Is VR dead?

  • Thread starter Deleted member 197115
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I'm sure I could get it working but I wouldn't like to buy a device that I can only half use due to my PC. Maybe if it just has more clarity by default because of the features you mention there might be some temptation.

There have been a lot of very promising announcements and leaks. I'm very optimistic about what is coming, but I'm firmly on the sidelines right now because I don't want to get wound up over products in the pipeline.

I've read posts from people in some forums that brag that they can afford to buy them all and keep whatever they like. Past finding some of those posts to be in poor taste, I also see some of these headsets as potentially being moving targets. For example, let's say that the new Pimax arrives and is everything they announced. We've seen with previous releases that they update their driving software over time improving performance etc.. It could also be that when the 40 series GPU's are released, some that don't work well initially will work well.

So I could see people buying a number of these headsets and getting them to "workable" state initially, but with them being better and better as the software and hardware improve.
 
  • Deleted member 197115

That depends. The Varjo Aero has no screen door effect at all and they said that you could subsample until your computer could handle it and they said it would still look much crisper and clearer than what you have now.

In that case you would still have Aspheric lenses so better clarity, no god rays
and all these new headsets are supposed to have much better brightness, contrast, and color gamut.

So there are ways to make this work with existing computers and still have some major improvements.
They have foveated rendering but based on hands on review it "works" only in Varjo demo, needs to be implemented in titles, but who will do that for a couple of lucky Varjo owners.

And Feta (Meta) is planning Cambria high end headset for 2022, could hit the market sooner than rumored new Valve.
 
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@Andrew_WOT, if the Cambria was half the price or less than the other next gen headsets and in all other ways was an excellent piece of equipment, would you cross over to the dark side?

I know that Valve is transitioning from SteamVR to OpenVR and I seriously hope that they can internalize some of the foveated rendering support into the OpenVR spec so all headsets with eye tracking can make use of it.

Ideally they would have all that worked out before the next Index is released. On top of that there is the potential for local snapdragon processing offloading the GPU a bit.

Lots and lots of reasons to wait and see how the solutions are implemented and supported, but once again there is reason to be optimistic.
 
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  • Deleted member 197115

I might consider it only if they completely cut any association with FB/Meta membership from headset ownership. They do plan to remove FB account requirement from Quest in 2022, but we should keep in mind that FB in not a hardware company and will do everything possible to retain the product (us) on a short leash.
 
Makes me think of Ready Player One.
$2745 - $3995
This is a very elaborate full body, hands, face tracking system, BUT I didn't see anything about haptic feedback like the Teslasuit has.

 
Lots to reinforce earlier predictions.

There are new leaks that seem to confirm that the new Valve Deckard will in fact have wireless support!
In addition that they will rotate the rectangular display to get taller and wider FOV.
It will likely have both an 8 core and 4 core chip for split rendering offloading a bunch of processing away from the GPU.
4Kx4K 120fps micro OLED displays. 10,000nits (10bit HDR)
The high brightness is required for the varifocal lenses.
Expected Foveated rendering. The Snapdragon is only supposed to handle up to 3Kx3K and that's where the foveated rendering comes in. So 9Mp rendered to a 16Mp display.

It's interesting how this fits together. The Wireless connectivity requires lower bandwidth, which requires processing in the headset, which has limited resolution, which requires foveated rendering, but necessitates having high resolution panels so the center of vision is crystal clear.


 
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Lots to reinforce earlier predictions.

There are new leaks that seem to confirm that the new Valve Deckard will in fact have wireless support!
In addition that they will rotate the rectangular display to get taller and wider FOV.
It will likely have both an 8 core and 4 core chip for split rendering offloading a bunch of processing away from the GPU.
4Kx4K 120fps micro OLED displays. 10,000nits (10bit HDR)
The high brightness is required for the varifocal lenses.
Expected Foveated rendering. The Snapdragon is only supposed to handle up to 3Kx3K and that's where the foveated rendering comes in. So 9Mp rendered to a 16Mp display.

I am hoping that valve are the ones that bring the next gen at a reasonable consumer price. I dont expect it to be dirt cheap as they are not in the business of cheap hardware and locked in software.

My index was such a good device before I craved for more resolution and the g2.

The only thing is it did cost me about double to get one to New Zealand, I hope they can expand their official reach to other countries,
 
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  • Deleted member 197115

Lots to reinforce earlier predictions.
May be I misunderstood but the guy just musing over some new generic properties in SteamVR beta making stuff up as he goes.
Where is reinforcement?
 
May be I misunderstood but the guy just musing over some new generic properties in SteamVR beta making stuff up as he goes.
Where is reinforcement?
There's a much longer video which precedes this one where he does a deep into VR patents that Valve has filed (but not yet implemented). He does a good job of connecting the dots. Unfortunately it's still all speculation.
 
  • Deleted member 197115

Please blink twice if you are being held at gun point against your will! It feels like a hostage video appealing for their family to pay.
Yep, just like that guy from Kamala's office.
 

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This hurts!
I'm not sure how this will impact the Index 2, but considering it appeared that Valve was heavily in bed with this display company and Meta just acquired it, I don't think it bodes well.

 

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