snthennumbers Cau u do something for the mercedes cars to be more fast in qualifing or in FP so the game is more real?
Hey guys.Ive always wanted give this mod a try but when once i had installed it everíthing came on as per 2013..Now..Is there any way to use this mod properly with the original 2012 season?
snthennumbers Cau u do something for the mercedes cars to be more fast in qualifing or in FP so the game is more real?
No idea where that setting is :\We can change the time in training when I want for example 1 hour 30 minutes?
Hi snthennumbers !!! Thanks a lot for the great effort you've put into developing this mod , although I haven't tried it much. I am trying to use this with the vanilla version of F1 2012. So what I did was to copy everything from your mod to my F1 2012 folder except the database folder.
I also have Demy's realism mod with me. Can I use the DB file from that one alone? Will that affect the AI? Also, what exactly does the AI difficulty setting in the 'options' screen do? If I adjust settings there will it overwrite the mod made by you? I've finished one career season with amateur difficulty and I am now trying intermediate (tried professional as well, but it's way too hard even with mclaren ).
You can use Demy's database with my mod. Ideally you want the ai_driver table to look like mine in order to get the maximum competition from the AI. AI difficulty in the menu simply selects between predefined modifiers for the AI. Check the ai_driver table and you'll see entries for Legend, Expert, all_rounder, and poor. Those rows will have "global modifiers" for each driver aspect. So for instance look at speed_in/out and compare my values to default...you'll start to see how it works.
You also say that for the full effect of the mod, we should have vtek1's 2013 mod installed. Well if I don't, then what are we missing? I prefer to keep only your mod installed for now with max benefit. Please suggest.
If this has already been answered elsewhere, kindly redirect me I will take a look there.
Without v1tek's 2013 mod, you'll just be missing the database, which I discussed how to correct above.
And one final thing...how does the safety car mod work now? I believe you already have it incorporated in your mod.
Yes it's already included, it's the track folder. There are also some settings in the database that need to be adjusted if you're not using my database (track_model table --> safety_car_chance, safety_car_chance table, safety_car_deploy_count table)
Thanks once again
Hope you enjoy it
I also play with vanilla 2012 and it seems to me that AI is too slow.Install everything but the database to use this mod with a 2012 version of the game. Just keep in mind a fair portion of the AI's strength comes from the database (ai_driver table, and f1teams table mainly). So feel free to open up the default database and make the ai_driver table look like the ai_driver table from my database. Then you should be on your way.
hi,
just a little question, I installed vtek's 2013 mod but I already went through the drivers test and began to qualify/race in Melbourne. If I install your entire mod (db included), will I have to start all over again?
Thks for the openness btw
Speaking of database, I still struggle what the rows "poor" "allrounder" really do, I mean: When are they active? Is it sth. with the selected difficulty or when and how do these values affect the drivers' values?
I also play with vanilla 2012 and it seems to me that AI is too slow.
Even on highest settings they not quite where they should be.
I'm not familiar with manually editing database file so...is there any chance for you to upload your 2012 edited database or - is there any link for some one's else that will make them faster and more compatible with your mod ?
Thanks in advance.
edit:
Also, what is "decals" folder for and can I go without it. Somehow... it looks to me that it's related
with 2013 season only.But maybe I'm wrong. Sorry if it's already been answered somewhere.
Neither do I understand what is raceload.jpk (and is it needed with 2012 season only) and why there's 50 and 100% database in 2.7 pack.
It would be nice to have some "readme" file INTO zip file itself. Just an suggestion. Now we have readme for proper Lotus livery installation (which I don't need on the first place since I won't use 2013 liveries) but not some general readme.
I dont talking during career mode. But this year the mercedes ever has been in pole and probabilly also to Montecarlo,maybe it is better top 4 .Mercedes typically qualifies in the top 6 for me in quick races.
Are you talking about during Career?
I dont talking during career mode. But this year the mercedes ever has been in pole and probabilly also to Montecarlo,maybe it is better top 4 .
Thanks for the advice "snthennumbers"... So this is what i did now:
1. Copied all your files into the default f1 2012 folder except the database.
2. copied the database file from demy's realism mod (career version) as it already had the values for the safety car mod. I was not Keen into tyre scaling as i do only 25% races, so dint install the other version of the database.
3.opened his database with ryder's editor and modified the ai_driver table with the one from your database. I did a simple copy and paste for only f1 2012 drivers (dint modify for drivers like rubens b or nick h or esteban g). I left them alone. Also modified the global modifiers from your file.
That's it. Will this give me the full AI effect from your files or is there anything else that i need to modify? Also, what happens to the player cars engine wear, gearbox wear, blown radiators, exhausts, etc. is this taken care of or do i need to modify anything else?
I can probably post the modified database file on this site for people who want to use this with the vanilla version of f1 2012 and of course i would like you to verify this first to make sure everything looks fine. I'm no big coder or anything but can just follow some basicn instructions
Thank you !!!
hey there, sry for this stupdi question but is this mod also compatible for the career or only in quick races ?