Mr Latte
Premium
Thanks much, Rod. I played with this for quite a bit last night - playing with crossover and eq settings. Limiting amplitude certainly helped but that's a balancing act of level of sensation vs the noise. It is pretty touchy. At one point, though, it was pretty cool to have the frequency set to the same idle sound i was hearing thru my speakers. Kind of added a surround sensation but one i could also feel to some extent.
I do have my iNuke set to 4ohms/39 watts. I'm wondering if i should try limiting it to something closer to 20 watts.
Going to give this one more try. I'm really hoping i can find a satisfactory setting. My plan is to buy 3 more so i can have 4 of these on the back of my seat.
That's a lot of plugs! I'll be curious to see what you decide to do to handle it.
Quick question. If I try to run my soon to be delivered exciters with audio tactile, do I have to run them through the same audio output as the game? I can use a Y splitter with ear buds from the Sound Blaster Z, but I've become fond of running the buds from the Pimax HMD. Is there a way to run game audio from 2 separate outputs, simultaneously?
I hope you can give us some basic settings to try for the new engine effects, Rod. I'd just gotten used to my old ones that I'd tweaked with your advice and now I have to dive back in AGAIN!
HelloThe EQ option of VMB is what you see above, in nolive721's post. Does the job. You can EQ every channel individually if you want,yes.
I know for sure that EqAPO is more capable, but I am not convinced it is needed to be honest.