Is VR dead?

  • Thread starter Deleted member 197115
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I'm reading articles about tech companies trying to use the Quest Pro for office work and there are apparently a lot of teething issues, but it is coming. I still think that for business using VR with passthrough is not the answer. Magic Leap style glasses that you look through with AR information superimposed makes more sense to me and would be less fatiguing.

<snipped because it took this conversation in the wrong direction.>
 
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FWIW, the 4090 is driving the Aero very well. I'm running Dirt Rally 2.0 at 35ppd with full ultra settings except MSAA backed off to 4x and getting a solid 90 fps. It's running very well in iRacing as well. I've got eye tracking and foveated rendering enabled in their VarjoOpenXR wrapper. I have eye tracking and foveated rendering enabled.

So far the field of view is not bothering me at all. The edge to edge clarity is excellent. No god rays, no glare, vibrant colors and it's the most comfortable headset I've ever worn. I'm still figuring out the right audio solution for me. I've got both ear buds and over the ear headphones so far.

I've used it in room scale games like Half Life Alyx, Robo Recall, In Death, Space Pirate Trainers, and The Lab and it works well.
 
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Is VR about to die?
I just found this :unsure:

"Meta has lost an additional $13.7 billion on Metaverse development in 2022.
If you ask Meta CEO Mark Zuckerberg, "Metaverse" is the brand new, this vague definition of a VR-based internet where we socialize, play and communicate both professionally and privately, but so far the only concrete project is Horizon VR Worlds, which has been given harsh words along the way and does not generate anything resembling a profit.

In fact, CNBC can state after Meta's latest investor briefing that Zuckerberg has lost an additional $13.7 billion at the company's Reality Labs division during 2022.
In fact, Reality Labs generated revenue of just $727 million in the fourth quarter, and revenue has directly declined throughout 2022, indicating that Metaverse investments are directly declining, rather than increasing.
Zuckerberg still holds that around 2025, we're going to see "billions" of people interacting with "the Metaverse," without fully defining whether to do so via a VR headset.
Vr headset sales also fell in the US by 2% in 2022."


 
  • Deleted member 197115

FWIW, the 4090 is driving the Aero very well. I'm running Dirt Rally 2.0 at 35ppd with full ultra settings except MSAA backed off to 4x and getting a solid 90 fps. It's running very well in iRacing as well. I've got eye tracking and foveated rendering enabled in their VarjoOpenXR wrapper. I have eye tracking and foveated rendering enabled.

So far the field of view is not bothering me at all. The edge to edge clarity is excellent. No god rays, no glare, vibrant colors and it's the most comfortable headset I've ever worn. I'm still figuring out the right audio solution for me. I've got both ear buds and over the ear headphones so far.

I've used it in room scale games like Half Life Alyx, Robo Recall, In Death, Space Pirate Trainers, and The Lab and it works well.
Never say never. :)
Congrats on the new headset.
 
MRTV says there is an exciting new headset announcement coming in 90 minutes...

What could it be? Exciting news or just clickbait!
It's this one...
Who can live with the small FOV and the fact you won't find a buyer if not (it will be made for your shape, IPD etc.), this looks like a nice option.

I would wish a Pico 4 Neo Link, so Pico 4 with DP-port. Fits perfect to my head and love the Pico 4, but not for sim-racing.
 
Crystal FOV !
 

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Wow! The Chrystal's Horizontal FOV from 140 down to 103.

I can almost guarantee I know why that is happening. Their Aspherical lenses are all new and they could not handle the depth of field issue they had while keeping the wider field of view.

It would be nice if they reduced the huge size of the headset given the new FOV, but I'm guessing that isn't in the cards either.
 
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Funny, I can imagine the marketing from pixmax if they had achieved over the course of development a MASSIVE 35% extra fov.

In this case its a 'slightly smaller' fov for the same 35% reduction.
 

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