The Aero is running 4148 x 3556 in 35ppd mode = 14.75 Mp per eye.
The native resolution is 2,880x2720 = 7.83 Mp
In 27 ppd mode it's running 3140x2692 = 8.45Mp about 8% SS
So technically 35ppd is about 75% super sampling.
Your saying the Crystal is likely to be running 4320x5100 = 22Mp because of the amount of cropped resolution.
I'm assuming that is the same as HAM (Hidden Area Mask)
There is an OpenXR setting for foveated rendering where you can turn off rendering the HAM. Ideally that would compensate for the pixels that are not being seen, but I don't know exactly how the performance is affected at this moment.
VR-Compare.com has the following ppd values listed, but as I mentioned I've seen different values.
| Horizontal ppd | Vertical ppd | Peak ppd |
Varjo Aero | 31.86 | 33.64 | 35 |
Reverb G2 | 23.58 | 23.77 | |
Valve Index | 14.84 | 13.19 | |
The peak ppd in the center of the Aero lenses is likely due to how the aspheric lens is shaped such that it is focusing a bit more density towards the center of the viewable area.
The ppd measurements have to do with how much detail you can see. Pixels per degree seems like a simple enough concept. Where physical resolution differs from ppd gets confusing.
I've read that the Aero has lenses that are sharp enough that they hold up to super sampling in a meaningful way where you actually see a sharper image.
We've all seen super sampling on other headsets and know it does look better. "Apparently" the optics on the Aero work particularly well with supersampling. Why, I have no idea. I'm sure the 35ppd peak resolution was measured somehow, but I can't explain it.