@nolive721
I am a bit confused and need more understanding with the driver issues you guys are referring too. The low-performance factor you had. Is it perhaps related to old Realtek Drivers? I have not yet done a full quality test with my own hardware and APO 1.2 or with different soundcards I own.
What I can say is that APO 1.2 is made for audiophiles that use quite expensive microphones to analyse their room acoustics and then use the CO/EQ features to configure their audio accordingly. So I wouldn't expect it to be limited to low-quality output.
It is unlikely that many people have used it for the purpose we can use it for.
Mixing Channels Or Units:
Controls we need for mixing are simple, altering for the output going to the amp, how loud the "audio is" to the "Shakeit" effects. We find a balance (may need altered with different titles). What I don't recommend is adding audio to a unit that already is being given multiple tactile effects to generate. I will cover this at a later time but as mentioned before, we are best to limit the effects for any channels we want to have a "mix" or we can just have "audio tactile only" installed units be combined with "Shakeit" only installed units. This way the mix will happen in the seat/rig or installed surface materials by themselves.
PC Audio Mess
What I can't see anywhere is someone that has inspected and compared 2.0 channel audio in racing sims with the 5.1 or 7.1 output options. What I do know is that PC titles are not always the best at utilising properly multichannel audio.
With my tests on my old rig I had the ability to mix Stereo L/R audio over any channel. Or I could mix 5.1 audio over a 6 channel tactile config. I have seen somethings that lead me to believe we are best to just use 2 channel audio for mixing instead of 6 channel.
Ideally, from the "audio mix" for tactile, we want L/R positional stereo effects and the engine or other audible characteristics found with each car. So we want full range bass. We don't really need .1 bass channel or surround channels as I have seen instances of problems with these. I can't confirm yet if it was related to my Omni soundcard as it needs further investigation/testing.
Smaller & Better
I strongly advise removing/selling your Pucs and get the "DAEX32U" that are being recommended.
Have spent hours comparing them. Folks if you have enjoyed and already own Pucs, then these are an upgrade, thats all I can say.
These "exciters" certainly for me, have performed
much better, are more compact, easy to power and are not expensive to buy. It would also be advisable to anyone with a GS4/GS5 wanting to add tactile to their panels. While their seat panels are pre-configured for Dayton Pucs the "DAEX32U" can very easily be stuck on. I see excellent potential in adding these as they will deliver superb energy direct to specific body regions. The user then determines what effects they want to be positioned to whatever units. Shakeit makes this much more simple than Simvibe.
Panel Installations
Amps
The Nobsound amps are compared in several Youtube videos to other cheap units like Lepai etc. I have linked a guys video/channel in the past here. Most videos I have watched give them credible reviews. I opted for the newest N20 model while it has more wattage, I liked its LED readout for easy volume setting and will be considering using 3 of them for the 6x exciters for my seat. I wont be buying 3x DSP amps to power these so need a solution for them and control their CO/EQ.
You dont necessarily need multichannel amps with these Nobsound models being so tiny. Also they may cost more money and have as illustrated less watts in output. In my case I could of used an old 7.1 AV Reciever but its huge in comparison with similar wattages. Other solutions like d.i.y amps to me are not really worth the hassle, unless you are a hobbyist that likes building things. So really each to their own preferences.
Pushing The Boundaries Or Insanity?
With the discovery of these exciters. My own, new seat/section build is going to be using an advanced array of 16 units. While this sounds perhaps just a tad crazy it will be combining all the things I have learned to deliver a very controlled and high performance.
- Dual & Triple Role Unit Installations
- Units for Specific Effects Roles
- Body Region Utilisation
- Audio & Telemetry Tactile Mix For Greater Immersion
Note: I have been buying/accumulating tactile units for over 13 years and many of my units were purchased at special prices/ebay as not all were new. What this insane combination brings will be what was learned in discovering what/how different units performances vary for specific roles or frequency output.
The strongest low Hz output over several units. With very detailed mid-frequency range and with the newest addition in the exciters adding specific effects highlighting and positioning. The question is how does someone get this much tactile installed onto a seat section and it all work together? It needs a lot of testing and creative ideas to find working solutions.
Seat Only - Tactile Components