Jep, I realize that, and blunt statements as above are starting to irritate me to be honest. So because I belong to the minority group of 25% I don't count as a customer anymore and have to adapt to the wishes of a developer and accept that their focus is on the offline player? Or tell me how I need to read such lines of text.
If those 25% aren't important enough to them (anymore), why was online multiplayer included in the first place? Why were the online hardcore sim racing players targeted in the initial hype when AC needed it's first paying customers during the Steam Early Access period?
Lets apply that same logic to a site like RD. Over the last nine years less than 0.5% (half a percent!) of our daily visitors race in our clubs and leagues. The majority of the visitors reads news, participates in forum discussions, views videos, downloads mods or does something else that we offer.
Yet 99% of our time as staff is put into facilitating our online races. With the above logic it would make our lives a LOT easier to just drop the focus online racing altogether and go after the big and easy numbers and put all our time into satisfying that other 99,5%.
If you are passionate about online racing whether that is as a player, a website or a game developer you put the time and efforts in to make that a better experience and stop downplaying expectations by throwing irrelevant numbers as an excuse. Online racers have
always been a minority for as long as I play racing simulators but only in 2015 it's becoming some kind of a problem and we need to be marked as a special group?
We are all playing racing simulators, simulating real life racing as close as possible. We use steering wheels because real drivers use them, we use real names online as Hamilton isn't known as
TheDarkDudeBlondy1985 in real life either and we race and test our skills against other real life human beings because they do the same in real life motorsport.
Many people think that the multiplayer and online experience is dramatically important to every racing game.
Yes 25% of your customer base
is important. It's 25% of the food we put on their tables. Seems like a pretty big deal to me when you have yourself, two kids and a wife to feed.
Before the silly comments are posted that this is an official RD site statement or that I don't love Kunos enough to be worthy of having a personal opinion. No it's not.
This is my personal view and indeed I don't
love any game developers . I respect and (mostly) like them for their skilled work they do and be grateful that they create games for our awesome hobby and that's about it. I only love my family and friends. And in return they should respect me and everybody else as customers, not as loving friends.
Let me ask you this, are we asking irrational things from Kunos (or any game developer for that matter) to at least have
the basic online features implemented that used to be standard back in 2005/06/07 when games such as rFactor, GTR 1& 2 were being released? I don't think so. We online sim racers haven't changed, game developers have.
As long as it's okay for offline players to complain about the state of the AI and make demands for improvements, it's perfectly fine that the 25% of the rest can voice their wishes for a better online netcode and basic features as well.