Is VR dead?

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That is a good illustration, it doesn't have a g2 using two compositors though, it show the holographic api going horizontal across the api stack but is there any information around that this is worth and signifcant performance advatage to say that a high resolution headset will have an advantage? Is this like a 10%, 5%, 1% thing?

I have zero expected percentage improvement statistics to quote.
I only see empirically that that people are getting solid fps just plugging it in and going in driving and flight sims, BUT I have not seen fps in the VR nutcracker that is ACC.
 
I didn’t understand the part of the felcro…. Can you make a photo please?
Untitled-1.jpg

Something like this. But I made a mistake with my previous message: I have mine configured with even more space at the back of the felcro: it's around ~10cm and zero space at the front side as in this picture.
 
I guess that setup takes weight off of your face and forehead.
Exactly, less pressure/weight on the forehead and it also gave my the best position to be in the sweetspot of the lenses. It was mandatory for me to configure the velcro like that for those two reasons and I received the Crystal with the velco configured in the opposite way...
 
View attachment 681447
Something like this. But I made a mistake with my previous message: I have mine configured with even more space at the back of the felcro: it's around ~10cm and zero space at the front side as in this picture.
Hi
Thanks … this morning I tried this method but nothing. It doesn’t help at all. It’s like all the weight of the headset is completely setting on my nose bone…. It’s like the rear part doesn’t hold the weight in the back. I even have the Apache strap from my old G2 and tried it on the Crystal… but nothing . The whole thing still push on my face bones..and the headset si wobbling to much …. When I move my head righ and left it hurts even more my nose.
I think it’s my head.
You says that you have like 10cm on the rear…. My maybe 3cm I have such a big head so maybe this is the big issue,
Thanks
 
Hi
Thanks … this morning I tried this method but nothing. It doesn’t help at all. It’s like all the weight of the headset is completely setting on my nose bone…. It’s like the rear part doesn’t hold the weight in the back. I even have the Apache strap from my old G2 and tried it on the Crystal… but nothing . The whole thing still push on my face bones..and the headset si wobbling to much …. When I move my head righ and left it hurts even more my nose.
I think it’s my head.
You says that you have like 10cm on the rear…. My maybe 3cm I have such a big head so maybe this is the big issue,
Thanks
Disappointing, my nose is 100% free with the Crystal. It never touches it with those settings.. same for everyone that tried it at my house(very comfortable everyone said...)

I can imagine that if it does lay on your nose that it indeed won't be comfortable at all and that it will cause pain over time due to the weight. It's designed to float above your nose, the weight should lay all the pressure on the top of your head and not on your nose or other bones. You're unlucky with your headshape, that's for sure. Good luck with finding an alternative now or in the future.

I know that Pimax is working on their own "comfort mod" for the Crystal but I highly doubt if it will solve this issue for you, I expect not but who knows until it's released.

Yes I measured it and it's ~10cm on the back of the velcro. I had the slight wobble solved with the mod that I posted in this thread earlier. My head is not small but not big either, I think that it's about average.
 
Now I will wait for the BSB.,, I know it’s very expensive because I need at least one light house and maybe one controller ( do I need a controller for sim racing?!) but for me I think it’s the perfect headset.. very light and won’t push at all on my nose. I know it has a bit less clarity and FOV but I’m sure it’s a whole another level of comfort .
 
Now I will wait for the BSB.,, I know it’s very expensive because I need at least one light house and maybe one controller ( do I need a controller for sim racing?!) but for me I think it’s the perfect headset.. very light and won’t push at all on my nose. I know it has a bit less clarity and FOV but I’m sure it’s a whole another level of comfort .
You shouldn't need any controllers. I used my Index strictly for sim racing/flying for a couple years without controllers and without issue.
 
Now I will wait for the BSB.,, I know it’s very expensive because I need at least one light house and maybe one controller ( do I need a controller for sim racing?!) but for me I think it’s the perfect headset.. very light and won’t push at all on my nose. I know it has a bit less clarity and FOV but I’m sure it’s a whole another level of comfort .
For sim racing it will work fine without a controller I think. But two lighthouse's is what I would choose when going for lighthouse tracking.
 
I think BSB is officially off the table for me guys. Very skeptical about the FOV and now I'm reading that at 90hz, the resolution is only 1920x1920, then upscaled.

Have the Crystal in my shopping cart and I just can't pull the trigger. There's just something about Pimax as a company that I don't get on with.

Someone tell me something good about Pimax, I need reassurance :roflmao:
 
For sim racing it will work fine without a controller I think. But two lighthouse's is what I would choose when going for lighthouse tracking.
To this day, I'm only using one lighthouse strictly for sim racing/flying. He'll be okay unless his base station is mounted far away or has obstructions. Mine is mounted on the ceiling about 3 feet away from my rig and pointed down at a 45 degree angle.
 
I think BSB is officially off the table for me guys. Very skeptical about the FOV and now I'm reading that at 90hz, the resolution is only 1920x1920, then upscaled.

Have the Crystal in my shopping cart and I just can't pull the trigger. There's just something about Pimax as a company that I don't get on with.

Someone tell me something good about Pimax, I need reassurance :roflmao:
My review: https://www.racedepartment.com/threads/is-vr-dead.164863/page-206#post-3686114

And if you don't like it, you can still return it. I honestly don't really see an alternative for the Crystal at this moment, the Aero and the BSB have both cons that I cannot live with.
 
