Hello Vr not Vr community.
I used google translator. English isn't my native language
I don't think VR is dead, it's more of an addition to immerse yourself in the game world.
It intensifies the gaming experience.
And simulation programmers would do well to implement this feature.
If you don't keep up with the times, you have to keep up with the times.
Anyone who has played a horror game like Resident Evil or Twd Saints & Sinners in VR will definitely be able to confirm this. This is pure Ardenaline. At least for me. I get a real bloodlust when I'm with my Spin the ax wildly again like Jack Torrance, out of breath because I'm really moving and not just doing index finger aerobics.
By the way, I also burn unnecessary calories.
So do something for my body and the cardiovascular system
Box against Clubber Lang, Ivan Drago or Apollo Creed. Just do 3 rounds of 3 minutes each.
It's exhausting, but increases your fitness. Even playing football via VR is a thousand times better than all Fifa titles combined. In addition, this type of gaming keeps me from smoking.
The VR glasses get in the way.
Now if you have VR shoes to walk properly, it's almost like a holodeck.
Support unfortunately few titles.
It's different when a horde of zombies comes at you, ignores you and marches around you thanks to the guts of a zombie that you actually had to take to smear yourself, or if you sit in front of a screen and view this experience in 2D. I actually only see and hear the horde while you see your living room and look at a 2D moving picture including living room table, wallpaper, sunshine, etc.
I know Saints & Sinners is a VR only game.
It's just meant to be an example of how different the gaming experience is.
Everyone who plays Alien Isolation in VR feels like Ripley.
No, you're Ripley on the run from the alien.
For all those who are now yelling that Alien Isolation isn't a VR game. It is, thanks to patch.
Also, it's a whole different thing if you're flying an F-15 Strike Eagle in DCS with the F-15's existing controls, or using a hotas system, additional MFD's and all the bells and whistles.
While you're hacking away at the keyboard, smiling happily, to finally start the engine, I operate the respective switches in the cockpit with my fingers, steer the plane with the cockpit stick, change the displays of the MFD displays via my fingers. I don't need any joysick systems to fly.
I use the ones that are in the plane. Just need an extra rudder system.
I dive into the plane like Maverick. You're just sitting in front of a 2D screen again.
With all the beautiful decorative items in the apartment around it.
Thanks to a complete all-round view, I have a clear advantage. I look where I want to fly and activate the cannon, while you're still trying to discover me with the coolie hat. While I only have to move my eyes to keep an eye on the altitude, you have to hope that you don't dig your nose into the ground because you're still trying to spot me with the coolie hat.
Of course you cannot see the displays in the cockpit. TrackIR isn't an advantage either. It is not compatible with all-around vision. I know because before VR I used a Track IR system.
VR has a clear advantage here that should not be underestimated. I'm always a tenth of a second ahead of you. You have no chance against a VR user in such online games.
I'll take you down from heaven while you're still looking for a way not to "die".
As a VR user, I also have a clear advantage in racing. The low sun blinds you if you haven't switched it off, like a washcloth. I just lower my head a few arc seconds to have a good view while you flying blind in front of the gentleman and thereby possibly endangering other drivers.
How much does it stand for VR so far?
5-0?
VR will remain a niche product for simulation gamers. It is intended for those of us simulation gamers who actually want to experience a simulation.
Is it expensive?
Yes of course it is expensive. You need better hardware if you want optics like a 2D gamer.
But if you are able to spend several thousand euros on the steering wheel, Simrig, shoes, gloves,
3 monitors, motion system, you should think twice.
The 500 euros for the glasses are just a drop in the ocean.
Is it complicated to set up?
If you know what you're doing, no.
Does I get nauseous while playing VR?
Possibly. That depends on how well your sense of balance is trained.
Do you get seasick?
No?
Then you are suitable for VR.
Yes?
Then your inner ear has to get used to the confusing information your eyes are sending to your brain. Lasts about 2 weeks with regular use.
Anyway, I dreamed about VR back in the 90s when I saw a VR helmet. There was the VFX1 helmet. Cost 1000 German marks. Adjusted for purchasing power, about 2000 euros.
In any case, it looks like I won't buy any more games that don't have a VR implementation or at least a patch from third-party providers.
By the way.
GTA5 in VR is a small orgasm. Just driving around in LA is fun again.
If the lazy programmers can't do it thanks to incompetence, the players will do it.
Take an example you oh so great game programmers.
Adding a few lines of code shouldn't be that difficult.
And you get money for it.
Players sacrifice their free time for what you can't do.
That's how I see it.
Of course, I'm not judging anyone who doesn't want VR. It's all a matter of taste.
Everyone as he wants. I buckle up in my playseat. Surely that says it all.
But these so-called simulation programmers should think twice if they want to sell their new racing games.
For me, the following applies to racing games: no VR, no purchase of the game.
Thank you for reading this long post.