Is VR dead?

  • Thread starter Deleted member 197115
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  • Deleted member 197115

Guys, found this new version of Fholger perfkit at iracing forums, tried it with iracing and it worked like a charm really! I'm now talking it with:

Fixed foveated rendering on and previous nis/amdfidelity off.

Tried it with assetto corsa, can manage to get the nis/amdfidelity to work, but cannot get the Fixed foveated rendering to work only.
Guys, really this is something good for vr, example in iracing i got -30% gpu usage and didn't really notice anything downgrading in image quality.

Here is the link:

there is also threads on reddits, check them out also.

Feel free to talk!

Teussi
 
Pretty lame 2022 ahead for VR it seems. Until we get more news on timing for the Index 2, or we see Pimax deliver the 12K, nothing really has my interest.

Lots of small FOV HMDs and not many (or any, really) announcements that excite me.

Hopefully 2022 is a year of exciting announcements meaning 2023 will be a year of exciting releases.
 
Pretty lame 2022 ahead for VR it seems. Until we get more news on timing for the Index 2, or we see Pimax deliver the 12K, nothing really has my interest.

Lots of small FOV HMDs and not many (or any, really) announcements that excite me.

Hopefully 2022 is a year of exciting announcements meaning 2023 will be a year of exciting releases.
1. current GPUs can't even keep up with the demands of HMDs released a year or two ago. Don't expect anything mind blowing on the VR front until at least the RTX 5080 Ti, or AMD equivalent.

2. As far as most developers are concerned VR is still a "bolt on" or an "afterthought" to the flat screen version. Until we have developers treating VR as first and flat screen as second then VR performance will still suck even if the power of the future GPUs seriously increases as the developers will go for more eye candy rather than optimisation for frame rate.

3. VR is still very niche, and even though the uptake is increasing it's not increasing dramatically enough to compete with flat screen any time soon, which still means that point 2 will apply for the foreseeable future.
 
1. current GPUs can't even keep up with the demands of HMDs released a year or two ago. Don't expect anything mind blowing on the VR front until at least the RTX 5080 Ti, or AMD equivalent.

2. As far as most developers are concerned VR is still a "bolt on" or an "afterthought" to the flat screen version. Until we have developers treating VR as first and flat screen as second then VR performance will still suck even if the power of the future GPUs seriously increases as the developers will go for more eye candy rather than optimisation for frame rate.

3. VR is still very niche, and even though the uptake is increasing it's not increasing dramatically enough to compete with flat screen any time soon, which still means that point 2 will apply for the foreseeable future.
I wasn’t talking about VR competing with pancake gaming anywhere in my post.
 
  • Deleted member 197115

In a few days we will be "celebrating" 3rd anniversary of the first post in this thread (Feb-14-2019).
Coma is taking longer than expected, where is the promised "year of VR". :laugh:
Sounds almost like VR already had its best days.
 
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  • Deleted member 197115

That's even more depressing than I thought. Succumbing to Zuckerberg, gloom future. :(
 
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Finally! Looks like Intel is the first company to officially have a Display Port 2.0 card in the pipeline.

I consider this important because current high end headsets require compression/decompression to get the video stream across existing display port standards. Granted this is currently pretty lightweight compression, but it does mean extra steps and processing power being used on both sides.

I will be INCREDIBLY surprised in the 40 series doesn't support Display Port 2.0 especially if Intel is going to do it. It would be egg on their face if they didn't.

 
Pretty lame 2022 ahead for VR it seems. Until we get more news on timing for the Index 2, or we see Pimax deliver the 12K, nothing really has my interest.

Lots of small FOV HMDs and not many (or any, really) announcements that excite me.

Hopefully 2022 is a year of exciting announcements meaning 2023 will be a year of exciting releases.
Looking myself for VR this year also and hope for good new products!
Current product not meet my expectations.
 
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I never suggested that the new Intel products were going to be top of the line, just that they prove Displayport 2.0 should become standard in the marketplace soon.

By most leaks so far the 40 series is supposed double the ability of the 30 series, so time will tell on that. I'll be hopeful until I have reason not to be.
 
