Tactile Immersion - General Discussion - Hardware & Software

Sim Hub is great - you'll figure it all out easily enough. I didn't have much choice as to shaker placement but I'm loving it as it is. You could go down the rabbit hole with this stuff but the biggest difference is obtained moving from no tactile - to any tactile, everything else is tinkering.

Sorry, one more question mate. Did your pucks come with the mounting plate to allow you to mount to a flat surface? I ordered 4 separately, but looking at the reviews on Amazon, some suggest that the mount actually comes in the box with the puck?
 
Something I was checking earlier today and quite happy about...

I had purchased 3x Asus U7 7.1 USB soundcards (ebay bargins) to allow the ability for me to output upto 24 channels and the potential to be able to output those as individual effects "per channel" from Simhub for an advanced idea I have.

Yet I wasnt sure if having 3x cards the same would cause issues but delighted to report it all seems okay with just some brief testing of each channel is operating correctly.

I also got the new Creative X3 USB soundcard to use as my primary audio sound replacing an older Omni Surround card. Have to say it does sound good and supports upto 7.1 but can also offer virtual 7.1 over headphones if desired. Certainly a card I would recommend as it also looks quite nice too.

One thing I will be able to do with the hardware shown above will be to connect monitor, mix and control essentially how I want the 24 output channels from Simhub and also full 8 channel game audio. It is akin to having something like a professional audio studio but mainly focused on tactile but also to get the very most out of all audio or consoles connected to my hardware.


Regards soundcards.
Each 3.5mm output can contain 2 Channels, these are the official colours but not all cards will be colour coded.
Some soundcards may use RCA (RED / WHITE) connections instead of 3.5mm for the main STEREO outputs.



OUTPUTS
Green = Front Stereo
Orange = Center & Subwoofer (5.1 & 7.1)
Black = Rear Surround (5.1)
Grey = Side Surround (7.1)

INPUTS
Pink = Microphone
Blue = Auxilary
 
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Something I was checking earlier today and quite happy about...

I had purchased 3x Asus U7 7.1 USB soundcards (ebay bargins) to allow the ability for me to output upto 24 channels and the potential to be able to output those as individual effects "per channel" from Simhub for an advanced idea I have.

Yet I wasnt sure if having 3x cards the same would cause issues but delighted to report it all seems okay with just some brief testing of each channel is operating correctly.

I also got the new Creative X3 USB soundcard to use as my primary audio sound replacing an older Omni Surround card. Have to say it does sound good and supports upto 7.1 but can also offer virtual 7.1 over headphones if desired. Certainly a card I would recommend as it also looks quite nice too.

One thing I will be able to do with the hardware shown above will be to connect monitor, mix and control essentially how I want the 24 output channels from Simhub and also full 8 channel game audio. It is akin to having something like a professional audio studio but mainly focused on tactile but also to get the very most out of all audio or consoles connected to my hardware.


Regards soundcards.
Each 3.5mm output can contain 2 Channels, these are the official colours but not all cards will be colour coded.
Some soundcards may use RCA (RED / WHITE) connections instead of 3.5mm for the main STEREO outputs.



OUTPUTS
Green = Front Stereo
Orange = Center & Subwoofer (5.1 & 7.1)
Black = Rear Surround (5.1)
Grey = Side Surround (7.1)

INPUTS
Pink = Microphone
Blue = Auxilary

Not all sound cards follow this convention. I have a Soundblaster internal 7.1 that uses trrs 3.5mm outputs and have 3 channels assigned to these. In this config a trrr-to-rca will have red/ehite/yellow rca plugs. This was a common cable back in the video camera days.... L/r audio + video.
 
Not all sound cards follow this convention. I have a Soundblaster internal 7.1 that uses trrs 3.5mm outputs and have 3 channels assigned to these. In this config a trrr-to-rca will have red/ehite/yellow rca plugs. This was a common cable back in the video camera days.... L/r audio + video.

Yes that is true but your welcome to highlight any recently released cards or motherboards that still use the TRS type connection and may require a proprietary cable for such outputs. It always makes sense to read the instructions for whatever sound card the user owns. Some high end sound cards use daughterboards which also might differ in connections used Asus Essence 1&2 , at least a couple of older Creative cards and EVGAs newest high end card.

I can think back 13 years to a SoundBlaster Audigy 2 card using such but it caused a lot of confusion as it still used a 3.5mm jack and people trying to use a standard cable with it resulting in not getting the proper output of side and rear surround channels.

USB 7.1 or 5.1 soundcards seem to be the easiest way to use multiple cards to achieve additional channels for Simhub usage. While few need this even in my case 3x7.1 made more sense than 4x5.1 for the same number of channels for the experimental things I want to try.
 
