I know mate, sector 1 is way to long.
TBA: I don't know what will happen to the AIW if i move these sectors.
If you don't mind i'll leave them as they are.
HAHAHAHA! The cheek! Seriously though, apologies for this. I was not actually aware of this problem during the event; if it ever happens again, during a future round, then please let me know.Do I get 20 seconds more Q-Time for LeMans cause of Silverstone? As apology
I can confirm that, for Round 3 at Le Mans (as well as all remaining rounds of the series), the start procedure will be part of the 24 hours (or the duration of subsequent rounds) defined as the race time. No additional time shall be included either at the beginning of the race, or during a restart (if there is a server crash) for the formation lap. This was also the case for previous rounds, so we do not now intend to make any (further) changes.Hi staff. Is the formation lap counted as part of the 24 hour running please?
Also, does anyone know...do driver swap take place alongside refuelling or in addition to?
Apologies, this is entirely my fault, due to the way in which I setup the servers. I created two server mods (vMods) with the same name and version number (one for each of the R3 and DRY servers, because they are currently using different versions of the track), which is causing a conflict and this error. I did correct this the other day, by creating another vMod with a different name for the DRY server, but if you accessed either one of the two servers prior to the update, or if you are part of the Steam Workshop group for the RDLMS, then there are some simple steps you can take in order to be able to access both servers.I'm having the same issue with the DRY server. The race server works for me though
Exciting stuff!I don't know if anyone else has experienced it yet or had the same issue, but some of these curbs have ridiculous 'scoops' on them which act like a ramp. This isn't necessarily on the side walls of the curb, but their abrupt beginning. In any other race I'd understand and take it as a 'be more careful' response, but the LMP2 cars and possibly the GT cars end up spinning directly across the track both just after Indionapolis and at the exit of the Porsche curves, this could create huge incidents, and with a race being so long, some mistakes will always be made. This makes it somewhat dangerous. Just thought I should bring it up!
Anybody who has ever driven this track has probably at some point complained about the curbs,if not out loud then at least in there own head.I know nothing about track building,but i can only assume it must not be that easy to fix,else it would have been done so by now.I don't know if anyone else has experienced it yet or had the same issue, but some of these curbs have ridiculous 'scoops' on them which act like a ramp. This isn't necessarily on the side walls of the curb, but their abrupt beginning. In any other race I'd understand and take it as a 'be more careful' response, but the LMP2 cars and possibly the GT cars end up spinning directly across the track both just after Indionapolis and at the exit of the Porsche curves, this could create huge incidents, and with a race being so long, some mistakes will always be made. This makes it somewhat dangerous. Just thought I should bring it up!
Thank you for bringing this to our attention. Assuming you mean what I think you mean then I would like to begin by saying that this has been a long-standing "issue" with this track, and a number of other tracks also exhibit a similar problem. As Matt has said, the fact that this has not been fixed already would suggest it is not necessarily something that can be easily resolved. However, if you could provide us with a video clip of the problem occurring then I can confirm whether or not we are referring to the same thing, and we (the organisers and development team) shall definitely take a look at the track (and specifically these curbs) to see what we can do - there is no harm in at least taking a look!I don't know if anyone else has experienced it yet or had the same issue, but some of these curbs have ridiculous 'scoops' on them which act like a ramp. This isn't necessarily on the side walls of the curb, but their abrupt beginning. In any other race I'd understand and take it as a 'be more careful' response, but the LMP2 cars and possibly the GT cars end up spinning directly across the track both just after Indionapolis and at the exit of the Porsche curves, this could create huge incidents, and with a race being so long, some mistakes will always be made. This makes it somewhat dangerous. Just thought I should bring it up!
Thank you for bringing this to our attention. Assuming you mean what I think you mean then I would like to begin by saying that this has been a long-standing "issue" with this track, and a number of other tracks also exhibit a similar problem. As Matt has said, the fact that this has not been fixed already would suggest it is not necessarily something that can be easily resolved. However, if you could provide us with a video clip of the problem occurring then I can confirm whether or not we are referring to the same thing, and we (the organisers and development team) shall definitely take a look at the track (and specifically these curbs) to see what we can do - there is no harm in at least taking a look!
In the meantime I would suggest tweaking your setup - specifically the camber angle and maybe also the tyre pressures - as this could potentially help to alleviate the problem. I know that this may not be ideal, but if there is no fix then a slightly modified setup may help to prevent you from spinning if / when you hit the 'scoop' on the curb.
@Steve Le GallezUninstall all server mods you've recieved with get mod. And don't join the dry server.
Uninstall all server mods you've recieved with get mod. And don't join the dry server.
@Steve Le Gallez my apologies for the problems with the RDLMS servers (in particular DRY) this week. I made a rather silly mistake when setting them up, and this was the cause of the error that you may have seen when switching between the two servers; it was all down to two different server mods being created with the same name and version number.
No worries mate, and you did not sound silly at all! We very much appreciated this kind of feedback, as it is useful in letting us know how we're doing, what improvements need to be made, and of the problems that need to be resolved in particular with the resources being used for the league!Thank you for the reply, I hope it didn't sound silly and I'm pretty sure it's already been brought up but I thought I would just in case it hasn't or on the off-chance something could be done!
I'll get a video of it and upload it and send it over to you on this threat tomorrow when I get the chance to head on With the bumpy nature of the circuit, were running fairly high ride-heights, but I'll definitely check tyre pressures and camber too. If you stay on line it's not an issue, but on the odd lap where you may need to avoid an accident or you make a mistake through either Indianapolis of out of the Porsche Curves, that is only when it arises.