RD Le Mans Series Season 7 (rFactor 2)

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TXL Racing "Black is back".
Livery by 2013-2016 TXL Racer @Matt Horst .Thank you Matt from the current team.
Pictures thanks to @Joseph Wright

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Steam Id (display name): Xus
RD Forum name: Xus
RDLMS Team number & name: #104 RacingClub Endurance Team
#104 Racing Club Endurance Team | Aston Martin Vantage | @praxtonio, @elkrack2, @Ivan Aviñoá

http://www.racedepartment.com/threads/rdlms-s7-sign-up.115668/

You can now change your line-up by replying to this thread using the following template:
Team name*:
Team owner*: (real name)
Team owner forum name*: (@forum name)
Drivers out:
Drivers in: (real name, @forum name)

*Mandatory
 
IMPORTANT!

The RDLMS servers (R3 and DRY) will be down for ~20 minutes to perform essential maintenance. We shall try to get this done as quickly as possible, and apologise for the inconvenience. Another announcement shall be made once the work has been completed and the servers are restarted.
 
IMPORTANT!

The RDLMS servers (R3 and DRY) will be down for ~20 minutes to perform essential maintenance. We shall try to get this done as quickly as possible, and apologise for the inconvenience. Another announcement shall be made once the work has been completed and the servers are restarted.
 
IMPORTANT!

Maintenance on the official servers for Round 3 of the RDLMS powered by Vesaro - RACEDEPARTMENT.COM LMS R3 and RACEDEPARTMENT.COM LMS DRY - has now been completed, and they are once again available for testing and training.

A new version of the custom Le Mans circuit - v1.03 - for Round 3 of the RDLMS powered by Vesaro has now been released. Thanks to the feedback that we have received over the past few weeks our track development team has made several amendments and improvements to the track mod. The most significant of these is the highly anticipated fix for the curbs; cars should no longer be spun out of control and / or destroyed, but may be jolted and unsettled a little if the curb is hit at speed and from an abnormal angle. This fix has been applied across the entire circuit, and has also resulted in both the grass verges and gravel traps behaving in a more realistic manner.

PLEASE NOTE: YOU MUST DELETE THE LEMANS_RD.cbash FILE IF IT EXISTS (OR ALTERNATIVELY CLEAR YOUR CBash DIRECTORY) BEFORE LOADING THE TRACK (THIS ONLY NEEDS TO BE DONE ONCE). THE .cbash FILE CONTAINS COLLISION DATA FOR THE TRACK, AND YOU MAY BECOME STUCK IN A GRAVEL TRAP IF YOU DO DELETE THE FILE AND ALLOW IT TO AUTOMATICALLY REGENERATE WHEN YOU LOAD THE TRACK. THE FILE CAN BE FOUND IN <steam_install_dir>\steamapps\common\rFactor 2\UserData\Log\CBash.

I would like to remind everyone that at the request of the original developer, Virtua_LM, from whom we have sought and been given permission to make changes, this version of the track should remain private. The component must not be made publicly available to or shared with anyone outside RaceDepartment - only Premium Members are permitted to access the server and resource. Anybody who is found to have distributed or utilised this mod without prior permission, except for the RDLMS or personal use, shall face disciplinary action - this may include expulsion from the league, and a potential ban from RaceDepartment.

In addition, an updated version of the custom car / skin pack - v3.1 - has also been released. This is based on v1.5 of the Endurance Series mod by EnduRacers, which introduced the graphical fixes for DX11 and physics updates. The pack contains all of the submissions that have been received and processed to date, and all of the liveries for Round 3 of the RDLMS powered by Vesaro. As you may have noticed in the "beta" version, which was released a few weeks ago for testing and training, the cars are in their full Le Mans trim for this event - streamlined for the long straights and fast corners of the Circuit de la Sarthe. So you will find that there are no extra winglets, flaps or aerodynamic parts on the cars. (This does not actually affect the cars physically or performance wise - it's purely visual.)

