The track, as it is right now, it's not suitable for a 24h race here on RD.
The curbs are just wrong, slippery, catchy an too bumpy. Trying to avoid them is possible, sure, but not for 24h in race condition. Going out of the ideal line for a GT results in many occasions in a nasty crash. The sand is like and iced lake.
Try to remember how interlagos and silverstone were designed and still how many contacts and crashes we had during those races. This track is already difficult to drive in practice, there's little visibility for most of the time, add 40 cars, various relatively unexperiences drivers in P2s and GTs (no offence intended), shake for 24h and you have a nice Crash Martini cocktail to broadcast.
I'm not the most experienced and I'm far from being the fastest driver, but I never had so much hard time keeping the car on track while trying to keep my pace.
You can say "it's the same for everyone, you're not disadvantaged more than anyone", but that's exactly my point.
Still, no offence intended to admins, I just want to forecast what will likely be the situation in the current conditions.
OK guys, thanks again for more feedback regarding the curbs. All I can really say is please bear in mind the announcement that I made yesterday evening. We shall let you know when we have more information. #KeepCalmAndDriveOnCmon Gijs... after all, it'll be 40 cars and 200 drivers on track in this 24h race, if we can avoid traps like those kerbs, it'll be better for all of us.
I'm normally all for an unforgiving track and track limits, but those kerbs don't really need to be there anyway, especially in the Porsche curves, where the ones that kill you are adjacent to a flat out section.
That might simply be an overlay of some sort which listens for data from a plugin, but I would not expect the plugin itself to be rendered within / by the game because this would not work with DX11. Also I have tried to search for a tool / plugin with this name, but had no luck. If you happen to know where it could be found, or if you come across it again at any point it would be greatly appreciated if you could please send me a link.
S397 has not yet published the specs that plug-in creators will have to follow for dx11. So for the moment, no one can really work on a plugin... My guess is they need to stabilize the engine first: they are constantly updating the beta version at the moment; you cannot built on top of a moving base...Whats the difficulty of developing a Plugin for DX11? I mean, the base is already there. Cant be so difficult, isnt it?
It is currently not possible to develop graphical plugins for DX11 because Studio 397 has not yet released details about how to interact with the screen from plugin code. However, in spite of the fact that I'm a developer, I do not intend to create or modify any plugins once this information has been made available (at least not at the time being) as I already have plenty of other things to be getting on with; I cannot just devote all of my time to the RDLMS.In Discord, noone answered me. So the question to you. Keep in mind, iam just a cook and dont know how these things go. Whats the difficulty of developing a Plugin for DX11? I mean, the base is already there. Cant be so difficult, isnt it?
Didn't they broadcast in dx9 though?and no info about the overlay VEC got for their 24h ?
DX11 with a plugin made by one of the drivers.Didn't they broadcast in dx9 though?
On the LMP2 they seem fine try the Aston Martin in DX11 on the Lemans track
When was the update? I went on last night 7pm uk time and it was still very bad?There was a DX11 update yesterday. Visibilty is OK again.
Well on my phone at the min, it's amoled screen and I can see only 6,7,8,9. I am wondering I used to be a welder and that is known to effect certain spectrums of light in darkness for eyesight. My screen is AOC Matt screen full hd 24" but I will test tonight once home.@Andrew Ford @Mark Greenall @Daryl Russell
If you can't see the number "2" block you might have an "issue" with your monitor.
Number "3" and up should be clearly visible.
For example: on my Macbook, Iphone and TV, I can't see the 2 bar at all. And the 3 bar is as dark as the 2 bar on my laptop. Blacks are cut off beyond a certain range. On my PC i can see the full range.
If you see a difference between 0 and 1: You'll have a very good monitor. But this isn't needed.
BTW: There are more online calibration tests to check black range, white range, color range etc...
View attachment 195456
+/- 24hours ago: latest BuildID is 1868941
View attachment 195454
If it doesn't match with your buildID ==> Verify integrity of game files to enforce steam to update.
But It will update eventually.
Thank you for this information and guidance Gijs, it will be and is incredibly helpful!@Andrew Ford @Mark Greenall @Daryl Russell
If you can't see the number "2" block you might have an "issue" with your monitor.
Number "3" and up should be clearly visible.
For example: on my Macbook, Iphone and TV, I can't see the 2 bar at all. And the 3 bar is as dark as the 2 bar on my laptop. Blacks are cut off beyond a certain range. On my PC i can see the full range.
If you see a difference between 0 and 1: You'll have a very good monitor. But this isn't needed.
BTW: There are more online calibration tests to check black range, white range, color range etc...
View attachment 195456
Just checked, lights are working as they should be. Whew!There was a DX11 update yesterday. Visibilty is OK again.