The "What Are You Working On?" Thread

Made two render pictures about the Chevron b16. I love it!:inlove:
View attachment 351684View attachment 351685
What do you guys think?

Acquisizione a schermo intero 26022020 151721.jpg
 
  • Deleted member 223075

@GeForce06 looks like the car from BE_modding that never released any cars. So you made the car or only skin for it ?
 
Main thread:


After a bit of a break i started working on the model once again.
The focus this time is the rear of the car. Suspension, ARB, wishbone, 4link, wheelie bar, etc etc.




 
View attachment 352427View attachment 352428View attachment 352429
About 1 week into the model, should I try and see how it looks in game?
inserting it ingame allows you to create the dummies, folders, and all the logistic you will keep the whole developpement process, so make sure to create nicely done folders, without stupid names (learn from my experience...) :p
you also want to avoid that mesh smooth :) it makes the body looks nicely curved, but if you are deciding to go this direction for the final modelling, that will create a quantity of mesh that will need lot of cleaning and sorting afterwards
smoothing group is a nice way to make hierarchy in your mesh, and what edge is a hard one etc.
anyways, i'm going off topic here, there's plenty of tutorials about polygon modelling, rather my rambling!

final note, add it ingame, it will also boost your motivation ;)
 

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