As Tonto once said (in Mad magazine) "what do you mean,
we?"
What
I learned was that:
- Depending on to what they are attached, Thruster frequency response changes significantly
- That information informs my SimHub ShakeIt settings
- could that tuning be done more easily?
- e.g., by sensing tactile effects while manually dialing a tone generator?
- my attempt using that approach cooked a Thruster
- inefficient for effects employing wide frequency ranges, e.g. wheel slip
- particularly when independently changing intensity is also wanted
- frequency response measurements e.g. by REW chirps are brief
and do not overheat Thrusters
We can already see from the spec-sheets of exciters that readings will vary, It mentions such and already provides us with an idea of how the unit operates. Or how it could be implemented for certain effects roles or applying an output of specific layers within more advanced effects.
I think you missed the part that this approach you started is not much benefit to others because your readings and your seat will not represent what may happen on their rig/seats. Different positions, different materials, or having other additional tactile also active.
That's
my point being made. I assume it's still okay in a discussion thread to query or challenge people on things they share? Especially now that we see others taking the same approach.
So if you are having science fun at home with the experiments then well great but tell me again why then you need to share it. What is the point of letting us know what "you" learned if it does little to help others here? Sorry, I'm baffled by it....
Why also continue to talk in scientific terms about things when most of the people here will not have a clue as to what much of what your saying means. Making reference to many things that really are pointless, sorry I find it irritating but again baffled as to why the point in doing it?
Simhub Tuning
From what I have seen or tried to do, it makes
much more sense to monitor the effects and frequencies from the soundcard than from the approach you have shared. This way the installation/placement with the resonance of the materials or from the units attached operation is not going to affect any readings. Also the readings are going to be accurate representing only the frequencies that Simhub is generating.
The difference in this approach is that people will get the same results (minor variation from soundcards) and gives a group of people the ability to work together on effects creation to then better determine how
we can improve effects for specific hardware combinations.
When there are various testers giving feedback from their different seat/materials installations then it may become apparent if a GS5 has reverb issues compared to a typical tub seat or something else.
If such is a case, then the issue should be easily identifiable as to the cause and applying the recommended hardware DSP options for people to still enjoy the same effects but fine-tuning the transducers/exciters to suit both their installation and their preferences.
This approach is tried and tested and the work being done with it will benefit many others.....
Yet much testing is still to be done and new effects ideas to be further developed.