If you have already subscribed to the private Steam Workshop group - see here for more information - then the updated resources will be automatically downloaded when you open the Steam client (you shall need to close rFactor 2, including the Launcher, first / before you log in to the server else the process to retrieve updates from the Workshop will not commence). If you have not yet subscribed to the private Workshop group then you may do so by following these instructions. Alternatively the resources can be automatically downloaded and installed via GetMod, when you login to the official RaceDepartment servers for the RDLMS (RACEDEPARTMENT.COM LMS R3 or RACEDEPARTMENT.COM LMS DRY). The component files can also be acquired manually, via direct download links in the General Information thread, and also the event thread (Round 3: Thrustmaster 24 Hours of Le Mans). If you experience any issues with accessing the updated files then please inform us as soon as possible so that we can investigate and rectify any problems.

The Thrustmaster 24 Hours of Le Mans is now only 2 weeks away. The virtual action begins on Saturday 24th June, a week after the real race. Official Practice shall commence at 11:00 GMT, GT Qualifying at 11:40 GMT and Prototype Qualifying at 12:15 GMT, before the green flag is waved and the Race for 24 hours begins at approximately 13:00 GMT. More information can be found here. And remember that a live broadcast, including commentary, will be available throughout the race, for all 4 remaining rounds of the series.

After this event the RDLMS will be taking a short break for the summer period, but you can still start submitting skins for Round 4: Thrustmaster 6 Hours of Road America. The deadline for new and updated skin files to be included in the next version of the custom car / skin pack (v4.0) is Friday 11th August, and the component file shall be released on Saturday 12th August, 2 weeks prior to the fourth race of the season on Saturday 26th August.

In the meantime, best of luck to all teams with testing and training, and we look forward to seeing you for Round 3 of the RDLMS powered by Vesaro on Saturday 24th June.
 
IMPORTANT!

Maintenance on the official servers for Round 3 of the RDLMS powered by Vesaro - RACEDEPARTMENT.COM LMS R3 and RACEDEPARTMENT.COM LMS DRY - has now been completed, and they are once again available for testing and training.

A new version of the custom Le Mans circuit - v1.03 - for Round 3 of the RDLMS powered by Vesaro has now been released. Thanks to the feedback that we have received over the past few weeks our track development team has made several amendments and improvements to the track mod. The most significant of these is the highly anticipated fix for the curbs; cars should no longer be spun out of control and / or destroyed, but may be jolted and unsettled a little if the curb is hit at speed and from an abnormal angle. This fix has been applied across the entire circuit, and has also resulted in both the grass verges and gravel traps behaving in a more realistic manner.

PLEASE NOTE: YOU MUST DELETE THE LEMANS_RD.cbash FILE IF IT EXISTS (OR ALTERNATIVELY CLEAR YOUR CBash DIRECTORY) BEFORE LOADING THE TRACK (THIS ONLY NEEDS TO BE DONE ONCE). THE .cbash FILE CONTAINS COLLISION DATA FOR THE TRACK, AND YOU MAY BECOME STUCK IN A GRAVEL TRAP IF YOU DO DELETE THE FILE AND ALLOW IT TO AUTOMATICALLY REGENERATE WHEN YOU LOAD THE TRACK. THE FILE CAN BE FOUND IN <steam_install_dir>\steamapps\common\rFactor 2\UserData\Log\CBash.

I would like to remind everyone that at the request of the original developer, Virtua_LM, from whom we have sought and been given permission to make changes, this version of the track should remain private. The component must not be made publicly available to or shared with anyone outside RaceDepartment - only Premium Members are permitted to access the server and resource. Anybody who is found to have distributed or utilised this mod without prior permission, except for the RDLMS or personal use, shall face disciplinary action - this may include expulsion from the league, and a potential ban from RaceDepartment.

