Just tried the updated mod at le mans at 9.30pm race start. Wow it's very well done and the corvette now feels like it has a front end.
That sounds very promising indeed! Thanks for the heads up Mark!Just tried the updated mod at le mans at 9.30pm race start. Wow it's very well done and the corvette now feels like it has a front end.
I am terribly sorry but, as I explained to another participant earlier on today, using an alternative version of the track is now not a viable option. We would still need to ask for permission to not only use the resource but also make necessary modifications for the RDLMS, before actually making the alterations and thoroughly testing the track. However, there are only 5 weeks remaining until Round 3 - this may sound like a long time, but I can assure you that it's not, and we (the organisers and the track development team) are also incredibly busy over the coming weeks - therefore we realistically do not have enough time to get everything ready well in advance of the race on Saturday 24th June.VEC are using modern version of the Le Mans. Try to ask them, they will help you for sure. It's perfectly adjusted, and finally we could use the modern one, because I'm sick with this stupid version from 96'
For the benefit of anyone who is still unsure, I can confirm that the version of Le Mans we shall use is definitely a scratch-built mod, originally developed by the Virtua_LM team for rFactor 1 before they ported and upgraded it for rFactor 2. There should be no concerns about the track being an illegal conversion.And is the 91 mod definitely legit? Dont want that idiot spoilling it like imola.
Thanks again
Indeed, let's give this version of Le Mans a proper send off as we use it for the last time, before switching to the modern layout for next season! (That is an absolutely stunning looking picture by the way - I can't wait!)
Are you being serious, or are you just joking? If you are genuinely not happy with the decision then I really don't know what more to tell you - I have provided a clear and detailed response explaining why using the modern version of the track will not be possible for the upcoming event. There is simply not enough time between now and the start of Round 3 to do all of the necessary work to prepare the track for the RDLMS (if indeed we would be permitted to make any changes to the track). Furthermore all of the work done so far by our development team would effectively go to waste if we decided to switch tracks now, and they would have to start over; this is not fair on them, nor would they necessarily be able to complete the required modifications to an alternative version of the track in the short time that we have available. You clearly underestimate how long it takes to do all of the preparatory work for each event, and have not considered the fact that we - organisers, staff members, and the development team - are all doing this as volunteers, in our spare time, while studying and / or holding jobs (and certainly in my case this involves incredibly long hours at the office on an almost daily basis). Therefore we have tried to plan and start work on as much as possible in advance, including the tracks that we shall use for this season of the RDLMS. I am sorry to have disappointed you, if this is indeed the case.Actually I'm crying
Yes, the next car/skin pack will make use of the new DX11 and physics updates.Good to hear that they had revise the inertias. We would be using this new version at Le Mans?
That issue happened at Sebring and Road America as well. It is inherent to VLM kerb implementation. Although it has a very simple workaround which is running reasonable ride height on the car + decently setup dampers. It can also deal with low ride height as long as the drivers keep off the start of the kerb.Not as far as we are aware - I have not noticed any such issues at any point when using this track in the past few years. It's possible that the problem may have been related to the track and car (URD mod) combination. Nevertheless we shall keep our eyes peeled just in case there are any instances of issues with a hidden wall / curb or a raised curb. Would you mind providing me a link to the videos?
Looks good? Yes. Drives well? Not so much. The race today in VLMS (usesn the same track) had to be red flagged due to issues with the track and other stuff (haven't looked enough at it).Can't we use this version of the track? Jimmy said the name of the modding team that created this mod, SRC. We could ask them permission to race on this track and give them the credits to it!
Looks better than the 96'
The only issue on VLM was when Nvidia drivers crashed out of nowhere in the track. The DX9 version has a workaround for it
I had both of them off as well as environment and had multiple crashes last year, so it didn't work in my case (road only might work as I haven't tried it alone). As soon as they introduced the workaround flags in some config file I had no issues though. No issues in DX11 as well.Environment and road reflections were swapped in order.
I guess a driver who turned off one or both of these reflections is OK. But keeping them both on could cause a crash.
@Mark Greenall @Joakim Stensnæs @Joseph Wright @Matt Le Gallez @Steve Le Gallez @ARG1980I agree with the reasons that Daiman has posted. I would like to race on a modern Le Mans too, but there is few time to make a change. We could have bad surprises in race day and that would be disastrous for the event.
About the kerb on 91 version, on the right side going to Indianapolis corner, that was an item to test when you make a new car. It's all about how much the suspension and tyres are been compressed by the downforce to alter the ride height. The problem is solved using more packers. It's the same at Daytona.
No worries, it's just year after year the same version of track, and I thought that maybe is a wind of change What to do, we need to push it to the limits on this layout I hope it will be nice eventAre you being serious, or are you just joking? If you are genuinely not happy with the decision then I really don't know what more to tell you - I have provided a clear and detailed response explaining why using the modern version of the track will not be possible for the upcoming event. There is simply not enough time between now and the start of Round 3 to do all of the necessary work to prepare the track for the RDLMS (if indeed we would be permitted to make any changes to the track). Furthermore all of the work done so far by our development team would effectively go to waste if we decided to switch tracks now, and they would have to start over; this is not fair on them, nor would they necessarily be able to complete the required modifications to an alternative version of the track in the short time that we have available. You clearly underestimate how long it takes to do all of the preparatory work for each event, and have not considered the fact that we - organisers, staff members, and the development team - are all doing this as volunteers, in our spare time, while studying and / or holding jobs (and certainly in my case this involves incredibly long hours at the office on an almost daily basis). Therefore we have tried to plan and start work on as much as possible in advance, including the tracks that we shall use for this season of the RDLMS. I am sorry to have disappointed you, if this is indeed the case.