Steam Id (display name):Jonas2501
RD Forum name:Jonas Hillert
RDLMS Team number & name:#105 Racer in Pyjamas
RD Forum name:Jonas Hillert
RDLMS Team number & name:#105 Racer in Pyjamas
I presume it's working now - I can see that you are on the server. Was it a specific car that was causing the problem?P2 aren't working on the server. Im getting kicked when im chosing one.
Ah right, I see! Thanks for the heads up. I specifically excluded those when I setup the server, to avoid any confusion, as well as a potential discussion about whether or not the any of the RDLMS cars will be upgraded to the 2016 specification - just to clarify, without accessing any of the encrypted files, there are no visible differences between the 2014/2015 and 2016 cars in terms of physics or the engines that they use, and we shall not be making any "changes" to the car specifications in the custom car / skin pack. (This will not affect the physics or DX11 updates, which are still applicable and available to all versions of all cars.) Ultimately I would not have expected the 2016 cars to appear in the list of those that can be chosen when joining the server, but the fact that you were kicked when you selected one suggests that they are actually not available (as should be the case) - so this sounds like a bug. Apologies for the inconvenience mate.2016 skins and models exactly
In case you have not already seen today's announcement, I can confirm that the custom car / skin pack for the RDLMS will be updated to use the latest version of the Endurance Series mod before Round 3. Therefore all participants shall be able to make the most of the improved physics (corrected inertia values), as well as the DX11 upgrade to the resource and the game itself for the remainder of the season. A "beta" release of the component file, which shall be the first to use v1.5 of the Endurance Series mod, will be made available this coming week, when the Round 3 server goes live also with the custom version of the Virtua_LM Le Mans 1991-1996 circuit which is being brought up to DX11 standards as well. And the final version (v3.0) of the custom car / skin pack, containing the latest team information and skins, will be created and added to the private Steam Workshop group for the RDLMS on Saturday 10th June, in time for Round 3 - Thrustmaster 24 Hours of Le Mans.Good to hear that they had revise the inertias. We would be using this new version at Le Mans?
Yes way! I can confirm that is the Virtua_LM Le Mans 1991-1996 circuit that shall be used for Round 3 of the RDLMS! I did tell you it was being brought up to DX11 standards by our track development team!No way is this the same track!!!!
Thank you very much mate! Those pictures look absolutely stunning! I cannot wait to drive around this beautiful looking track using DX11!
I wanna add to this that we haven't been able to focus on this series much yet, but before le mans our other leagues will be over and the focus will shift more to this.View attachment 192577
Apex Eclipse is looking for drivers for the Le Mans round to partner me and @Yuri Kasdorp in the #108 Aston Martin V8 Vantage.
We are aiming for the GT class victory in Le Mans and battling for the GT championship after 4th and 2nd place finishes in the first two rounds.
We are looking for fast and reliable drivers, preferably with some endurance racing experience. You don't have to be an alien to join us so don't hesitate to apply if you feel you have the consistency required to endure a 24h event!
PM me @TTupsi if you've ever dreamed of winning Le Mans
Yes way! I can confirm that is the Virtua_LM Le Mans 1991-1996 circuit that shall be used for Round 3 of the RDLMS! I did tell you it was being brought up to DX11 standards by our track development team!