I noticed over the weekend in working with Ai set to 100% they don't drive like "overly cautious drivers in rush hour traffic". If anything they pass and give 2 flips about you....now that's crazy. Turned it down to about 93% and they started acting like cautious idiots again.
If you read their latest devblog on Ai there's been some improvements in the latest update matter of fact. But still listed as Work in Progress.
With this in mind the only improvement I could see to the Ai at 100% is that they didn't "kerb" so much. I was racing on Nurburgring (Nord) and the cars were "kerbing" when they shouldn't and bouncing off them. Had they not done this, it would have been close to impossible to pass or catch I'm wondering.
So my opinion has changed with Ai...yes they act like idiots at a lower rating, but turn them up and they get a bit smarter (especially past 95%)
It's called "catchup" depending on how far behind they are, they get a speed boost,
Also known as "rubber banding". This is something Gran Turismo uses, shame to see it used in a top shelf PC sim.
Wow... I had no idea rubber banding was actually used in Assetto Corsa.
@ HypoToad, when you will be done trying to trick the AI in AC in doing stuff that they are not design to do, you might want to spend time enjoying you preferred racing game, the one with AI you like.
If none of the existing racing game allow you to enjoy yourself, then maybe it is time to find an other hobby more inline with what you find amusing.
For people complain about AI hitting the player too hard "which AI in other sims don't do", I've been testing AIs in other sims including PCars, Race07, GTR2, and GSC, and they do hit me hard. Two days ago when I practiced to prepare for the US GSC club race the AI hit me so hard that I ended up upside down. But all these games, including AC, with nicely tuned settings, could give great races with AI.
IMO AC might need an aggression slider for AI like other games to avoid such issues.
They do avoid you. They are not blindly following the racing line. If you really struggle, it's either the car/track combo hasn't been optimized, or you should fiddle with the difficult settings a bit, or you should try to avoid 3 wide yourself.What they really need is an avoidance slider, because lets face it the rules of racing are that you avoid colliding with other drivers at all times. It appears that they just follow the racing line blindly and are not programmed to avoid other cars at all.
Maybe you should get educated yourself before spreading things that sound good in your head as truth.
It also makes them less confident of their brakes. What do you want the slider to do, limit their top speed?It appears that they just follow the racing line blindly and are not programmed to avoid other cars at all.
I reiterate what I said earlier all the AI slider appears to do is slow down the AI in corners,
That's just completely wrong. You are getting taken away by a subjective example. First, we don't know which corner was it, and we don't know what car he had and what car the AI opponent had. And we don't know if the AI got a better momentum for the straight than the human racer. Then we also have something called slip stream.It's called "catchup" depending on how far behind they are, they get a speed boost, also just because they drive the same car doesn't mean they have the same specs.