I personally don't like AI at all ... but that's very personal It would be better to focus on MP and physics in my opinion! the physics refresh rate could benefit from this immensely for example. Even though i have difficulties understanding the link because other sims do it with more complex physics and AIs... maybe Kunos went too far with graphics ?
AC's AI runs on the full physics engine, most other games run very simplified physics for the AI which results in its own problems (for example PCars AI is unbeatable in the rain cause it's not using the same tire physics)Even though i have difficulties understanding the link because other sims do it with more complex physics and AIs... maybe Kunos went too far with graphics ?
Probably, but they've tinkered with it enough to make it their own flavor. It's certainly easier to start with a proven base AI, no argument there. I'm not trying to bash AC or Kunos, they've done a lot with a little. But since they claim virtually nobody uses their online mode it would benefit them to make sure their AI is at least acceptable, and the last update made some good progress toward that goal (from what I've heard).
Absolutely, the last update brought a lot of changes to the way the AI is racing, you might want to give them a go, you might be pleasantly surprised.
Try them on a Kunos track, since I have noticed that sometime on mod tracks, they still act like before the last update.They are easy to spot when acting the old way, they drive in a file and will hit you if you're in the way.
Off course doing a new AI fast lane takes minutes and fixes that issue on the MOD track.
With the new update, they pass you, they pass each other, lots of fun.
As far as AI are concerned, they are the closest to human driver I have ever experienced.
I am talking about the few human driver who are demonstrating any intelligence on track, not the usual drive a fast lap over driving and crash the next lap standard issue.
Where did the time go that sim racers didn't give a damn about AI and raced online against other people? Think I must have missed an exit somewhere.
My conclusion: put more efforts into improving the netcode and add the much needed features that are still missing and those numbers will rise.Well, you know, according to the devs, only 1 in 10 people ever do online racing.
Maybe it's time to start a campaign: I AM A MEMBER OF THE 1 IN 10 CLUB .
Where did the time go that sim racers didn't give a damn about AI and raced online against other people? Think I must have missed an exit somewhere.
The reason i do it is because there are certain cars or mods which never get touched online. I like doing multi-class racing, i dont see any lobbies with GTE, lmp2 & lmp1 together. Then there are the crazy races where i pit a mito againest a audi r18 at nords, give the mito a 3 minute head start and see if i can beat it to the finish. Im not a very fast driver so the ai isnt a massive issue for me(most of the time), online lobbies tend to play to their rules not mine, banzai charging is fine in most servers, the minorated ones are nice but only a few have the rating system. Honestly if the minorating got brought by kunos it would make a massive improvement to the experience there.I am curious about the motivations why one would choose to race against a computer over racing versus real people. Is it because online lobbies are full of people that cannot drive, time limitations, or something else?
the problem with AI is its extremely hard to code, ive done simple ai work and well its scary. kunos is in trouble because they built their foundations on python( BAD MOVE) and later realised C++ is vastly superior, now they have to deal with the drawbacks, i imagine AI is one of the problems they face, cpu usage is a big issue with the game so they need to get on multi threaded ai support asap if they want to improve the ai without it crapping on the fps or simulation speed.Kunos has been coding AI for the better part of a decade now, since the netKar Pro days. An additional programmer was even brought in at one point. It just wasn't released to the public until they did the Assetto Corsa AI.
I am curious about the motivations why one would choose to race against a computer over racing versus real people. Is it because online lobbies are full of people that cannot drive, time limitations, or something else?
Nobody at Kunos writes python, the app interface exists due to a former staff member, the client is C++ and so are apps written by Kunos. Which is why it's hard for them to support it, since nobody on staff is actually using it.kunos is in trouble because they built their foundations on python( BAD MOVE) and later realised C++ is vastly superior, now they have to deal with the drawbacks,
oh ok i am misinformed then, still the point stands, AI is one of the hardest part of coding kunos have faced. hopefully they get it done effectively one day.Nobody at Kunos writes python, the app interface exists due to a former staff member, the client is C++ and so are apps written by Kunos. Which is why it's hard for them to support it, since nobody on staff is actually using it.
@Bram I am not sure there was ever a time when SIM racers did not give a damn about AI
I am curious about the motivations why one would choose to race against a computer over racing versus real people. Is it because online lobbies are full of people that cannot drive, time limitations, or something else?