Sorry but BAhahaha!!@!!
I think the P2 and GTs will have very similar speeds by the end of the straight (if not in favor of the GTs there), so traffic might be a concern.
I am more worried about running 24H without a driver swap bug tbh.
You managed to convince the kid to drive for TXL? IS THAT WHAT YOU'RE IMPLYING HERE!?Lando norris. Remember that name.
Lol no. Damian must have seen him at silverstone. Think he drives for team redline though! Hes down to drive i the blancpain endurance series in iracingYou managed to convince the kid to drive for TXL? IS THAT WHAT YOU'RE IMPLYING HERE!?
I can confirm that we have made a decision - we shall be using the classic Virtua_LM version of the circuit because alternative versions of the track will not be suitable for league use.@Bram @Daiman Patel
Was just curious if there has been any call on what mod we're going to running for LM24 event in June?
I'm gunna chuck a left field idea here. Has anyone thought of the idea of running it in no chicken configuration?
Im curious what other contestants think of this idea.
I think the P2 and GTs will have very similar speeds by the end of the straight (if not in favor of the GTs there), so traffic might be a concern.
I am more worried about running 24H without a driver swap bug tbh.
Don't get me wrong, I love the idea... however I'm slightly concerned about removing the chicanes for the RDLMS, and here are my reasons:P2 should reach v-max much quicker with skinny DF i would of thought. Way later on brakes into Arnage too. I dont see it being too much of a problem.
Would be cool to do a club race with the mod to see what its like in practice
Lando norris. Remember that name.
I did indeed see him at Silverstone - great results in Races 1 & 3 for the kid!Lol no. Damian must have seen him at silverstone. Think he drives for team redline though! Hes down to drive i the blancpain endurance series in iracing
That would be pretty cool!You managed to convince the kid to drive for TXL? IS THAT WHAT YOU'RE IMPLYING HERE!?
I can confirm that we have made a decision - we shall be using the classic Virtua_LM version of the circuit because alternative versions of the track will not be suitable for league use.
We have already considered this option, but unfortunately an initial investigation has highlighted a number of difficulties that may / will be faced whilst performing custom work on this particular track mod in preparation for the RDLMS. This could subsequently result in the unintended introduction of bugs and other issues, which we would like to avoid at all costs especially for a 24 hour race.Try to contact the organization of the 24h in Denmark. I know that they are using an updated version of the Virtua_LM track with the current layout which is proved over 2 years now. Maybe you get access to it
I would say that the chicanes (or "chickens") will remain in place.
Like i said in my other post; i can't see s***! How hard would it be to change the kerbs from blue&white to a red&white colour? Is it a realistic, easy to do proposition? With any luck it's just a matter of changing the colour of an entity?
I know i'm not the only one with the problem within my team, but what is your experience? Also, what kind of graphics settings are you guys using? Does something like a texture/colour mod exist? I'm on full settings and still, dusk is borderline undrivable for me.
Alen,
I can only speak for myself but I have slight issues at dusk it's pretty bad. It gets very hazy.
You are right that it's hard to see, and I tested on another server and the problem wasn't there ( I tested enduracers on open server at silverstone) the track looked alot clearer and crisp.
I am using high settings with Amd card.
Right now I avoid going on server at that time or reset server. But in race it will effect people.
Yeah but if never driven a sunny evening with fog? I live in the UK. It seems like haze is acting as fog in this server. If there is nothing to be done fine, but if there is it will make it better. When summer gets hazy it's usually 1.5 miles visibility not 30 or 40 metres surely?
I've raced karts in the rain, at close to zero degree temperatures with my helmet fogged up and frozen around the edges, at night and i still didn't have problems of this magnitude. Take into account that not all of us are racing on 32 inch tripple screen setups.
I'm not saying we must change anything. Those were ideas, nothing more. If i'm the only one with the problem, i'll shut up right now. But if we can make the race less tedious for most, it's worth discussing.
I'm having troubles with the visibility as well. It's hard to enjoy driving in this conditions added to the fact that I'm learning everything about rFactor2. That's why I'm in the fog (see what I did there?), is it just me or...?
I would like to begin by thanking you all for your feedback - it has been incredibly helpful! Secondly I am going to apologise as this issue is partly my fault as I set up the server incorrectly; I had set time acceleration to "x3" when it really only needs to be "x2", so it was not only becoming darker sooner than expected, but it was generally becoming darker than what we expect during the race. I restarted the servers this morning and amended the time acceleration parameter, so it should now be lighter than before towards the end of the practice session. If you could please let me know if this has helped to alleviate the problem that would be great!If Dx11 arrives in time I guess it will be better, but sunset has always been an issue in endurance races regarding visibility.
Anyway, I've no issues myself seeing where I need to go, however I advise everyone to run with headlights on at all times as dark cars can be hard to see.