Is VR dead?

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I'm expecting my PSVR2 shortly and will be my first VR experience. GT7 looks like it's going to be amazing.
You tried yours yet? Have to say it exceeded my expectations, especially when I fired it up and the Sony white text on black background exposed godrays. After that though, everything was great. Much more vibrant colours than my G1 as well as better edge clarity and bizarrely the FOV feels slightly bigger, even though it's supposed to be slightly smaller. GT7 is still pushing the limits though as whilst distant objects in the VR showroom were as clear as my G1, in game there was a noticeable degradation. Love that they put in proper stereoscopic mirrors though and the head movement with them seems very natural. Unboxing to trying GT7 was less than 10 minutes..... I'm going to try some room scale stuff over the weekend as that was the whole reason for getting it.
 
While the aero has a high pixel count, the lower FOV is helping it. It's not been uncommon for people to run their headsets at 150% achieving the same resolutions as people who are using the aero.

What is helping the aero with the lower fov compared to the wider fov pimax's is the polygon count. One position on track in the aero may have X poly count whlie another headset with larger fov could be rendering two more cars, half of a grandstand on one side and multiple object on the other adding millions more polygons as well as the extra lighting/textures, etc applied to all those extra objects.
 
I managed one corner before feeling intensely sick. Ha ha.

I think I’ll stick to a few less visually bombarding VR experiences to see if I can get used to it before trying GT again.
Try pressure bands.
You'd think....'How the heck does that work?'...trust me.....they do.
We use them in every one of our full flight level-D simulators.
The other thing to try is ginger tea or genuine ginger candy a few minutes before a sim session.
IF you have a reprojection option, try that as well.
If motion in VR lead screen frequency, you are more prone to become sick.
Getting a more fluid, one-to-one sync is key to a good VR experience.
https://www.amazon.com/Sickness-Wri...9Y2xpY2tSZWRpcmVjdCZkb05vdExvZ0NsaWNrPXRydWU=
 
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U need to get your “vr legs”
I played resident evil on psvr and then a few standing games before I could really stomach racing or intense moving games like boxing etc.
Try slamming the brakes on and then putting it in reverse and going backward full speed…..Insta-Barf lol. Took me a few times to stomach reverse now I’m racing all the time in vr and even drifting (badly)
 
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Now that AMD's new X3D processors are released,
hopefully someone will benchmark them on VR sims;
results seem hard to extrapolate from usual single screen 1080p medium FPS testing.
 
Watching at 16:00min According to the subtitles the Crystal weighs about 1kg or twice as much as an Aero with it's battery, and it appears to be without the lighthouse tracking attachment. He goes on to say that it's comfortable and maybe because of his thick neck it's not a problem. Otherwise he has very positive things to say about the image quality. This is coming from Pimax's official website.


So it appears they are differentiating themselves from the Bigscreen Beyond and doubling down on big and weighty.

They are saying that the FOV both H and V will be similar to the Index.

The big feature currently appears to be the blacks and color.
 
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FWIW I'm finding the Aero is at the upper end of the weight limit for comfortable room scale use. Fortunately the Aero's size isn't intrusive. It's not so much the weight sitting on my head, it's when I move my head around quickly that the momentum of the headset becomes an issue. I can't imaging whipping my head around with a headset twice the weight of an Aero on it. That would require tightening the headband to uncomfortable levels.
 
1 kg!!
That is a lot more than I thought.
But to be a bit positive then even the lightest MC safety helmets weights more.
Hes description of the picture quality sounds promissing - though:)

CatsAreTheWorstDogs: His reflections about the algoritm smoothing in mobile snapshots sounds pretty relevant when mobile photos is used to compare between different VR kits :whistling:
 
1 kg!!
That is a lot more than I thought.
But to be a bit positive then even the lightest MC safety helmets weights more.
Hes description of the picture quality sounds promissing - though:)

CatsAreTheWorstDogs: His reflections about the algoritm smoothing in mobile snapshots sounds pretty relevant when mobile photos is used to compare between different VR kits :whistling:

It will be interesting to hear how people feel living with one long term. Maybe they will just develop stronger necks :)

To be clear, my neck isn't sore from supporting the Aero in room scale games. I have a pretty well developed neck. The issue is moving my head quickly and keeping the headset solidly in sync with me.