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Anyone had any luck with the Dayton DAE32’s and moving them once they’ve been adhered to a surface?

Attaching mine to my seat, I had to set them on surfaces that are not flat and now the hats (the bits that move) are chattering against raised surfaces nearby, I hadn’t accounted for how much they move god damn it and now I need to move them but I’m wondering if they’re ruined once theyre removed.
 
Yes that is true but your welcome to highlight any recently released cards or motherboards that still use the TRS type connection and may require a proprietary cable for such outputs. It always makes sense to read the instructions for whatever sound card the user owns. Some high end sound cards use daughterboards which also might differ in connections used Asus Essence 1&2 , at least a couple of older Creative cards and EVGAs newest high end card.

I can think back 13 years to a SoundBlaster Audigy 2 card using such but it caused a lot of confusion as it still used a 3.5mm jack and people trying to use a standard cable with it resulting in not getting the proper output of side and rear surround channels.

USB 7.1 or 5.1 soundcards seem to be the easiest way to use multiple cards to achieve additional channels for Simhub usage. While few need this even in my case 3x7.1 made more sense than 4x5.1 for the same number of channels for the experimental things I want to try.

I purchased a Soundblaster Audigy RX this summer with this exact config.

TRS : Front Left / Right
TRRS: Rear L/R, Side Right
TRRS: Center / Sub / Side Left

As a 2015 release, its not exactly "recent release", but its available for purchase new on Amazon US (or, it was this summer)---which is probably more relevant that the date of release. It still shows up in the top of an Amazon US search for "7.1 sound card", and is listed as an "Amazon Choice", for $56 US, prime-one-day. So, if someone wants an internal, 8ch, PCIex1 sound card...its the Amazon Easy Button.

BTW, the TRRS isn't proprietary---its a standard connector, and is used for a LOT of audio cabling. I'm guessing you know that, though. Every set of 3.5mm earbuds with a mic uses a TRRS plug. Apple screws with the standard ground assignment used by THE REST OF THE WORLD....but, otherwise, TRRS is very normal. Just less so when used for 3 output channels.
 
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Anyone had any luck with the Dayton DAE32’s and moving them once they’ve been adhered to a surface?

Attaching mine to my seat, I had to set them on surfaces that are not flat and now the hats (the bits that move) are chattering against raised surfaces nearby, I hadn’t accounted for how much they move god damn it and now I need to move them but I’m wondering if they’re ruined once theyre removed.


I had to do the same thing. My adhesive tore. luckilyI happened to have a few extra round 3m VHB adhesive pads
 
Anyone had any luck with the Dayton DAE32’s and moving them once they’ve been adhered to a surface?

Attaching mine to my seat, I had to set them on surfaces that are not flat and now the hats (the bits that move) are chattering against raised surfaces nearby, I hadn’t accounted for how much they move god damn it and now I need to move them but I’m wondering if they’re ruined once theyre removed.

That is why I used 3M dual-lock to attach mine...so, I could reposition them, if needed. I posted some links and pics back in June in this thread. That, of course, doesn't help you get them off, now....but, something to consider before reattaching them. A side benefit of the Dual-lock is that it gives you about another 0.1" / mm of standoff to the seat surface.

The main thing would be to carefully remove them. The "hat" is attached to the "stem" by a somewhat delicate spring. Just pulling on it, risks damaging that spring. I'd use a razor blade (like a paint scraper), or a thin putty knife to gently pry the adhesive pad off your seat.

ETA: link to my previous post on the Dual-Lock:

 
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They will come off but you'll have to use a very thin and flat scraper type blade as already mentioned. I managed to get mine off without breaking the adhesive although I did the job impatiently and managed to put a few scratches in the seat surface.
 
Can someone give me a very basic meaning of what road vibration, road texture in simhub are?

Quote from Whatever on Discord (click me to jump there):
Simulated [Road Texture] is as is it called "simulated" simply based on speed, this is useful for the weakest modelized games, but all modern games don't require it.
While road texture is based on proper telemetry and match the game reported suspensions , yaw pitch roll or anything giving infos on the car/suspensions movements induced by the road
Next quote:
vibration is suspension velocity based, rumble is based on track material that's, and impact is like vibrations : using suspensions but focused on high velocity movements.
 
Like @Mr Latte I'm planing to use a Behringer X32 rack for my build, I already tested it and the USB interface doesn't supply Windows devices for the 32 outputs (just ASIO), so I was looking for an alternative to the VB-Audio solutions (Voicemeeter & Virtual cables), as they don't offer an convenient way to get 32 channels over to ASIO.
Maybe the software is also interesting for people wanting to push more audio channels through to a software EQ in a DAW or with USB card users having the problem that SimHub or SimVibe outputs won't stick with the correct card.

