ParkYongLee
Modular Mods Creator
Well I just wanted to check if mass matters or not, ok 5500 had an "impact" (wordly) to the ai's car
Hm, good, so mass'll be the fastest way to change the cars' speed while having equal aero/handling. I tried setting engine_power different at the database but that really had no effect to anyone (no wonder all cars have 750 as default ... the tiers seem useless then regarding the engine, lol).
So, another point for testing sensible, today I was playing around with track_difficulties, was like 0,02 points = 1sec usually but it's a pain to adjust it to your own skill level, playing around with adding 0.001 and having 50% races ... *yeeks*
Will be interesting to see how much mass equals 1 sec laptime
Hm, good, so mass'll be the fastest way to change the cars' speed while having equal aero/handling. I tried setting engine_power different at the database but that really had no effect to anyone (no wonder all cars have 750 as default ... the tiers seem useless then regarding the engine, lol).
So, another point for testing sensible, today I was playing around with track_difficulties, was like 0,02 points = 1sec usually but it's a pain to adjust it to your own skill level, playing around with adding 0.001 and having 50% races ... *yeeks*
Will be interesting to see how much mass equals 1 sec laptime