Well this was quite some work to say I it was a test which is still not completed but had it on my mind so had to do it either way , 1K Shield .
Maybe ill tidy it some more later but just a test for now
1ik damage and dust shield .
EDIT / Oh well failed test but on the positive side I can make a nice COLLIDER from it and optimize it some more so not all lost ,
What the plan was , was to make a shield kinda like a collider but only for dust and damage systems , you can see here its covering a lot of the metals , grills intakes and mainly light covers / glass ect at the front ,
so we could have really nice scrapes , spray , dust , scratches on multiple mesh at once ,
I called it the 1K_Shield I know how Kunos are with not wasting extra tri on things if there is no need so tried to get the demo what have you under 1k triangles which I achieved ,
what the issues is I just can not make it transparent , the idea was to hide the shield and only see the dirt scratches ect when there is impact and such , maybe I should have tried with a flat plane 1st but was excited on the prospects of seeing really nice spray not broken , across multiple areas all at once to me personally you should have the LOD_A / B / C / D ect ect ,
you have the collider for impacts so the cars know where you are ,
and instead of been limited to just damage on one map like the main chassis for example adding dust and damage to this is fine , but its one object out of 100,s of objects , so simply not ideal to achieve the perfect or desired effects ,
making a shield a glorified collider ect , you can achieve a higher resolution damage as you can see in my UV screenshot and you can cover vast areas of the car maybe the entire shell of the car itself , this way as I say you can cover everything with surface dust / marbles what have you ,
even around the windows you could invert the normals and these areas covering glass you could have scrapes and impact marks , truly would look stunning ,
anyways can not make the object transparent with that certain shader , dont want to bore you guys any longer with my broken plans but I tried and was excited .
Maybe ill tidy it some more later but just a test for now
1ik damage and dust shield .
EDIT / Oh well failed test but on the positive side I can make a nice COLLIDER from it and optimize it some more so not all lost ,
What the plan was , was to make a shield kinda like a collider but only for dust and damage systems , you can see here its covering a lot of the metals , grills intakes and mainly light covers / glass ect at the front ,
so we could have really nice scrapes , spray , dust , scratches on multiple mesh at once ,
I called it the 1K_Shield I know how Kunos are with not wasting extra tri on things if there is no need so tried to get the demo what have you under 1k triangles which I achieved ,
what the issues is I just can not make it transparent , the idea was to hide the shield and only see the dirt scratches ect when there is impact and such , maybe I should have tried with a flat plane 1st but was excited on the prospects of seeing really nice spray not broken , across multiple areas all at once to me personally you should have the LOD_A / B / C / D ect ect ,
you have the collider for impacts so the cars know where you are ,
and instead of been limited to just damage on one map like the main chassis for example adding dust and damage to this is fine , but its one object out of 100,s of objects , so simply not ideal to achieve the perfect or desired effects ,
making a shield a glorified collider ect , you can achieve a higher resolution damage as you can see in my UV screenshot and you can cover vast areas of the car maybe the entire shell of the car itself , this way as I say you can cover everything with surface dust / marbles what have you ,
even around the windows you could invert the normals and these areas covering glass you could have scrapes and impact marks , truly would look stunning ,
anyways can not make the object transparent with that certain shader , dont want to bore you guys any longer with my broken plans but I tried and was excited .
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