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Misc True to Life AI 2013 Season 1.4

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Tyre longevity is handled with the "tyres" table in the database, using the max_distance values. You have to be fairly drastic to notice an effect.
If you modify the database, you must completely restart the game in order for your changes to take effect. Starting a new quick race is not enough, since the database is loaded into memory each time the game starts.

The proof that the "tyres" table is what handles tyre longevity is my 2 databases - 50% & 100%. Those 2 databases are identical, except for the "tyres" table, and you'll see that if you have the 50% database installed, and try to do a 100% race, you'll have no pitstops scheduled. Meaning your tyres won't last until the end of the race, thus indicating the tyre longevity has changed.

So idk what you two are doing with the values in the tyres table...
The only thing I can think of is you've changed the front/rear_tyre_wear values in the "f1teams" table. These determine how hard each individual car is on their tyres.
Last, make sure the database you're editing is located in the \F1 2012\database folder


Good luck...
 
My tires wear equally if the value is 0.5 or 8.

If the value s very low (<4) more or less IA not to pit

You're being too drastic with your modifications. I think the lowest you can set the tyres max_distance is something around 10.0 (for super soft). There seems to be a lower limit to how low you can set the tyre life. Otherwise it appears the game can't handle how short the tyres last - I'm going to assume this has something to do with those 2 values you see for the tyres in the car setup screen. The initial grip duration, and the tyre life duration. It appears if you lower the max_distance value in the database too much, the initial grip value for the tyres drops to 0.0, which I'm going to assume leads to problems with the AI. I don't know for sure since I don't know all the in's and out's of CM's programming, but this my attempt to translate into English what I've noticed in my testing with tyre wear.

Lastly, remember that if you lower the tyre life by say 50% like I did for my 50% database, you cannot do 100% distance races. The AI will never pit.

Hope that helps.
 
I keep running tests, so I've tried so far the modification of the database only affects AI.

My tires last the same if the value is 10 or 20.

What changes is that you appear default strategy 2, 3 or 4 stops according've modified the Database

I changed the value in f1 teams "rear - front tire" for the team that you chose in the race fast and degradation is the same

From all this I conclude that the degradation is real and have to pit because there is no grip to select minimum 50%
 
I keep running tests, so I've tried so far the modification of the database only affects AI.

My tires last the same if the value is 10 or 20.

What changes is that you appear default strategy 2, 3 or 4 stops according've modified the Database

I changed the value in f1 teams "rear - front tire" for the team that you chose in the race fast and degradation is the same

From all this I conclude that the degradation is real and have to pit because there is no grip to select minimum 50%

can you explain that in more detail please?
 
I keep running tests, so I've tried so far the modification of the database only affects AI.

My tires last the same if the value is 10 or 20.

What changes is that you appear default strategy 2, 3 or 4 stops according've modified the Database

I changed the value in f1 teams "rear - front tire" for the team that you chose in the race fast and degradation is the same

From all this I conclude that the degradation is real and have to pit because there is no grip to select minimum 50%


I don't understand what you said...
When you're changing the max_distance values, are you keeping the values scaled? So for example, the medium tyres have a larger max_distance value than the super soft tyres?

The only thing I've changed is the max_distance value for the tyres, and you seem to be the only person with tyre wear issues (or lack thereof). You sure you installed everything correctly? Have you verified your files and done a fresh install yet?

idk what else to tell you, no one else is having the issues you're having
 
@
When it will be the next update? What do u think u 'll change or increase? Ty for your time!

Next update should come by Monaco at the latest I'm hoping. I've made some minor adjustments here and there, but I'm currently working on correcting some braking/cornering issues. Like trying to fix the AI's line through turn 1 at China for example.
I'm new to this portion of modding so it's in trial & error mode right now while I'm figuring out how it all works.
 
can you explain that in more detail please?

If under the minimum values, ​​in race strategy, which can be seen before starting the race in the box, I appear 4 stops, the first one on lap five.

