studios with their VR "games", which were mostly some primitive whack a mole things that nobody would buy otherwise are dropping out.
I believe we will still have resurgence of VR in 5 years, and it will be very different from what we have today that will be actually attracting consumers without forcing them into any sort of heavy compromises. Just like EVs which are also ahead of time.
 
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I think Sims is one of the few places where the software needs to support VR just because of the nature of cockpit focused VR.

VRChat is a much bigger group of people who are mostly young, but they just needed a place they could customize and hang out. They are not AAA gamers and more like VR COSPLAY all day folks.

For most, gaming VR hasn't caught on. Most gamers would prefer to be seated on a couch or in front of a desk and aren't interested in a workout. Some are willing to wear a VR headset and use a Game controller, but they seem ambivalent about it.
 
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  • Deleted member 197115

For most, gaming VR hasn't caught on. Most gamers would prefer to be seated on a couch or in front of a desk and aren't interested in a workout. Some are willing to wear a VR headset and use a Game controller, but they seem ambivalent about it.
I don't think anyone "sits on a couch in front of a desk", unless you meant TV.
Driving with DD wheel at high torque setting is already a workout, VR does not change that.
 
I don't think anyone "sits on a couch in front of a desk", unless you meant TV.
Driving with DD wheel at high torque setting is already a workout, VR does not change that.

I said sits on a couch or in front of a desk. And yes MANY gamers play using large TV's either with gaming consoles or computers and others play at their desks using monitors.

I was also strongly differentiating between typical gamers who the AAA games are made for and people on sims. So the DD reference is completely out of place.
 

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