Is VR dead?

  • Thread starter Deleted member 197115
  • Start date
  • Deleted member 197115

"By the strict criterion used in ISO/IEC 29170-2
the conditions highlighted in yellow
do not correspond to visually lossless behavior. "
Large Scale Subjective Evaluation of Display Stream Compression
Impact

In this paper we evaluated the performance of DSC 1.2 under
different levels of compression, different chroma subsampling
formats, for a range of imagery, using ISO/IEC 29170-2
evaluation protocols. This was the first large scale evaluation of
DSC 1.2 and the first to apply both the flicker and panning
protocols. In most cases, visually lossless performance was
achieved with target levels of compression for both RGB and
YUV subsampled sources.
This suggests the codec performs
well with a wide range of content even under the stringent
flicker paradigm. As suggested by psychophysical studies, the
results of the panning paradigm implemented here show that in
most cases when content is moving, observers are even less
sensitive to compression artefact
And there is 2018 test with HDR images
2018 test
Looks even better, not sure why though, same codec, higher res may be.
Let's call it Virtually Visually Lossless :) , I honestly couldn't spot any difference on HDR gaming content. But it's lossy compression, we know that.
1634866035281.png
 
Last edited by a moderator:
I will also wait for Valve next VR HMD and see what they come up with.

If the Valve HMD has specs that Bradley think it will get, it will be amazing and probably tick all my boxes. But with the steam deck launch i just can help thinking it might be another year before any announcement and we won't see a new VR HMD from them until 2023.

If something else comes out which is good to tie me over until then i will buy it, but not at 2 grand.

After having a disappointing experience with both the HP reverb G2 and the Vive Pro 2, i'm reluctant to give this headset a try.

With that price tag it will also probably be very difficult to re-sell
 
Last edited:
  • Deleted member 197115

Full details
Sounds like the new cable is the same "upgrade" cable that you can request from HP support for free.
Face gasket with 9 or 15 mm eye relief is interesting, hopefully will be compatible with older G2, but everyone has aftermarket already. Other than that nothing to lose the sleep over.
 
I will also wait for Valve next VR HMD and see what they come up with.

If Deckard actually does everything that was mentioned:

We would have....
  • OLED 4,000x4,000 per eye, with very high nit
  • 60GHz wireless
  • eye tracking
  • varifocal lenses
    • Also to correct vision so glasses wearers don't need prescription inserts
  • dynamic foveated rendering
  • Split computation with state of the art unreleased Snapdragon
  • Neural processing
  • Inside-out tracking
  • SLAM tracking 180 FOV for tracking with ultra high refresh rates
  • New hand controllers that work with SLAM tracking
  • AR hooks with pass through cameras, possible hand track
Yup.... checks all my boxes too :)
 
Last edited:
If Deckard actually does everything that was mentioned:

We would have....
  • OLED 4,000x4,000 per eye, with very high nit
  • 60GHz wireless
  • eye tracking
  • varifocal lenses
    • Also to correct vision so glasses wearers don't need prescription inserts
  • dynamic foveated rendering
  • Split computation with state of the art unreleased Snapdragon
  • Neural processing
  • Inside-out tracking
  • SLAM tracking 180 FOV for tracking with ultra high refresh rates
  • New hand controllers that work with SLAM tracking
  • AR hooks with pass through cameras, possible hand track
Yup.... checks all my boxes too :)


Yes and that's a VR headset i'm actually willing to spend 2 grand on.

With those specs, knowing Valve build and designed it, i would put down a pre-order instantly.

Even if it was at Vario price level.\
 
With the Wigig standard getting passed this year I was kind of hoping we might get headsets based on the standard this winter and maybe have genuinely decent wireless headsets that are not stupidly expensive. More resolution, ideally eye tracking with foveated rendering, has good audio and genuinely wireless using a PC headset is ultimately what I want for my next headset at the least and I certainly don't want to be spending more than 1k on it.
 
Last edited:
Yes and that's a VR headset i'm actually willing to spend 2 grand on.

With those specs, knowing Valve build and designed it, i would put down a pre-order instantly.

Even if it was at Vario price level.\

I'm expecting it will NOT be another $500 headset. With those specs I don't know how they could possibly keep it below $1000. But as you say.... If they build it, I will buy :)
 
  • Deleted member 197115

If Deckard actually does everything that was mentioned:

We would have....
  • OLED 4,000x4,000 per eye, with very high nit
  • 60GHz wireless
  • eye tracking
  • varifocal lenses
    • Also to correct vision so glasses wearers don't need prescription inserts
  • dynamic foveated rendering
  • Split computation with state of the art unreleased Snapdragon
  • Neural processing
  • Inside-out tracking
  • SLAM tracking 180 FOV for tracking with ultra high refresh rates
  • New hand controllers that work with SLAM tracking
  • AR hooks with pass through cameras, possible hand track
Yup.... checks all my boxes too :)
:)
 
If Deckard actually does everything that was mentioned:

We would have....
  • OLED 4,000x4,000 per eye, with very high nit
  • 60GHz wireless
  • eye tracking
  • varifocal lenses
    • Also to correct vision so glasses wearers don't need prescription inserts
  • dynamic foveated rendering
  • Split computation with state of the art unreleased Snapdragon
  • Neural processing
  • Inside-out tracking
  • SLAM tracking 180 FOV for tracking with ultra high refresh rates
  • New hand controllers that work with SLAM tracking
  • AR hooks with pass through cameras, possible hand track
Yup.... checks all my boxes too :)

This is a good way to over hype yourself and then run around screaming about how disappointed you are afterwards.

Half of this non sense doesn't even try to live in reality but hey...
 
Last edited:
This is a good way to over hype yourself and then run around screaming about how disappointed you are afterwards.

Half of this non sense doesn't even try to live in reality but hey...

FWIW I've been nothing but happy with what Valve delivered in their first Index and I'm betting that even if their next product does not have a chunk of these features that they will make the right decisions and compromises and put out a product that I would be happy to live with for a number of years. Odds are that I'll get 3 years out of my current Index.
 
Last edited:
Sounds like we are finally heading to the promised land if that is 12K per eye.
Varjo Aero hit the ground early and is a premium for that.
Pimax was already expensive
Very curious how the next Valve will be priced.


VR may not be dead, but a next gen high end VR headset that can be afforded by the mass market is a LONG WAY OFF!!!!

Looks like we may be 3-5 years from absolutely perfect in every way headsets that cost a mint and maybe 10 years away from them becoming affordable to many.
 
Last edited:
  • Deleted member 197115

And we'll be living in dystopian future by that time.
 
  • Deleted member 197115

Looks like VR industry works in reverse, instead of making better and cheaper headsets we are getting more expensive crap.
 

Latest News

Do you prefer licensed hardware?

  • Yes for me it is vital

  • Yes, but only if it's a manufacturer I like

  • Yes, but only if the price is right

  • No, a generic wheel is fine

  • No, I would be ok with a replica


Results are only viewable after voting.
Back
Top