Now I will wait for the BSB.,, I know it’s very expensive because I need at least one light house and maybe one controller ( do I need a controller for sim racing?!) but for me I think it’s the perfect headset.. very light and won’t push at all on my nose. I know it has a bit less clarity and FOV but I’m sure it’s a whole another level of comfort .

No controllers are needed at all for sim racing.
I would also recommend 2 base stations like gamma recommended.
VR Flight Sim Guy said he was going to try a single base station test for someone and it may work well enough, but with 2 you can be assured it will be excellent tracking.

As far as the clarity goes, I've tried a G2 and the center of that screen was pretty sharp. With the Frankenfov I could make out individual pixels barely. The BSB has G2 ppd on the outer edges of the display and 50% more ppd in the center. So I don't think clarity will be an issue. Of course the blacks and color will be the best currently available. The Aero is very sharp and with the latest red shift adjustment I've been able to see what it is capable of in terms of clarity and I'm pretty comfortable going from 35 to 32ppd in the center of the display.

VR is a weird product space and opinions vary widely. I hope the BSB works well for you.

For audio the BSB has a USB-C plug on the right side of the headset. I got one of these USB-C DAC/amps to plug my IEM's into. With this tiny amp the impedance and efficiency of the IEM's or headphones won't matter much. Of course there are wireless solutions too.

 

Is there anyone that checked both 75Hz and 90Hz configured at full 1.0 render resolution and compared the visuals in the BSB?

The difference must be HUGE, ~1900px upscaled vs 2560px native. It's even lower than a Reverb G2.

Big screen still didn't clear this issue up. If this is true and 90hz uses indeed upscaled 1900px resolution then the whole BSB is a big scam imo. It's on a other scale than the unfair FoV story of the Crystal in terms of dishonest communication about a product.
 
To this day, I'm only using one lighthouse strictly for sim racing/flying. He'll be okay unless his base station is mounted far away or has obstructions. Mine is mounted on the ceiling about 3 feet away from my rig and pointed down at a 45 degree angle.
Do You have motion system?
 
Is there anyone that checked both 75Hz and 90Hz configured at full 1.0 render resolution and compared the visuals in the BSB?
A few people have compared the results.

Some like MRTV says he couldn't see a difference.
Others like VR Flight Sim Guy said that he noticed a difference but he stays at 75fps which he says feels like 90fps.
Will was running at 90fps the whole time and said the visuals were excellent.

There has a been a LOT of gnashing of teeth discussing/debating this whole issue on the BSB discord.

Here is what I understand happens and it's not as simple as simple 1.3 super sampling.

GPU renders full resolution -> there is compression of the signal to fit it into a lower resolution pipeline for transfer and then it is scaled back up at the headset but once again it's more than a simple 1.3 super sampling. So unless you are looking at small text it is not very noticeable. But like in the case of VR Flight Sim Guy reading lots of small gauges in a cockpit it is more noticeable.

If the compression process was not carrying more information due to that process, there would be no point of having the GPU render the full resolution before the compression process.

I'm also very curious about the 75Hz feels like 90Hz, and 90Hz feels like 120Hz comments I've heard from people.

For both the sharpness and perceived framerate I'll just need to see for myself, but I suspect I'll run 75fps in DCS/MSFS and 90fps for everything else.

I'll let you know how it looks when I get mine.
 
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A few people have compared the results.

Some like MRTV says he couldn't see a difference.
Others like VR Flight Sim Guy said that he noticed a difference but he stays at 75fps which he says feels like 90fps.
Will was running at 90fps the whole time and said the visuals were excellent.

There has a been a LOT of gnashing of teeth discussing/debating this whole issue on the BSB discord.

Here is what I understand happens and it's not as simple as simple 1.3 super sampling.

GPU renders full resolution -> there is compression of the signal to fit it into a lower resolution pipeline for transfer and then it is scaled back up at the headset but once again it's more than a simple 1.3 super sampling. So unless you are looking at small text it is not very noticeable. But like in the case of VR Flight Sim Guy reading lots of small gauges in a cockpit it is more noticeable.

If the compression process was not carrying more information due to that process, there would be no point of having the GPU render the full resolution before the compression process.

I'm also very curious about the 75Hz feels like 90Hz, and 90Hz feels like 120Hz comments I've heard from people.

For both the sharpness and perceived framerate I'll just need to see for myself, but I suspect I'll run 75fps in DCS/MSFS and 90fps for everything else.

I'll let you know how it looks when I get mine.
It will definitely be visible if it's true. I'm certain about that. Especially in sim racing and flight simming where you look in the distance, that's where it will be visible even more than with the dashboard of a plane/car. Since VR flight sim guy confirmed the difference, it's probably true...

The YouTube marketing guys that are after affiliate money cannot be trusted on their words, as explained before, Will's opinion about visuals in VR are worth close to nothing; the guy has zero knowledge about VR and Sebastian hypes everything initially and is always unclear about his statements, one day he hypes the PSVR2 the next day the Crystal, the next day the Somnium, the next day the BSB, the Arpara, the younameitvideo where a affiliate link is under.

So flight sim guy is probably right here. In my opinion 1920px upscaled is not enough for sim racing. The G2 with 2160 wasn't even close to good enough for me... And even with the Crystal at native+MSAA I still see room for improvement with 2880*2880... Kind of a risky pre-order the BSB for that reason alone.
 

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