Steam ID: francobetti1
nome rd forum: Franco Becagli
RDLMS numero team & nome:# 14 Sikania Endurance Motorsport
Is your Steam name: Danboy360?
Steam ID: francobetti1
nome rd forum: Franco Becagli
RDLMS numero team & nome:# 14 Sikania Endurance Motorsport
OkayJust login to the server. All required files will download and install.
Server is available for all premium members.
The Workshop is an option for RDLMS participants, but it's not mandatory.
The amount of subscribers is not unlimited unfortunately.
I'm happy to add you once you've made Team TXL.
Steam Id - franco becagliIs your Steam name: Danboy360?
Steam Id - franco becagli
Steam Id (display name): elijo67
Steam Id: jaquelberry
is one of you: lseguraplanes ?Steam Id: Jony
yes: jaquelberry = lseguraplanes. thanks.is one of you: lseguraplanes ?
Tried last night for 1st time. Bumps are ok, they are doing what's intended. Unless they have been changed already? They are fine I feel I can gain time by using them as a marker tbh.
The warning count should reset when you make a driver swap. In a recent endurance race I did, I received a stop/go on my third cut but my teammate had a cut before I took over the car, so it was technically the fourth cut for the car.I'm currently experimenting with the cut corridors. They work fine as designed. But there is 1 downfall:
You get 2 warnings first then a S/G after this every infraction will lead to a S/G. Even if you did the penalty, did a pistop or drove clean for an hour.
So for a 12 hour race, it is not that cool. I guess everyone will go wide or accidently cut a few times during a 12 hour race.
A warning is harmless. But eventually it will turn into a S/G. And afer that you don't get a warning no more.
So the current system is good for sprint races. But not for enduro races. So i'll set them back to default.
A lot of people are very sceptical about the rF2 anti cut system. My included.The system works pretty well