Jeremy Talbot
SpeedyMite Racing
I should also say that the track looks amazing, especially at night! Kudos
Hi David,Regarding lighting levels.
Prompted by my experience in a 24hrs of the Nordschliefe when I took over the car and was hardly able to see, and pitted to make some changes in my room, I did some experiments today.
In the Nords event even my room light made the ambient light levels too high. I tried putting on a baseball cap which killed the direct light and it wasnt enough, so hastily killed the main light and got a bedside lamp and put it on the floor behind me.
It made a huge difference.
So to todays experiment;
On the server I drove at 8pm to total darkness in a GT car.
By closing my curtains and just having one small room light on it was a lot better.
With no lights on it was better again.
IMO very realistic. It was like.....night time.
Your eyes adjust to ambient light not just the screen.
So I recommend you experiment with getting the lowest possible ambient light levels in your room. Eg one small strategically placed bedside lamp that just gives you enough to make out your keyboard.
Edit:
Turning the headlights off made a massive difference-total darkness so they do work btw.
I stopped in various places and looked for kerbs etc.
Mate just try to keep up and follow the Redshift GT entry, they can be your eyes up ahead!Hi David,
I tried this (I have dimming lights at home I set them to ambiance) I can see fine in S1 and S2 as soon as I enter S3 I am blind. The corvette has yellow headlights which probably make more of an effect to the blindness.
I drive alot at night (granted not at 200mph) and I can see great so it can't be my eyes surely ( hope not ) I play another game and can fly choppers and land them during the night on the same pc. I drove at Brazil with no issues in the dark also. Maybe a solution is to add high visibility bollards to some corners?
We haven't had the gear rev problem but myself and Andrew ford discussed this and we are sure that our car didn't act the same as in practise but after the 2nd driver swap it did. I checked the stints and I was able to go as fast as practise but was 2 sec off prior to the swap?One question from Silverstone. After the driver swap our gearbox doesn't match anymore with the Led lights, which is related to the none fixed RPM in the setup and a known issue since years. Does anyone had it too?
A really strange thing was that our setup never drove like it was in practice. Only after an incident and a repairing stop the car drove like it was in practice.
Good idea I will stay +0.5 until the last lap them turn in God mode and overtake in the final chicane to take the winMate just try to keep up and follow the Redshift GT entry, they can be your eyes up ahead!
This is what I was saying. I wasn't joking @daimen patel when i mentioned black card on conservatory windows lolRegarding lighting levels.
Prompted by my experience in a 24hrs of the Nordschliefe when I took over the car and was hardly able to see, and pitted to make some changes in my room, I did some experiments today.
In the Nords event even my room light made the ambient light levels too high. I tried putting on a baseball cap which killed the direct light and it wasnt enough, so hastily killed the main light and got a bedside lamp and put it on the floor behind me.
It made a huge difference.
So to todays experiment;
On the server I drove at 8pm to total darkness in a GT car.
By closing my curtains and just having one small room light on it was a lot better.
With no lights on it was better again.
IMO very realistic. It was like.....night time.
Your eyes adjust to ambient light not just the screen.
So I recommend you experiment with getting the lowest possible ambient light levels in your room. Eg one small strategically placed bedside lamp that just gives you enough to make out your keyboard.
Edit:
Turning the headlights off made a massive difference-total darkness so they do work btw.
I stopped in various places and looked for kerbs etc.
We haven't had the gear rev problem but myself and Andrew ford discussed this and we are sure that our car didn't act the same as in practise but after the 2nd driver swap it did. I checked the stints and I was able to go as fast as practise but was 2 sec off prior to the swap?
Now I am home, I have tested and can see all the shades@Andrew Ford @Mark Greenall @Daryl Russell
If you can't see the number "2" block you might have an "issue" with your monitor.
Number "3" and up should be clearly visible.
For example: on my Macbook, Iphone and TV, I can't see the 2 bar at all. And the 3 bar is as dark as the 2 bar on my laptop. Blacks are cut off beyond a certain range. On my PC i can see the full range.
If you see a difference between 0 and 1: You'll have a very good monitor. But this isn't needed.
BTW: There are more online calibration tests to check black range, white range, color range etc...
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Sorry I don't understand, Fixed rpm? The vette can rev to 7,300 are you saying we can let it rev unlimited or until it explodes?The gearbox bug can be fixed with fixed RPM. It is a bug since rfactor 1. Can't be fixed due to not reproducable.
The car was definitely "different". For me it wasn't a big deal I could almost match my times, but for my teammate it was.
I disagree on this request. Tap the wall at high speeds and you should be damaged. It also helps with clumsy overtakes.Also, can we lower the damage on server? The past events were lower damage. I tap the wall and the car is badly damaged now?
Sorry I don't understand, Fixed rpm? The vette can rev to 7,300 are you saying we can let it rev unlimited or until it explodes?
I disagree on this request. Tap the wall at high speeds and you should be damaged. It also helps with clumsy overtakes.
Could we ask enduracers if they could enhance the lights themselves? There's obviously something going on there so it would only improve their mod, which surely they would be all for?
It is really difficult to see in dusk and dawn and not overly ideal in the night so it's going to make it a very long 12 hours or so with night and transitions
I agree, but to pack a MOD and re release it in so such short time, it's a huge task, so I doubt it.
I know nothing about modding but surely it wouldn't take that long? I'm just worried that with some of these kerbs being a bit rough, having a distinct lack of light will exacerbate the problem. I know we're all in the same situation but it's a 24 hour race....
Apologies for not getting back to you guys sooner regarding this issue. The day after my previous announcement, and response to @Andrew Ford about the lighting problem (especially at dusk and dawn), I was made aware that this was actually the fault of a previous patch build for the game and not (necessarily) related to the car mod; previously I was merely "speculating" as to what the cause may have been based on the symptoms and hearsay. I was also informed that Studio 397 had already resolved the issue (intentionally or otherwise), and the "fix" was part of their closed beta build. This was subsequently released publicly yesterday morning. I wanted to be sure the problem had been rectified and that my facts were correct before replying; if there was still a problem then I would have contacted the EnduRacers team, but based on what I have seen and read the actual "bug" has been resolved. So the general light conditions in both DX9 and DX11 should now be the same.Is there really no way we can contact Enduracers about the headlights issue? We have about 3 weeks for them to send a patch or something? I remember there was a mod that was around for rfactor that gave xenon style lights could that work with rfactor2 or are the files different to the rfactor?
Thank you for the confirmation Jeremy.Just checked, lights are working as they should be. Whew!
What you define as snails pace? In racing pace it can mean 50 kph which can already do light damage to a suspension for example.Not just high speed that you get damaged though. Tap the wall at a snails pace and you get damage both cosmetic and physical? Not saying it should be, but it happens at slow speed too.