Did you guys have any problems with holes in the chassis? How did you solve it?I started converting the Chevron B16 to AC. Still have a lot work to do. Here's the first preview.
View attachment 352865
what kyuubeey saidDid you guys have any problems with holes in the chassis? How did you solve it?
Reminds me of thisIt's not much, but at least I get to practice.
Bonus points to whoever knows what wheel it is. Somewhat obvious if you've been following me lately.
The form on the spoke is a bit off, so it does look a lot more like that one. You win just on merit of finding an almost exact copy.Reminds me of this
View attachment 352946
Did you guys have any problems with holes in the chassis? How did you solve it?
Good luck on that venture!I'm having a go at making my first proper race track to release. The only mod I've ever made was a skin pack for the Clio Williams a couple weeks ago so this is a leap.
Set on an island off the coast of Donegal, Ireland, it's meant to be 60s themed, but then I took an interest in making it an abandoned track. I'll likely do a version that's clean as if it was new too.
Here's the island and the layout. I've been making and finding some textures and things for it. I've made it in RTB and then I'm going to download Blender tonight to polish it up. I'll post some progress pics when I get home. Expect a good mix of elevation changes, twisties and straights, with a crash into the sea if all goes wrong!
I'll likely ask for help as I go along as this is my first time trying, but hey ho
Cheers!
Tomo
Good luck on that venture!
Thank you! I've played about with RTB to try and get it to work before, so I waited til I had at least a rough idea of what I'm doing before broadcasting the idea hahah.
Blender is new to me though. I've used Fusion 360 and 3DS Max a fair bit in uni so I'm hoping that Blender is much the same or at least easy to pick up if you've experience in those. I see there's a lot of support and tutorials for Blender out there so it should be grand!
Superb! This looks like it could be very interesting indeed. You got my attention with "...60s themed..."
Good luck, and keep us posted with your progress please
You'll definitely be able to lean on your 3DS experience to work with Blender. You'll have to forget basically everything about Fusion 360, though!
I've been using Solidworks for some ~14 years, and the workflows and through processes for poly modeling are completely, utterly, different. I've had a hard time coming to grips with it myself, tbh, because the parametric workflow is so ingrained in me now. Progress has been made, though! Lots of practice is needed
What are you taking at uni, if I may ask?
ohhh, didn't know this was still going, I'd love to have a legit SMSP for AC. It's the track of WTAC after all.Been chipping away at the main pit, GS and infield office for SMSP when I can, including the silly seat colour "pattern" if you could even call it that...recently finished up the tyre walls around the track too......can't remember the exact number of bundles, but it was definitely over 9000...