One of the things that makes the Aero very comfortable is the solid wide support over your head. It takes a lot of force off of your facial interface. The Crystal just has a velcro strap across the top of your head. That means you will have to tighten that clamp on the back of your head tightly or the heavy headset will move all over the place.

A lighter headset like the G2 or even Index could get away with having a velcro strap, but at that weight. I wouldn't be surprised if the Crystal started abrading hair and causing a bald stripe.
 
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Now that AMD's new X3D processors are released,
hopefully someone will benchmark them on VR sims;
results seem hard to extrapolate from usual single screen 1080p medium FPS testing.
From my experience, going from a 3900X to a 5800X3D made a huge difference in VR, not only because of increased FPS, but mostly thanks to much rarer and less visible FPS drops
 
A lighter headset like the G2 or even Index could get away with having a velcro strap, but at that weight. I wouldn't be surprised if the Crystal started abrading hair and causing a bald stripe.
Rethinking a bit after seing how HUGE and heavy the Crystal looks I guess this larger and larger path is a deadend.
It will end like the 3D TV path.
Because only a tiny minority will be satisfied with bearing such a gigantic thing in front of your head/face - all the time while you are gaming.
Yeah you can have a very broad FOV but it looks more and more like you have glued one of the old pre-LCD tellys on your face/head.:sleep:

CatsAreTheWorstDogs: Personally I think I will wait until something like the Bigscreen 170g VR kit is available.

Bigscreen 170g VR custom facemask+FOV+Prescription.jpg
 
Yeah but its a bit strange it looks like the devs have completely abandoned and aborted the project.

CatsAreTheWorstDogs: I have a funny feeling that Apples VR project (abandoned too?) have some simuilarity to this one.:)
 
Rethinking a bit after seing how HUGE and heavy the Crystal looks I guess this larger and larger path is a deadend.
It will end like the 3D TV path.
Because only a tiny minority will be satisfied with bearing such a gigantic thing in front of your head/face - all the time while you are gaming.
Yeah you can have a very broad FOV but it looks more and more like you have glued one of the old pre-LCD tellys on your face/head.:sleep:

CatsAreTheWorstDogs: Personally I think I will wait until something like the Bigscreen 170g VR kit is available.

View attachment 644292
For me it's visual quality first and then size/weight. I have zero complaints with my Reverb G2 regarding size/weight. I've heared that most 8Kx users are okay with it's size/weight and the Crystal is according almost everybody WAY more comfortable than it looks and than the 8Kx. So it's probably not an issue.

The Bigscreen currently still has visual issues from what I understood from their first previews, same for the MeganeX and the Arpara, which all 3 take a similar approach(small/low weight+oled+pancake). And they all come with issues like; not bright enough, glare, distortions. Issues that the Crystal don't seem to have. Of course everyone (including me) prefers a small and low weight as possible headset in the future. But I wouldn't like to make many sacrifices for that and especially not when it comes to image quality/stereo overlap. So it's a nice thing for the future but it's in my opinion not the right time yet to go for such a form factor when it comes to simracing. But in the end it's all subjective of course, there will always be people that will prefer a lightweight mini hmd with "ok visuals" over a bigger hmd with better lenses/visuals.
 
In the end we justify whatever we think we want.

Pick your poison and enjoy :)

I'm not suggesting the I'm about to buy a big screen beyond, but I'm very excited about that potential direction. It's refreshing.
 
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In the end we justify whatever we think we want.

Pick your poison and enjoy :)

I'm not suggesting the I'm about to buy a big screen beyond, but I'm very excited about that potential direction. It's refreshing.
I think that it's an awesome product for movie watching on holiday's/while traveling etc. but not for simracing YET(future devices will come some day with that form factor for simracing).
 

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