By most leaks so far the 40 series is supposed double the ability of the 30 series, so time will tell on that. I'll be hopeful until I have reason not to be.
Isn't it always like that with every generation?
Then it come out and shows a 30% jump in benchmarks and a 8% in real gaming.
Also not really sure why 100% GPU improvement are needed?
Got a lonely RTX 2070 with only a small OC and that allows me to run any sim I want to use in VR.
Since I am using same hardware and sims as 3-4 years ago VR isn't dead for me.
As a matter of fact it is way better than it was 3 years ago.
 
Got a lonely RTX 2070 with only a small OC and that allows me to run any sim I want to use in VR.
Need to know the other half of the story to correctly evaluate that one. How many pixels are you pushing and at what rate? (i.e. headset, SS and Hz) - My 2070S is comfortable at 2100x2100 /90Hz with my old G1 in most of the more optimised titles during fair weather, but I'd love to crank the SS up a bit more to totally remove the shimmering and be able to race in the rain without reprojection kicking in. Also, I'd love a proper FoV.... people seem to think wearing a VR headset is like wearing a helmet, but in reality, any race legal helmet will not be visible at the sides.

EDIT: that sounded pretty negative on a re-read - I'm super happy with my VR setup. I'd just be even happier with a little bit more! :D
 
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My 2080Ti is pushing my Valve Index well in the titles that I use.

I see the Index 2 rumors and what the Varjo has accomplished now and that is the reason why I'm interested in the 40 series. The Varjo appears to have end game resolution, but current cards are having trouble driving it at decent frame rates without backing the resolution off.

It seems to me that we are on the cusp of having a fairly amazing VR experience. The technologies are lining up.

My guess is that a top end 40 series and the next new jump in VR headsets will be a good match, but I'm just going to put this out there. It is likely that it will be on the edge. By that I mean that the 40 series will likely still be running at near full capacity to drive the next gen headsets without any comfort margin. Unless the Index 2 rumors about offloading some of the processing power put a huge dent in this.

But the fact remains that even though we are close to having what we want available, the price tag for this will still be well beyond the financial reach of most people. So for many it may be the 50 series before a mid tier GPU can handle the next gen headsets.
 
By that I mean that the 40 series will likely still be running at near full capacity to drive the next gen headsets without any comfort margin
I'm interested to see how the PSVR2 works with the eye-tracked foveated rendering. Theoretically, this could reduce the GPU load significantly, but I never found any specific estimates on how much other than Michael Abrash's 'order of magnitude' quote, so it'll be nice to see something concrete (assuming it's implemented properly)
 
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I wasn’t talking about VR competing with pancake gaming anywhere in my post.
You may not have mentioned it, but by god it plays a major part in terms of VR development. The only guys developing decent made for VR titles at the moment are the one man band, or very small indies. For these people it's about the game not the money.

If I was project managing a game from a business perspective (read money) then I'd probably fire any of my team that insisted on including VR. The reason being is that wouldn't be any ROI implementing VR. In fact it would be a loss when considering my job would be to maximise profit.

On the other hand as a gamer and sim racer I'd probably punch my manager self in the face for refusing to implement VR.

VR competes with flat screen whether you like it or not. With flat screen gaming still being by far the way most gamers play it's where the money is, and will therefore be the development priority of both hardware manufacturers and software developers.
 
I think Driving and Flight sims are the two main niche gaming markets where VR has achieved reasonable adoption and not supporting VR can be an issue. In the overall gaming community you are absolutely correct.

Now for a niche like F1 that has no VR support but a reasonably small audience, the question is whether adding VR would add enough audience to validate that decision and that I couldn't say. I know that the reason I don't have it is because it doesn't have VR support, but I don't know how significant the number of people like me is for that title.
 
I've not been racing much lately, but now I'm somehow interested again. I have my G2 and with the right facemask alleviating the FOV issue, it's a great simracing headset. With my 3080 I can run a relatively decent graphics settings and it does look good.

I'm also eagerly waiting for the read next generation units like Varjo. I need to find a way to test the Varjo, they are local to me so I think it could even be possible with the right connections. Exciting times indeed.
 
For flying head moving everywhere. VR very good.
For driving head not moving everywhere. Triple screen very good.
Of course if head moving everywhere when driving like crazy guy then VR good for you :roflmao:
 

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