The software is called ODeus ASIO Link Pro and it creates 4 virtual windows sound devices, each with 8 channels that you can route to ASIO or other outputs. Giving control over 32 channels

The owner died some time ago, so nobody was able to activate the software anymore, until someone patched it (with apparent consensus of the nephew..), read about it and download the software here:
https://give.academy/posts/2018/03/02/AsioLinkPro/

During install do not select 16 stereo, as it will literally create 16 virtual stereo devices - keep it unchecked will give you the 4 virtual devices with 7.1(8) channels.
asiolink install_marked.jpg


The program helps you with some text by hovering over the different racks, in my case outputting all channels to the ASIO interface of my "soundcard" Behringer Rack X32 was a matter of deleting all existing connections (X buttons) and then using the 1-1 right of the OUT MIX button in the first rack, mapping all 32 virtual ASIOVADPRO speakers in onto the ASIO driver out mix.
asiolink window.JPG
 
Thank you so much for taking the time, I really appreciate it!!

jWjgsjR.png

These would be the main effects to consider using, Not all will be supported on all sims.
I have grouped them based on the (Green Icon) which determines how they operate over the 4 primary channels or if they are:

mono to all
4 channel stereo front and stereo rear
dual mono front
dual mono rear
L/R sides to front/rear

Some custom effects created by people like "RomainRob" who made me a few to how I wanted them to perform can also be nice additions. An example would be "lateral G" sensations.

Personally I would try to obtain good suspension based effects and also wheel slip as more important to feedback than simulated road textures. Care is needed to also use settings that bring a nice sensitivity in the operation of an effect.

An example of over sensitive effect would be a constant hash of mono road textures that might clog up your tactile detailing of other effects. Wheelslip can also be set to be oversensitive in that its operation almost with every corner/turn of the wheel and only the very slightest amount of slip. It suits having it to be active with larger data values to give a response with a reasonable amount of slip. If set to be very sensitive then it could be perceived as a road texture with steering.

Some effects will activate in scenarios you wouldn't normally expect. This again can also be down to how sensitive you have settings for an effect to operate. For example take deceleration, you would think well this will come on with braking. However if it is set with a high sensitivity it will be active in scenarios like just lifting off the throttle, going on grass, wheel-slip in understeer or oversteer or ANY scenario that causes the slightest amount of deceleration. I have even witnessed a gearchange causing this effect to be active if it is operating with high sensitivity.

So Id say a large part of having nice effects is working with the sensitivity settings and having combined operational roles of various effects coming together to complement other effects in a natural but satisfying manner.
 
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Like @Mr Latte I'm planing to use a Behringer X32 rack for my build, I already tested it and the USB interface doesn't supply Windows devices for the 32 outputs (just ASIO), so I was looking for an alternative to the VB-Audio solutions (Voicemeeter & Virtual cables), as they don't offer an convenient way to get 32 channels over to ASIO.
Maybe the software is also interesting for people wanting to push more audio channels through to a software EQ in a DAW or with USB card users having the problem that SimHub or SimVibe outputs won't stick with the correct card.

The software is called ODeus ASIO Link Pro and it creates 4 virtual windows sound devices, each with 8 channels that you can route to ASIO or other outputs. Giving control over 32 channels.

The owner died some time ago, so nobody was able to activate the software anymore, until someone patched it (with apparent consensus of the nephew..), read about it and download the software here:
https://give.academy/posts/2018/03/02/AsioLinkPro/

During install do not select 16 stereo, as it will literally create 16 virtual stereo devices - keep it unchecked will give you the 4 virtual devices with 7.1(8) channels.
View attachment 418770

The program helps you with some text by hovering over the different racks, in my case outputting all channels to the ASIO interface of my "soundcard" Behringer Rack X32 was a matter of deleting all existing connections (X buttons) and then using the 1-1 right of the OUT MIX button in the first rack, mapping all 32 virtual ASIOVADPRO speakers in onto the ASIO driver out mix.
View attachment 418773

I welcome others pushing more the higher end possibilities and being experimental. So do keep me posted on how you get on with this even if much of this stuff we mention on this will be over most people's heads.

Have seen reconditioned S32 units sell for £500. Thats the path I'm going and then route all its 32 channels to its AES shielded network cable to the X32 Rack. I decided to avoid any virtual/software options and go with physical outputs by using analog XLR inputs. Of course, this adds to the costs with cabling too for lots of channels. Although Im already spending quite a sum on custom made cables from my amps to the cockpit using multiple 8core tour grade cables/connections and professional Speakon distributors.

From the research I done. I discovered that the X32 supports "Dante Audio"
You can get an input card for the X32 using this industry-standard for professional virtual audio usage.

