Hardly a disaster. More like, I tried the profile, didn't feel much of an effect. Must be because my units are not designed with the hz the profile targets.
I understand the gatekeeping behind one's profiles. Fair enough. A lot of work goes into them. But someone not getting the most out of them , because they haven't invested enough $ which could have kit out an entire sim rig instead, is hardly the end of the world. The worst that could happen is they get a bit of piston knocking with the small BK units.
I adapted effects built for the large units (I don't have to anymore, I just use them as is since I have one now) onto my smaller units simply by knowing the range of effects my unit was capable of. A small disclaimer, with some of the more popular units being mentioned within, would be all that's needed to give people a head start. For example:
Designed for BK LFE / CT units. See below for appropriate hz ranges for your unit:
Aura: 40-100hz
BK Mini & Gamer 2: 38-80hz
Etc
Etc.
Not hard.
I wasn't just trying to reference you Anton and you are just adding confusion...
Let's be honest, you have not felt the newest (privately tested) effects from this year, that may have specific BK/TST/EXC layers. You also have not yet, even experienced a tactile installation that uses the selected hardware, combined how it should and with it, also installed as recommended.
So based on that, to clarify any confusion here.
I do not see how you can form any assessment on what a user will or will not be missing and must be also referencing past effects you tried to use. It's like someone trying to get HDR on a black and white TV.
Please after your recent personal insults to me, can you respectfully ignore my posts as you said already you are done. I am tired of, trying to advise and help you, then arguing or debating things with you...
Recommended Path
I have shared recently, with the "Stage 1" approach, an installation solution that will deliver the best tactile immersion and level of control of that tactile for the money. Yes, I make that as a claim but one I feel I can also back up. I even welcome some to challenge it with a different approach or method of their own.
As a solution, its specific tactile hardware can also be obtained through time to build towards ownership of the EXC/TST/BK . Yet still fully purchased
for less than what certain high-end wheelbase/rims or some high-end pedals will cost. Also cheaper than some seat motion systems.
My point is, the price is not beyond what people already spend for the "best quality" in other areas of sim immersion hardware. Additionally, as a concept, it is of course, even possible to further expand it, if a user ever desires to or wants even greater effects immersion.
To clarify something for others on points Anton made above....
Many of the "newer" effects that have been privately developed this year, do not rely on the performance of a single unit to output the effect. They
may require all 3 types of units as each unit has "effect roles" that combine to generate the total effect within the seat. So not only is the effects "
complete sensation" being created from
multiple selected units. The effects are applied to suit the
developed installation, which is
enveloping the seat/user much better than a traditional installation with additional body zone locations being used.
Point 1:
Therefore, it's not just about inferior units being used by
anyone trying to use a common budget unit for these more advanced effects, which does not offer the full bass range the effect contains.
Point 2:
The effect in how it is to be routed and to be displaced over the seat is not happening as designed. Therefore the user to feel the effect
"as intended" needs to have the correct necessary hardware installed in the recommended way.
Point 3
We do not want to create much more advanced effects for people to only experience part of them. As some will settle for that as (good enough). So, to make it simple if people have more budget tactile, that's fine with me but they should focus more on making effects that suit the capabilities for their own hardware instead. Taking into account the performance restrictions of that hardware or their own installation maybe imposes.