In addition, an updated version of the custom car / skin pack - v3.1 - has also been released. This is based on v1.5 of the Endurance Series mod by EnduRacers, which introduced the graphical fixes for DX11 and physics updates. The pack contains all of the submissions that have been received and processed to date, and all of the liveries for Round 3 of the RDLMS powered by Vesaro. As you may have noticed in the "beta" version, which was released a few weeks ago for testing and training, the cars are in their full Le Mans trim for this event - streamlined for the long straights and fast corners of the Circuit de la Sarthe. So you will find that there are no extra winglets, flaps or aerodynamic parts on the cars. (This does not actually affect the cars physically or performance wise - it's purely visual.)

If you have already subscribed to the private Steam Workshop group - see here for more information - then the updated resources will be automatically downloaded when you open the Steam client (you shall need to close rFactor 2, including the Launcher, first / before you log in to the server else the process to retrieve updates from the Workshop will not commence). If you have not yet subscribed to the private Workshop group then you may do so by following these instructions. Alternatively the resources can be automatically downloaded and installed via GetMod, when you login to the official RaceDepartment servers for the RDLMS (RACEDEPARTMENT.COM LMS R3 or RACEDEPARTMENT.COM LMS DRY). The component files can also be acquired manually, via direct download links in the General Information thread, and also the event thread (Round 3: Thrustmaster 24 Hours of Le Mans). If you experience any issues with accessing the updated files then please inform us as soon as possible so that we can investigate and rectify any problems.

The Thrustmaster 24 Hours of Le Mans is now only 2 weeks away. The virtual action begins on Saturday 24th June, a week after the real race. Official Practice shall commence at 11:00 GMT, GT Qualifying at 11:40 GMT and Prototype Qualifying at 12:15 GMT, before the green flag is waved and the Race for 24 hours begins at approximately 13:00 GMT. More information can be found here. And remember that a live broadcast, including commentary, will be available throughout the race, for all 4 remaining rounds of the series.

After this event the RDLMS will be taking a short break for the summer period, but you can still start submitting skins for Round 4: Thrustmaster 6 Hours of Road America. The deadline for new and updated skin files to be included in the next version of the custom car / skin pack (v4.0) is Friday 11th August, and the component file shall be released on Saturday 12th August, 2 weeks prior to the fourth race of the season on Saturday 26th August.

In the meantime, best of luck to all teams with testing and training, and we look forward to seeing you for Round 3 of the RDLMS powered by Vesaro on Saturday 24th June.
 
@Daiman Patel Can we get the live timing's 'best laps' to include 200 drivers, instead of 50? 50 is not enough to include any of the GTE's :/

Cheers o/
Of course we can! :D The 'Best Laps by Driver' table, on LiveRacers, will now display up to 198 drivers - I know that it's a rather strange number but, this is the maximum value to which the 'Best Laps Limit' parameter can be set. Hopefully it will be enough! :whistling:
 
question for you fine lads...so my buddies and I have been doing some serious AC league stuff, and looking to branch out and do some rF2.
We are thinking of trying to sign up to be reserve drivers for Road America, and was wondering which version/mod of the track is used for this series so we can practice accordingly.

Cheers
First of all it's great to hear that you're interested in doing some racing in rFactor 2, and secondly it's even better to hear that you're interested in registering for the RDLMS! :D

As you have already said, your entry will be added to the reserves list of your chosen class once you have submitted an application because we currently have a full cohort of teams, but if a place becomes vacant prior to Round 4 then you will be promoted to the main entry list.

Regarding the track, we shall be using this version of Road America. This will be customised specifically for the RDLMS, with advertisements boards for our sponsors and also league-specific cut detection rules for example, but the circuit itself (including the positions of brake markers, the pit entry and exit lines, etc.) will not change.

I hope this help, and maybe we shall see you and your team on track soon! :thumbsup:
 
Hey. If you are looking for a driver for a LMP or GT car, I would be happy to go to LeMans and maybe to the end of the season :) Recently I won the VEC vice champion title in the LMP2 class. I can go every car, it is no problem for me.
 
Anyone know what might be wrong with our skin? For some reason it looks corrupted.

Here's what it looks like in game:
20170611114153_1.jpg


And here's what it's supposed to look like in the showroom:
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