Ur right. I wasnt thinking of a full on race. Just maybe asking team leaders to get there guys on server and do some driver swaps in 30 minute time window.
Of course, I know what you meant!
But the problem is that we ideally need a large group of people to test this, to try and simulate as closely as possible the conditions that we would see on a race day, and trying to coordinate all of these people in a short space of time could be tricky. Getting a number of teams to participate in the test races was difficult enough, and now we have even less time to get everything sorted and tested before the next event. We could always do some testing during an evening or two if there is a sufficient number of cars / teams on the server, but this would not be controlled or rigorous enough. So my suggestion will be to have an official test race during the off season, either towards the end of July or at the beginning of August, before Round 4 so that we can properly verify the effect of these settings.
I completely appreciate that this may not be ideal, but at the same time it is not something that we want to rush especially if there is the possibility that it may cause more harm than good, as this could ruin the event. Also, to help put your mind at ease, I can inform you that steps were taken on the server-side prior to Round 2, after the issues experienced with driver swaps during Round 1, and this seemed to have at least a positive effect if it has not actually rectified our problem - there were no recorded instances of a failed driver swap at any point during the 6 Hours of Silverstone. I understand that we should not be complacent, but at the same time this risk is too big to take before and so close to the biggest event of the season.
Apologies again for being so hasty with posting this guidance. I really ought to have waited and given it a bit more thought first, but at the same time I just wanted to get it out so that you guys can see that we are doing as much as we can, and trying as hard as possible to try and resolve problems and make continuous improvements to the league. Unfortunately I dropped the ball a little with this one!
No problem daiman..lag might be because my system needs more ram.
Lag could be attributed to a number of things - RAM, CPU, network speed and available bandwidth, and even your hard drive.
However, one thing i did notice from sim racing club which confused me....
They gave examples of driver swaps which were successful and unsuccessful...but one which was successful, both drivers used 256kbps. In all cases, driver swaps failed when drivers had DIFFERENT settings.
E.g. 150kbps vs 256kbps or u could say also, where one driver had less than 256kps.
I believe that you may be on to something there, and Gijs has also made the same point; the successful driver swaps appear to be between clients with the same settings, and failures appear to occur when both are using different values for their network settings. So maybe having the parameters set to 256Kbps is actually not a problem at all, but anything higher or lower may potentially cause issues. However one thing that this does not explain is why a driver swap may successful in one case but not in another between the same two drivers; we experienced this at Sao Paulo, and it could potentially / just as easily be attributed to something else, but I just want to throw the question out there so that we can be sure that everything has been considered.
Regarding testing, i believe jimmy allisons league have a long event tomorrow (lol) so lets see what happens there first eh?
Lol
This is very true, and it is exactly what we intend to do!
Thanks again for your feedback and being so understanding mate!
It's much appreciated!
Ps.we need pics daiman..im determined to go to le mans next year.
Don't worry, there will be
plenty of pictures!
If I go as crazy as I did last year (and I'm almost certain that I will, because I simply cannot help it) then I shall end up taking somewhere in the region of 500 - 600 photos and videos!