Is VR dead?

  • Thread starter Deleted member 197115
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nVidia will have an uphill battle to fight with the next gen release. nVidia has been "going for broke" the last few years, making the biggest and fastest cards possible at the expense of affordability. AMD has been doing really well holding their own, but also at the expense of affordability. AMD really hasn't had a choice but to keep up or risk falling behind, so all we have now are big monstrosities. It never used to be this way.

With Intel entering the mainstream GPU market soon, I suspect they are going to be slightly behind everyone else in the performance department, but at a price that will be easy to digest by consumers. We also have AMD getting ready to deploy their GPU Chiplet architecture, which means they will be able to produce more cost effective cards.

The future is going to get interesting for sure.
 
I just got a report back from someone who just got a Pimax 8KX and FPSVR says he is GPU limited with a 3090.

While I'm sure a CPU can be a bottleneck, I don't think that is always the case especially for VR.

I know there are many screen based metrics where the fps is CPU bottlenecked at lower resolutions and many GPU's have similar results. Then when the resolution is increased that bottleneck appears to be more GPU related.
 
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Am using OpenVR_fsr for AMS2 and PC2 and that has allowed me to set the graphics settings to very high with a lonely RTX 2070.
As I got a WMR the OCXR_WMR_ACC are working great for RF2 maybe even better than the OpenVR_fsr.
Had pretty much given up on RF2 but this one brought is back to use
Feel like I already got the RTX 4070 all for free:)
 
Its pretty easy to get GPU limited on even mid range VR devices like my Odyssey+ in games like ACC. I don't run R3E at its max graphics nor AMS2 despite having a 3080. We can definitely use more GPU performance for VR especially for higher resolutions which we all want that higher fidelity, probably to the point where we approach 80 ppd.
 
I love racing in VR ! one of the best entertainment experiences (outside of a Vegas strip club :) ) that i have ever experienced.
No doubt you have to mess around a lot to optimise your system. My image quality has improved so much after a week of tinkering, night and day

I do think the current limitation is as much on the software side as it is the hardware side. VR is an afterthought ad on for racing games which focus on 2D as their bread and butter.

If there was a sim ONLY playable in VR, fully optimised, it would be 50% better than current offerings

The coolest thing about racing in VR has gotta be you can stuck your head out of the car window !
 
That depends on the sim.

I noticed in AC you can walk outside the car and look around.
iRacing won't let you stick your head out.
Dirt Rally doesn't render the back end of the car.
DR2 doesn't render the back of (most) cars but the level of detail of the world building of the locations rival and exceed many games made to be experienced on foot. Other than some sprites filling in backdrops here and there... there's volumetric clouds that move, airliners going in and out of them, trees/grasses moving in the breeze, delightful spacial/binaural ambient audio, insects and birds flying around (soaring and flapping), swans cruising around in lakes, detailed textures, interiors of roadside vehicles (and trailers!) are rendered, crowds are 3d people. No other VR capable sim I know of holds up even if you just stop the car and look longer than 1 second at anything let alone if you 'get out' and really look around. Locations in DR2 feel alive and for the most part can withstand that kind of scrutiny though. It's the only sim I feel compelled to enjoy the surroundings of, and even after 1600hrs still do 'milk runs' where I drive an old car on the correct side of roads at normal speed limit speeds and pull over to get out and enjoy the beautiful vistas as if I lived there.
 
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I think not yet. There are still many people who love and want to experience VR games. For example "Meadals of honor", the upcoming game. Actually VR can help us in life. Although it's not as popular as other forms, I think it won't die, just live quietly
 
2X performance is starting to look very possible with the 40 series.

Their top of the line will have 70% more processing just in terms of cores, plus they are getting massive level 2 caches. When you add the increase in MHz 2x + is looking very likely.

Pricing??? Who knows?
 
It appears this 12pin connector is a bit old news. This is from last November.


And it looks like I can buy a 12-Pin GPU Power cable for my Corsair 1200W PS for $19.99.
They sell it as a 3000 series power connector.

However the 4000 series plug is supposed to have a 600W rating, so I still don't know if this is an apples to apples comparison.

 
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4000 series plug is supposed to have a 600W rating
Details of New 600W PCIe 5.0 Cable for GPUs Leaked
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First micro OLED VR headset below $1,000.
Small form factor smallish field of view, but 5K resolution per eye.
Sounds like is will be look great when it is put in a better headset.

 
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So 4000 series will top out at 500-600W use the new 12pin adapter and be designed to handle GDDR7 memory when that memory is available and be here for a 3rd qtr release.

So a new Power Supply will definitely be required.
Now bring on a VR headset that makes it worth doing.

 
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