IMPORTANT!
The official servers for
Round 3 of the
RDLMS powered by Vesaro -
RACEDEPARTMENT.COM LMS R3 and
RACEDEPARTMENT.COM LMS DRY - are now available for testing and training. Both use the latest, "beta" version -
v3.0-beta - of the custom car / skin pack, which is the first to be based on v1.5 of the Endurance Series mod; please note that this release may not yet include any updates to skin files that you have submitted - these will be added in the final version -
v3.0 - of the pack.
The first, "beta" version -
vBeta-0.60 - of the custom Le Mans 1991-1996 circuit, originally developed by Virtua_LM, has also been released. Graphically the mod is now complete, but you
may find that there are still performance issues - this is because work on the LOD settings for the track is still underway and shall hopefully be completed within the next week. In addition to this the AIW still needs to be updated, to revise garage and pit spots, as well as to define the circuit boundary for the cut detection. (We shall add some damping this time in and attempt to prevent the same problems that we saw with some cars and the "cut corridors" at Silverstone.) Finally, updated camera cliplanes as well as sponsors' logos also need to be added to the track mod. This development work shall be completed over the course of the next couple of weeks.
In case there are any significant issues while the track is still being prepared for league use, only one of the servers - the
RACEDEPARTMENT.COM LMS R3 server - has been set up with the "beta" version of the mod. If you experience issues then you will still be able to use the
RACEDEPARTMENT.COM LMS DRY server; however, in this case, we would like to encourage you to report problems as well as any bugs so that they may be ironed out. Please direct any questions about the track, or bug reports to
@Gijs van Elderen. An announcement shall be made each time a new version of the track is released.
At the request of the original developer, Virtua_LM, from whom we have sought and been given permission to make changes, this version of the track should remain private. The component must not be made publicly available to or shared with anyone outside RaceDepartment - only Premium Members are permitted to access the server and resource. Anybody who is found to have distributed or utilised this mod without prior permission, except for the RDLMS or personal use, shall face disciplinary action - this may include expulsion from the league, and a potential ban from RaceDepartment. Thank you for your cooperation.
If you have already subscribed to the private Steam Workshop group - see
here for more information - then the updated resources will be automatically downloaded when you open the Steam client (you shall need to close rFactor 2, including the Launcher, first / before you log in to the server else the process to retrieve updates from the Workshop will not commence). If you have not yet subscribed to the private Workshop group then you may do so by following these
instructions. Alternatively the resources can be automatically downloaded and installed via GetMod, when you login to the official RaceDepartment servers for the RDLMS (
RACEDEPARTMENT.COM LMS R3 or
RACEDEPARTMENT.COM LMS DRY). The component files can also be acquired manually, via direct download links in the
General Information thread, and also the event thread (
Round 3: Thrustmaster 24 Hours of Le Mans). If you experience any issues with accessing the updated files then please inform us as soon as possible so that we can investigate and rectify any problems.
Finally I would like to remind all teams to submit their livery files, if they have not done so already, for Round 3.
All and any new entrants must submit skin files, else they risk not being able to participate in the race, and these
must include an albedo map to ensure compatibility with DX11 (even if you are still using DX9). Any files that have been sent already will be processed soon. If you
participated in the previous round then we would also like to ask you to
test your livery with DX11 to check if there are any issues when used with the updated version of the Endurance Series mod. If there are any
problems with the albedo map (i.e. if it is missing, or has not been correctly applied) you will need to
submit an updated version of your skin files for Round 3. If you choose to
revise your livery design then we would also like to ask that you
ensure an albedo map has been applied. For more information about albedo maps please see this link -
https://www.studio-397.com/guidelines-for-artists/ - which provides instructions on how to correct skin files under the section titled "
How to quickly update car skins / color maps". We shall also provide a list of teams who will need to update their skin files to include an albedo map next week.