ANNOUNCEMENT!
So, Round 2 -
Thrustmaster 6 Hours of Silverstone - of the
RDLMS powered by Vesaro is now over. And in spite of some minor technical issues, that we shall investigate over the coming weeks, the event was a great success - action-packed, exciting and entertaining!
Unfortunately, working through all of the messages is going to take a bit of time due to the vast quantity I have received since the race, though I can assure you that I am slowly (but surely) reading through and responding to forum messages (where appropriate) and PMs. Apologies if this takes a little while - I am trying to go as quickly as I can, and your patience would be much appreciated.
Before I continue, however, I would like to thank everyone involved in the event on Saturday - organisers and stewards, broadcasters and commentators, the track development team and testers, as well as the editorial team!
Again I shall not mention any names because there are too many, and I will undoubtedly miss somebody out which would not be fair given the sheer amount of time and effort that everyone has put in to not only help run the events but also make them worthwhile. Therefore I will also take this opportunity to thank the teams / drivers and viewers, who deserve as much credit as the staff members and others working behind the scenes; without you there would technically be no event to host, so your participation, whether this is on track or via the chat box during the race, is much appreciated! Once again I had a blast (and I was actually able to drive as well this time, which definitely helped to relieve the stress a little and make the event that much more enjoyable).
I honestly cannot wait until the next event, and judging by most of your messages neither can you!
On that note, I shall create the event thread for the next race, and setup the Round 3 server towards the end of this week. I am hoping to make good progress with my over-grown to-do list while we wait for work on the first version of the track mod (for league use) to be completed; to confirm, especially for those who have asked, we shall be using the Virtua_LM Le Mans 1991 - 1996 version of the circuit, which shall be customised specifically for use by the RDLMS.
While I am on the subject of tracks, we are aware that a few teams and drivers (some more than others) experienced a few strange issues with the cut detection at Silverstone. From the reports we received in Race Control it appears as though this may be due to a bug in the game. Nevertheless, we shall investigate and determine if there is a potential workaround. I shall also be in touch with our track development team and Marcel Offermans to report the problems. On a positive note, however, the driver swap / disconnection issue has seemingly been resolved - there were no known instances of this at Silverstone, and certainly not to the extent that we saw during Round 1 at Interlagos. The server appeared to be more stable, and there were also (proportionally) fewer disconnections. Furthermore no teams had to share pit-boxes - each car looked to have its own space, as expected.
The third event of RDLMS powered by Vesaro (Season 7) will be the classic 24 Hours of Le Mans, which is undoubtedly the biggest event on the calendar and just over 5 weeks away - race day shall be Saturday 24th June, only one week after the famous race itself. Remember to start submitting your new and updated skins for Round 3; all teams, including those that already have a car in the custom car / skin pack, are permitted to submit liveries at any time during the championship so that they may be included in the next release. The submission deadline for Round 3 shall be at 23:59 GMT on Friday 9th June, and the next version of the component -
v2.0 - shall be released on Saturday 10th April (2 weeks before the race). [PLEASE NOTE THAT I SHALL BE AT LE MANS THE WEEKEND BEFORE THE EVENT, SO ALL PREPARATIONS MUST AND WILL BE MADE IN ADVANCE.]
Meanwhile, the qualifying & race results, as well as the overall standings after two events, are now available in the
Results and Standings thread. Any incident reports or issues that have been raised after the race, or that are still due to be raised, will be dealt with at the beginning of the next round.
The server replay file for the entire race can be downloaded from
here.
Finally, please remember keep your eye out in the
RD Le Mans Series sub-forum, especially the
General Information and
General Discussion threads, as well as the private
Important Information for Drivers thread for any updates and announcements regarding the league.
Thank you all again, and we look forward to seeing you for Round 3.