It too is quite expensive but might be an option over using the X32 Rack with the SD8/SD16 or S32 stage boxes. While Dante looks very impressive I didn't want to buy into that to then find issues with Simhub.

I don't want to have other experimental factors and problems or issues using software solutions. So while such may save money. I want a solution that will work without fail and be reliable as well as let me input really any audio source (PS5) etc that its audio can also be controlled for either tactile or speakers or headphone usage with the vast level of control this level of hardware brings in plugins and the functionality with multiple Android or iOS devices or midi controllers.
 
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So, last night I spent some time experimenting with the exciters and the Douk M4 amp.

If I turn all the simhub channel and main gains up to 100, then I have to turn the Amp volume knobs down to about 30% or so to avoid getting chatter/clacking between the exciter body and my seat surfaces. This is all using the channel "test" option within Simhub. Does that seem about right? I was a bit surprised by that since the Amp is rated at 50w per channel, and the exciters are rated at 40w. So, I was expecting to be around 75% to be driving max rated watts into the exciter.

Maybe its because my mounting locations are so rigid? My seat is an aluminum racing seat, and the locations where they are mounted are very stiff. I have an alternative Sparco seat that I think I'm going to give a try. Maybe with a less rigid surface the exciter will be less prone to impacting the seat, as more energy goes into the seat material and not into energy storage of the spring. AS it is, I don't get a lot of low-frequency vibration transmitted into the seat. 3khz audio works fantastic though.

Also, I think I've got one exciter that I've damaged....it rattles, and you can see that it's not vibrating on axis. It seems to tilt slightly away from the connectors. I probably damaged the spring at some point pulling it off and moving it around. Bummer....but, they're cheap.

Finally....I just have to say, the G-force effect works fantastic for driver feedback. I dropped nearly 2s within 2 laps of turning it on. it worked much better than wheel slip as a single simple effect specifically to driver control feedback. Most of the improvement came from braking. Having intensity and tone related to deceleration made it much easier to be consistent, and also really allowed for modulating brake release and trailing much deeper into the corner---more similar to how I drive on a real track.
 
@Tom_Hampton

Would recommend you use Simhub master volume to 50% (this is the soundcards output)
Then with effects start with about 50% also and adjust the layers to the volume you want.
Find a volume with the amp dial that is comfortable with these type of settings.


Note for tuning I would test individual effects directly from within a sim, then when pairing multiple effects adjust the layer volume to create a mix that you like.

Glad to hear you are enjoying it so far
 
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@Tom_Hampton

Would recommend you use Simhub master volume to 50% (this is the soundcards output)
Then with effects start with about 50% also and adjust the layers to the volume you want.
Find a volume with the amp dial that is comfortable with these type of settings.


Note for tuning I would test individual effects directly from within a sim, then when pairing multiple effects adjust the layer volume to create a mix that you like.

Glad to hear you are enjoying it so far

Understood, and that makes sense for adjustability. That's how I had it setup prior to last night's experiments---in that case the amp volume knobs were more around the 75% range. I just wanted to see how much of the amp it took to drive the exciters to max, so I took the intermediate gains out of the mix. I was a bit surprised how little of the amp was required to do so.

ETA: yes, I was tuning within iRacing. Once I got the volume knobs set to limit over-driving the exciters. I played around a lot with various frequencies, and Gammas to see what worked best for providing G-feedback, as a single layered effect.

There are some plusses and minuses between my two seat choices. I was hoping the Alu seat would work, because its physical form factor is a little better. The Sparco is a retired full containment seat---so its a bit bulky. But, since the Alu seat isn't working great for the tactile...we'll see how the sparco does. I want to settle on a seat choice before going too far down the rabbit hole of buying more exciters, setting up effects, getting some larger units, and what not.
 
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Understood, and that makes sense for adjustability. That's how I had it setup prior to last night's experiments---in that case the amp volume knobs were more around the 75% range. I just wanted to see how much of the amp it took to drive the exciters to max, so I took the intermediate gains out of the mix. I was a bit surprised how little of the amp was required to do so.

ETA: yes, I was tuning within iRacing. Once I got the volume knobs set to limit over-driving the exciters. I played around a lot with various frequencies, and Gammas to see what worked best for providing G-feedback, as a single layered effect.

There are some plusses and minuses between my two seat choices. I was hoping the Alu seat would work, because its physical form factor is a little better. The Sparco is a retired full containment seat---so its a bit bulky. But, since the Alu seat isn't working great for the tactile...we'll see how the sparco does. I want to settle on a seat choice before going too far down the rabbit hole of buying more exciters, setting up effects, getting some larger units, and what not.
Getting the exact same combo. Did you need dedicated sound card? Also, I was thinking of installing the exciters on the inside wall of my NRG seat. Is that a viable option? I see in most photos that most people stuck then to the outside of the seat.
 
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