Let's go back through history to show a difference in priorities that might make this make a bit more sense.
5 years ago I was using an Oculus Rift and some were using the Samsung Odyssey.
5 years ago Oculus had many clear advantages and a couple disadvantages.
Better software efficiency, best reprojection engine, and software support.
Very nicely ergonomically designed hand controllers that worked off a single AA battery and lasted quite a long time. It had decent headphones and was a very comfortable lightweight headset to wear.
However It required cameras and had very noticeable screen door effect and lower resolution and the color was a bit washed out.
Basically back then the Rift just worked reliably without futzing and I enjoyed mine.
The Odyssey was basically the opposite.
It had better resolution, very little screen door and better color and didn't require cameras.
The WMR software was going through growing pains. It wasn't as efficient. Games were released that worked for the Rift but were not optimized for WMR or even SteamVR until months later. The hand controllers were crap, Inside out tracking had limitations and burned 2xAA batteries quickly. People made changes to the facial interface to make it more comfortable. etc..
So here we are years later and it looks like a very similar division exists today.
This isn't a right or wrong situation, but simply different priorities. Many here could care less about hand controllers for example and they matter to me. I have also historically used a system with less resolution because of other strengths that mattered to me. This is no different.
I had just posted this on my build thread for when I had some visitors over.
I have 3 stock Index facial interfaces that feel great. I can adjust the Index screen just shy of my eyelashes touching it to optimize FOV. No modifications required. They just work from the factory.