The damage multiplier has actually been way too low for the previous events, so we have increased it to improve the realism factor. Maybe it is a little bit too high now, but I certainly experienced no problems when testing last night - I still found it to be quite forgiving. I can reduce it a little, but am reluctant to decrease it too much as it is intended to prevent (or at least deter) reckless driving and unnecessary risk taking from both classes.
It has been changed because previously it was definitely too low, and drivers were beginning to abuse this fact by taking bigger risks than they ought to. So we are just trying to create an even playing field for everyone; this is in no way intended to penalise the GT teams. The conditions, rules and restrictions are the same for everyone, so all participants are affected in the same way; no team or driver, in either class, gains an advantage or is disadvantaged more than any other as a result of this change.
You have complained about being affected as a GT car by P2 drivers being impatient, so we have increased the damage multiplier to make drivers think before taking risks, but then you also complain about being punished by the damage multiplier when you hit a wall. We cannot apply different rules for the two classes as this would not work or be fair, nor is it technically possible. So by increasing the damage level we have tried to make it more equal - cars should no longer be able to get away with causing an incident - and ensured that drivers are more wary about the way in which they behave on track. The unfortunate consequence is that damage will now be heavier if you hit a wall or barrier. But ultimately you cannot have it both ways.
I'm sorry to hear this, but we review each reported incident on a case by case basis and thoroughly analyse the replay to determine a fair outcome. There have been plenty of times when we have ruled in your favour, but at the same time there have been cases when a collision has been deemed to be a racing incident, because neither driver has been at fault or both have been equally at fault. The task is more stressful than you may think, as there is the pressure of making a decision and making sure it is the right one, and while doing this we will almost certainly receive more incident reports so it's non-stop. By increasing the damage multiplier we will hopefully reduce the number of such incidents.
I'm not going to sit here and argue with you about this matter though as the decision we have made (not only in this case, but all cases) has been properly deliberated and is intended to be in the best interest of everyone involved, not to mention that I have more important things to be getting on with in preparation for the next race and also my trip to Le Mans. So if you do not like the way in which we are dealing with incident reports during a race then there is a simple solution - withdraw yourself from the league. Sorry, this may sound harsh, but I am fed up of dealing with all of this bickering, and claims / insinuations that we are being unfair, biased, inconsiderate and ignorant.