Looks like a Pimax Crystal and Varjo Aero competitor, ie. high PPI but small FOV (120 degrees h.FOV is bad). That's definitely a no for me.It's interesting that they have worked with the XTAL people on this project. I have no expectations, but it would be great if it turns out to be something reasonable.
May be because of that black area, human vison is limited to 120 degrees horizontal. Plus in VR you can move your head to have unlimited FOV.Looks like a Pimax Crystal and Varjo Aero competitor, ie. high PPI but small FOV (120 degrees h.FOV is bad). That's definitely a no for me.
I just tried my Pimax on "small" FOV mode which is 120 degrees horizontal and it's so bad - black areas all around yours eyes, like you're looking through binoculars or a key-hole. It makes VR feel like a gimmicky toy to wow your friends for an hour. How do people play and enjoy at 120 degrees h.FOV let alone 110, 100, or even in the 90s on some headsets? I know stereoscopic gaming is incredible but, at that point, I think triple-screens are a much better option (especially if you can get Nvidia 3D Vision going with them but most ppl won't go that route).
I'm not trying to be elitist, I honestly don't know how people do it. Maybe if you're coming from a single screen...and especially a single screen with a 1:1 FOV which would mean terrible peripheral vision then I guess I can understand tolerating VR with a bad h.FOV (anything under 130 or 140 horizontal). However, for triple-screen users or users considering triple-screens, I just don't know how they can pick a bad h.FOV headset and enjoy it over triples.
?? Human horizontal FOV is around 200 degrees. This is common knowledge. Plus, with the Pimax set to "large" FOV (about 160 degrees horizontal), you can still see a bit of black around you (very small though).May be because of that black area, human vison is limited to 120 degrees horizontal. Plus in VR you can move your head to have unlimited FOV.
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It's only 200 when you take into account moving your eyes. And even with that, you can't clearly see what's there at 100 degrees left or right. You'll be able to see a movement or tell what color a big object there is, but not what that object is if you don't know it beforehand?? Human horizontal FOV is around 200 degrees. This is common knowledge. Plus, with the Pimax set to "large" FOV (about 160 degrees horizontal), you can still see a bit of black around you (very small though).
Right, 120 binocular, the rest is single eye blurry glimpse.?? Human horizontal FOV is around 200 degrees. This is common knowledge. Plus, with the Pimax set to "large" FOV (about 160 degrees horizontal), you can still see a bit of black around you (very small though).
That's wrong. It's around 200 degrees horizontal. The binocular (AKA 3D AKA stereoscopic) vision is around 120 degrees, that doesn't mean you're blind beyond that, it's just not 3D (because your left eye can't see as far to the right as your right eye and vice-versa).It's only 200 when you take into account moving your eyes. And even with that, you can't clearly see what's there at 100 degrees left or right. You'll be able to see a movement or tell what color a big object there is, but not what that object is if you don't know it beforehand
It's subjective. I've watched all Crystal first roadshow impressions and almost everyone preferred the Crystal over the 8Kx despite the loss of FoV. So the majority seems to prefer visual clarity/high ppd/no godrays/no distortion/great blacks/colors/contrast/brightness over huge FoV. There are also many users that even prefer the Aero over the 8Kx but that stereo overlap was even to small for me(as a G2 user) since I saw a black spot between my eyes/at my nose/felt like tunnel vision. I prefer visual clarity/center resolution over FoV but I cannot go lower than my G2+FoV mod, that's the absolute minimum for me. But the resolution is also mandatory for me, I cannot go below G2 PPD since I'm already irritated at the G2's resolution I'm more irritated at the resolution than the FoV, the FoV doesn't bother me that much actually.Looks like a Pimax Crystal and Varjo Aero competitor, ie. high PPI but small FOV (120 degrees h.FOV is bad). That's definitely a no for me.
I just tried my Pimax on "small" FOV mode which is 120 degrees horizontal and it's so bad - black areas all around yours eyes, like you're looking through binoculars or a key-hole. It makes VR feel like a gimmicky toy to wow your friends for an hour. How do people play and enjoy at 120 degrees h.FOV let alone 110, 100, or even in the 90s on some headsets? I know stereoscopic gaming is incredible but, at that point, I think triple-screens are a much better option (especially if you can get Nvidia 3D Vision going with them but most ppl won't go that route).
I'm not trying to be elitist, I honestly don't know how people do it. Maybe if you're coming from a single screen...and especially a single screen with a 1:1 FOV which would mean terrible peripheral vision then I guess I can understand tolerating VR with a bad h.FOV (anything under 130 or 140 horizontal). However, for triple-screen users or users considering triple-screens, I just don't know how they can pick a bad h.FOV headset and enjoy it over triples.
Third-hand "leak" of Apple's mixed-reality headset features
MacRumors: around US$3000...
What?
- The headset has a large outward-facing display on its front. This can show the facial expressions of the headset's wearer to people around them, seeking to reduce a sense of isolation when using the device.
Does it come with accessories?
Recalling how they screwed over PS3 linux users,hack it
Original PSVR worked (kind of) with Trinius, Sony didn't mind, so who knows, they porting bunch of games to PC these days, might even provide official compatibility later.Recalling how they screwed over PS3 linux users,
Sony will have provisions for changing firmware to confound hacks.
Read the bare minimum average human can stomach.A refresh rate of 90Hz for the most fluid on-track action you could possibly imagine