"By the strict criterion used in ISO/IEC 29170-2Pretty sure it is visually lossless
the conditions highlighted in yellow
do not correspond to visually lossless behavior. "
Large Scale Subjective Evaluation of Display Stream Compression
"By the strict criterion used in ISO/IEC 29170-2Pretty sure it is visually lossless
Not an optics designer, but having worked with several,FOV seems even smaller
"By the strict criterion used in ISO/IEC 29170-2
the conditions highlighted in yellow
do not correspond to visually lossless behavior. "
Large Scale Subjective Evaluation of Display Stream Compression
And there is 2018 test with HDR imagesImpact
In this paper we evaluated the performance of DSC 1.2 under
different levels of compression, different chroma subsampling
formats, for a range of imagery, using ISO/IEC 29170-2
evaluation protocols. This was the first large scale evaluation of
DSC 1.2 and the first to apply both the flicker and panning
protocols. In most cases, visually lossless performance was
achieved with target levels of compression for both RGB and
YUV subsampled sources. This suggests the codec performs
well with a wide range of content even under the stringent
flicker paradigm. As suggested by psychophysical studies, the
results of the panning paradigm implemented here show that in
most cases when content is moving, observers are even less
sensitive to compression artefact
Bingo, Varjo may not have a lock on those mini-LED displays;see what they come up with
I will also wait for Valve next VR HMD and see what they come up with.
If Deckard actually does everything that was mentioned:
We would have....
Yup.... checks all my boxes too
- OLED 4,000x4,000 per eye, with very high nit
- 60GHz wireless
- eye tracking
- varifocal lenses
- Also to correct vision so glasses wearers don't need prescription inserts
- dynamic foveated rendering
- Split computation with state of the art unreleased Snapdragon
- Neural processing
- Inside-out tracking
- SLAM tracking 180 FOV for tracking with ultra high refresh rates
- New hand controllers that work with SLAM tracking
- AR hooks with pass through cameras, possible hand track
Yes and that's a VR headset i'm actually willing to spend 2 grand on.
With those specs, knowing Valve build and designed it, i would put down a pre-order instantly.
Even if it was at Vario price level.\
If Deckard actually does everything that was mentioned:
We would have....
Yup.... checks all my boxes too
- OLED 4,000x4,000 per eye, with very high nit
- 60GHz wireless
- eye tracking
- varifocal lenses
- Also to correct vision so glasses wearers don't need prescription inserts
- dynamic foveated rendering
- Split computation with state of the art unreleased Snapdragon
- Neural processing
- Inside-out tracking
- SLAM tracking 180 FOV for tracking with ultra high refresh rates
- New hand controllers that work with SLAM tracking
- AR hooks with pass through cameras, possible hand track
If Deckard actually does everything that was mentioned:
We would have....
Yup.... checks all my boxes too
- OLED 4,000x4,000 per eye, with very high nit
- 60GHz wireless
- eye tracking
- varifocal lenses
- Also to correct vision so glasses wearers don't need prescription inserts
- dynamic foveated rendering
- Split computation with state of the art unreleased Snapdragon
- Neural processing
- Inside-out tracking
- SLAM tracking 180 FOV for tracking with ultra high refresh rates
- New hand controllers that work with SLAM tracking
- AR hooks with pass through cameras, possible hand track
This is a good way to over hype yourself and then run around screaming about how disappointed you are afterwards.
Half of this non sense doesn't even try to live in reality but hey...