If you push beyond 90%, you're 100% sure you won't keep 2 wheels on the race surface and won't lift throttle. Even if you've been warned 2 times before?I really dont feel like driving at 90% the whole race...
Ive made it into the teamJust login to the server. All required files will download and install.
Server is available for all premium members.
The Workshop is an option for RDLMS participants, but it's not mandatory.
The amount of subscribers is not unlimited unfortunately.
I'm happy to add you once you've made Team TXL.![]()
How do the casualty behave? If the racecontrol call a full course yellow, in real life, there is usually a timeframe until the casualty car is out. How do we behave. For example if I have an incident and iam not able to rejoin the race/field, do I have to stay there for 3 minutes before I press esc? Otherwise a full course yellow wouldn't make much sense![]()
Daiman can confirm this is correct,but i think you should not hit esc ever during the race.If you do your race is over.If you damage your car to the point it is immobile,such as a blown engine you should end task on rf2 by control/alt/del.This way you can rejoin with a new car and continue.
Apologies for not getting back to you sooner - for some reason I did not receive any notifications when these messages were posted.I know Matt. Just a disconnecting allows you to rejoin the race. But that's not what I want to knowIam confirm with the procedure of "How to rejoin the race". I want to know how we, as casualty, have to behave
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So hang on, if you wipe out the car you can basically just force shut your game and get a respawn? I know you lose a couple of laps but still that seems dodgy as shite, if you write your car off or blow your engine you should be out of the race.
Is that seriously allowed @Daiman Patel ?
Yeah I think that would at least be fair, the car would definitely have to be returned in its damaged state, and if engine blown, game over. I guess the disconnect would be the same as getting trailered back to the pits.There should be a plugin which restores the car back on the server with damage. Even though with the current repair times it takes as much if not more time to do a disconnection. It is completely absurd in case someone has an engine failure though.
There should be a plugin which restores the car back on the server with damage. Even though with the current repair times it takes as much if not more time to do a disconnection. It is completely absurd in case someone has an engine failure though.
So hang on, if you wipe out the car you can basically just force shut your game and get a respawn? I know you lose a couple of laps but still that seems dodgy as shite, if you write your car off or blow your engine you should be out of the race.
Is that seriously allowed @Daiman Patel ?
There should be a plugin which restores the car back on the server with damage. Even though with the current repair times it takes as much if not more time to do a disconnection. It is completely absurd in case someone has an engine failure though.
Yeah I think that would at least be fair, the car would definitely have to be returned in its damaged state, and if engine blown, game over. I guess the disconnect would be the same as getting trailered back to the pits.
Does WEC allow cars to be repaired and put back on track if they can't make it back themselves and are returned on flat bed?
Apologies for the ambiguity in my answer - I seem to be making a habit of this...You dont need a plugin for it. There is an option in rf2 already where you can decide in which physical condition the car is when you rejoin the race:
"Race Rejoin":0,
"Race Rejoin#":"Whether disconnected players can rejoin a race session: 0=no 1=yes with fresh vehicle 2=yes with vehicle in same physical condition 3=yes including setup",
Apologies for the ambiguity in my answer - I seem to be making a habit of this...
I agree that allowing disconnected drivers to rejoin with a fresh car (whether the car had minor or major damage, or was terminally damaged / irreparable prior to the disconnect) would not be realistic, or fair on other participants who avoid incidents or choose to drive back to the pits following an incident. Therefore the physical state of a car, immediately prior to its driver disconnecting from the server, shall always be retained; when a driver rejoins the race the condition of their car will be the same as it was before they disconnected.
If the car cannot be driven, due to heavy damage or a blown engine for example, then the team will be out of the race, else the driver will be permitted to drive to their pit box for repairs. If the pit box is directly outside (or after) the garage in which the car is parked then the driver may request a pit stop and immediately drive to and enter their box, however if it is located before the garage then the car must go around the circuit before re-entering the pits so that the damage may be repaired. Reversing down the pit lane is strictly forbidden, therefore if the car is required to exit the pits and complete a lap then Race Control should be notified so that other participants can be warned of a potentially slow moving car on the track; if deemed necessary a full-course yellow will be thrown in this situation. Due to the time that could potentially be lost as a result of disconnecting and having to drive around the circuit to reach the car's pit box we recommend that drivers remain on the server and actually make their way to the pits following an incident.
As @Stefan Kanitz has kindly pointed out, there is an option in the Multiplayer.JSON file to retain damage following a rejoin; this has already been set to the appropriate value of 2.
As you have said, disconnecting from the server would effectively be the equivalent of a trailer returning a car to the pits for repairs following an incident. The reason why I mentioned it in my response to Stefan's question is simply because disconnecting from the server is one of the possible and valid options for returning to the pits. Some teams and drivers may feel as though immediately removing themselves from the track / a situation, after an incident, may be the better and safer option to prevent further issues - this is a completely fair decision and action. But as I have mentioned drivers would be taking a risk by doing this, because upon rejoining the race they may need to drive around the circuit anyway to reach their pit box if it is not ideally positioned in relation to the garage.
I hope this has helped to clear things up.Please let me know if you have any more questions.
Daiman can confirm this is correct,but i think you should not hit esc ever during the race.If you do your race is over.If you damage your car to the point it is immobile,such as a blown engine you should end task on rf2 by control/alt/del.This way you can rejoin with a new car and continue.
Not a problem Shawn!Haha thanks Daiman, not at all, apologies I keep being thick and asking clarification![]()
Aha, yes - I had missed the bit about being able to rejoin with a new car after it became immobile and irreparable. My mistake...It was really only this message that threw me, the rejoin with a new car and continue, that really didn't seem right so it's good to know that is not the case and the car will still be in its damaged state.
Thank you for clarifying, you're doing an awesome job!