IMPORTANT!
Maintenance on the official servers for
Round 3 of the
RDLMS powered by Vesaro -
RACEDEPARTMENT.COM LMS R3 and
RACEDEPARTMENT.COM LMS DRY - has now been completed, and they are once again available for testing and training.
A new version of the custom
Le Mans circuit -
v1.03 - for
Round 3 of the
RDLMS powered by Vesaro has now been released. Thanks to the feedback that we have received over the past few weeks our track development team has made several amendments and improvements to the track mod. The most significant of these is the highly anticipated fix for the curbs; cars should no longer be spun out of control and / or destroyed, but
may be jolted and unsettled a little if the curb is hit at speed and from an abnormal angle. This fix has been applied across the entire circuit, and has also resulted in both the grass verges and gravel traps behaving in a more realistic manner.
PLEASE NOTE: YOU MUST DELETE THE LEMANS_RD.cbash FILE IF IT EXISTS (OR ALTERNATIVELY CLEAR YOUR CBash DIRECTORY) BEFORE LOADING THE TRACK (THIS ONLY NEEDS TO BE DONE ONCE). THE .cbash FILE CONTAINS COLLISION DATA FOR THE TRACK, AND YOU MAY BECOME STUCK IN A GRAVEL TRAP IF YOU DO DELETE THE FILE AND ALLOW IT TO AUTOMATICALLY REGENERATE WHEN YOU LOAD THE TRACK. THE FILE CAN BE FOUND IN <steam_install_dir>\steamapps\common\rFactor 2\UserData\Log\CBash.
I would like to remind everyone that at the request of the original developer, Virtua_LM, from whom we have sought and been given permission to make changes, this version of the track should remain private. The component must not be made publicly available to or shared with anyone outside RaceDepartment - only Premium Members are permitted to access the server and resource. Anybody who is found to have distributed or utilised this mod without prior permission, except for the RDLMS or personal use, shall face disciplinary action - this may include expulsion from the league, and a potential ban from RaceDepartment.
In addition, an updated version of the custom car / skin pack -
v3.1 - has also been released. This is based on v1.5 of the Endurance Series mod by EnduRacers, which introduced the graphical fixes for DX11 and physics updates. The pack contains
all of the submissions that have been received and processed to date, and
all of the liveries for
Round 3 of the
RDLMS powered by Vesaro. As you may have noticed in the "beta" version, which was released a few weeks ago for testing and training, the cars are in their full Le Mans trim for this event - streamlined for the long straights and fast corners of the Circuit de la Sarthe. So you will find that there are no extra winglets, flaps or aerodynamic parts on the cars. (This does not actually affect the cars physically or performance wise - it's purely visual.)
If you have already subscribed to the private Steam Workshop group - see
here for more information - then the updated resources will be automatically downloaded when you open the Steam client (you shall need to close rFactor 2, including the Launcher, first / before you log in to the server else the process to retrieve updates from the Workshop will not commence). If you have not yet subscribed to the private Workshop group then you may do so by following these
instructions. Alternatively the resources can be automatically downloaded and installed via GetMod, when you login to the official RaceDepartment servers for the RDLMS (
RACEDEPARTMENT.COM LMS R3 or
RACEDEPARTMENT.COM LMS DRY). The component files can also be acquired manually, via direct download links in the
General Information thread, and also the event thread (
Round 3: Thrustmaster 24 Hours of Le Mans). If you experience any issues with accessing the updated files then please inform us as soon as possible so that we can investigate and rectify any problems.
The
Thrustmaster 24 Hours of Le Mans is now only 2 weeks away. The virtual action begins on
Saturday 24th June, a week after the real race.
Official Practice shall commence at
11:00 GMT,
GT Qualifying at
11:40 GMT and
Prototype Qualifying at
12:15 GMT, before the green flag is waved and the
Race for 24 hours begins at approximately
13:00 GMT. More information can be found
here. And remember that a live broadcast, including commentary, will be available throughout the race, for all 4 remaining rounds of the series.
After this event the RDLMS will be taking a short break for the summer period, but you can still start submitting skins for Round 4: Thrustmaster 6 Hours of Road America. The deadline for new and updated skin files to be included in the next version of the custom car / skin pack (
v4.0) is Friday 11th August, and the component file shall be released on Saturday 12th August, 2 weeks prior to the fourth race of the season on Saturday 26th August.
In the meantime, best of luck to all teams with testing and training, and we look forward to seeing you for
Round 3 of the
RDLMS powered by Vesaro on
Saturday 24th June.