Hi,Started fiddling with Blender 2.8 finally. I still don't feel at home, but wow, the new realtime render is awesome!
View attachment 349002
can you describe me, what do you do with constrants with the wheels?
Hi,Started fiddling with Blender 2.8 finally. I still don't feel at home, but wow, the new realtime render is awesome!
View attachment 349002
Nothing useful for AC. But i full animate the suspensions in blender to check everything is allright and i use constrantsHi,
can you describe me, what do you do with constrants with the wheels?
Thank you for your answer.Nothing useful for AC. But i full animate the suspensions in blender to check everything is allright and i use constrants
I think, the outside of the car is done. I only have to make the inside of the Chevron.
Day x+2 progress:
View attachment 350118
What do you think about it?
I would have some questions about doors animation
- how long is it?
- do I need an empty for it?
Thank you for your answer.For me that would be a very early model stage that I may use for first tests in AC. Did you start making UV maps yet?
Door animation would work with just mesh objects being key framed, but empties make it much easier imo.
Dang! Short question: Could you imagine making a racing version down the line?
A couple of E31 race cars exist in real life and they're amazing.
I'd kiss you for that. I love cars that never were but should've been.maybe I'll do an early 2000s GT1/2 variant as it is a large, heavy grand tourer with a very large and heavy V12 (S70B56) with upwards of 600hp that would have fit nicely into the FIA-GT.
Ingame is 100% based on textures & kseditor settings, no relation to Blender, yes.I'm unable to manipulate the degree of transparency in Blender Cycles Viewport/Render. Editing the channel in PS or changing z transparency or Alpha in Blender all do nothing at all.
I figure that I can edit this in KSEditor and do the rest in game with Ilja's reflection/refraction FX - can anyone confirm this?
I think, the outside of the car is done. I only have to make the inside of the Chevron.
What do you think about it?
Ingame is 100% based on textures & kseditor settings, no relation to Blender, yes.
Took my own advice and made the plexiglass about 5mm thick. Seems ok, still a bit more I can tweak appearance-wise. Gotta apply the mirror modifier before I do the driver bubble so I'm trying to make things good to go first.
Thank you very much! I din't hear about smooth shading before, so you helped a lot. Thanks again!Apologies if you know this already but you can get rid of that faceted look by turning on Smooth Shading and Auto-Smooth. Took me an embarrassingly long time to figure this out when I first started learning Blender because none of the tutorials I watched said a thing about it and I couldn't understand why everyone's models looked so much smoother than mine .
Little vid that covers it for 2.79 & 2.8:
Ingame is 100% based on textures & kseditor settings, no relation to Blender, yes.
Took my own advice and made the plexiglass about 5mm thick. Seems ok, still a bit more I can tweak appearance-wise. Gotta apply the mirror modifier before I do the driver bubble so I'm trying to make things good to go first.