When I get lap 5 at the Barcelona circuit skips the display telling me that I have to go into box but the color of the tires on the display is white

As you will know when the tires are worn on the display appear brown. This happens to me when I get lap 8-9
 
Yo, snthennumbers thanks back for your hint with rear_wing_forbid at monaco for disabling DRS, I now found the time again to look into it and noticed I only need the same 4 points at every track, so adding the ID 50 into each circuit with a big coord-field was easy doing and it works fine, no DRS anymore - completely shut off, just the crew tells me to open my rear wing :D
 
I copied all the files as I should to F1 2012 directory except the database.bin cause dont know yet if im gonna use 50 or 100%.
I tried it on Albert park 3laps race, and I managed to held up cars behind me and finished 3rd. So that was fairly easy considering that AI difficulty was legendary, and I was playing with keyboard (my wheel was in my old apartment cause moving).

My roughly guess is it shouldnt be this easy with this mod? And no, I am not great driver w/ keyboard. Obv had some helps on like traction control coz keyboard, but still?
 
I tested this mod with the recommended 2013 season. It is far too easy! Williams too fast, got pole with 1.25.4xx. Won easily almost 70 seconds ahead. (50% distance).
 
Code:
- <trigger type="Vehicle2DSector">
<base_params name="rear_wing_timing" id="42" />
- <params playerOnly="False" numberOfPoints="4">
<point_2d x="188.8694" y="740.1249" />
<point_2d x="-338.4415" y="230.972" />
<point_2d x="-352.3596" y="244.8452" />
<point_2d x="175.2849" y="753.8201" />
</params>
</trigger>
- <trigger type="Vehicle2DSector">
<base_params name="rearwingtiming" id="43" />
- <params playerOnly="False" numberOfPoints="4">
<point_2d x="538.009" y="849.3725" />
<point_2d x="532.1529" y="851.5157" />
<point_2d x="547.968" y="889.0045" />
<point_2d x="553.8691" y="886.8459" />
</params>
And everything must be set to'' 0'' or just the first two lines?
 
I tested this mod with the recommended 2013 season. It is far too easy! Williams too fast, got pole with 1.25.4xx. Won easily almost 70 seconds ahead. (50% distance).

Well I saw you're using the Realism Enhancer mod so it seems you moved on already, but I'll ask anyway. What difficulty were you on? Did you install the cars folder? I just did qualifying at Canada (a track I'm good at), with a custom setup, as Bottas, on Legend and I qualified 18th.
Also, you probably haven't read through this thread, so I'll clue you in. I'm going to assume you were doing a race at Melbourne in Career Season 1. If so, remember the AI cars around you are not fully developed cars. As the season progresses, and as your career seasons progress, the cars around you will get faster. Did you only do one race in career mode and then declare that Williams is too fast? Maybe try a few more races, or better yet a quick race with Williams and see if you're still too fast.



penique2000
Not sure what you said...do you mean "does the latest version (2.6) contain all the updates from previous versions?"?

Version 2.0 - 2.6 contains work to be used with v1tek's 2013 Season mod. Version 1.0 - 1.9 contains work to be used with Mr Pibb's 2013 mod. The AI is mostly the same across all versions, just the database is different. The best competition comes from version 2.6 with v1tek's mod installed.


Cheers
 
I copied all the files as I should to F1 2012 directory except the database.bin cause dont know yet if im gonna use 50 or 100%.
I tried it on Albert park 3laps race, and I managed to held up cars behind me and finished 3rd. So that was fairly easy considering that AI difficulty was legendary, and I was playing with keyboard (my wheel was in my old apartment cause moving).

My roughly guess is it shouldnt be this easy with this mod? And no, I am not great driver w/ keyboard. Obv had some helps on like traction control coz keyboard, but still?

Well with a 3 lap race there's no room for tyre wear or fuel load changes, etc. So it's not too hard to see that happening. What care were you driving? Did you do qualifying? Full or quick qualifying? What position did you qualify in?

More info would help.
 
I just updated from 2.1 to 2.6 and tried USA again but now it looks like the cars brake too late after the very long straight and go off the track. This was during a full qualifying session by the way. I do not recall this happening with 2.1, I guess it will be even worse during the race with heavy fuel loads (will test later).

Were any other tracks and/or braking zones modified since 2.1 so I dont have to go through all of them again?
 
AI MOD 2.6 is good I enjoy this mod
I also download below mod. Recomended best one
1-F1 2013 Mod 3.0 theoriginalskunk
2-v1tek's 2013 Season mod
THANKS
 

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