RD Le Mans Series Season 7 (rFactor 2)

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hello to everyone!! i am a driver and i am very interesting of participating on your series! I have talked with your admin and i am looking for a drive for any reserve or jump to seat drive! PM me for any avaliable seat!
Thank you all!
 
Nope, the servers are configured to load the AutoSave.rrbin file which stores information about track conditions and the build up of rubber. If the server was configured to use a preset (if there is one available) or to set the track to green then the grip would "reset" according to the chosen option when the weekend is restarted. However, by selecting the AutoSave.rrbin file the continuous build up of rubber is saved and loaded for each session, for the specific layout of the track that is being used (even after a server has been stopped and restarted).

Never saw this, but @Michael Nelson , this is (I would believe) also the reason why @Jonatan Åcerclinth seems to save the realroad after each time we have done testing on the server. This way he will get the same rubbering when he does his offline setup-stuff, as we had on the server the last time we tested.

If that made sense :)
 
IMPORTANT!

There will be a brief period of downtime for the RACEDEPARTMENT.COM LMS R4 and RACEDEPARTMENT.COM LMS DRY servers later this afternoon (we expect this shall be some time between 10:00 and 12:00 GMT) as we conduct maintenance in preparation for Round 4. This should take no longer than 30 minutes. We apologise for any inconvenience this may cause.
 
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IMPORTANT!

There will be a brief period of downtime for the RACEDEPARTMENT.COM LMS R4 and RACEDEPARTMENT.COM LMS DRY servers later this afternoon (we expect this shall be some time between 10:00 and 12:00 GMT) as we conduct maintenance in preparation for Round 4. This should take no longer than 30 minutes. We apologise for any inconvenience this may cause.
 
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IMPORTANT!

There will be a brief period of downtime for the RACEDEPARTMENT.COM LMS R4 and RACEDEPARTMENT.COM LMS DRY servers later this afternoon (we expect this shall be some time between 10:00 and 12:00 GMT) as we conduct maintenance in preparation for Round 4. This should take no longer than 30 minutes. We apologise for any inconvenience this may cause.
cheers Daiman, will the previous real road be applied or will the track be green when it comes back up?
 
cheers Daiman, will the previous real road be applied or will the track be green when it comes back up?
The RealRoad for the current version of the track should be reloaded, unless there are any incompatibilities with the updated component. I'm hoping that it will be retained, but if not then I apologise; at least there is plenty of time for the rubber to be built up again if necessary.
 
IMPORTANT!

Apologies for the delay, but I am glad to announce that the maintenance has now been completed.

A new version of the custom Road America circuit - v1.03 - for Round 4 of the RDLMS powered by Vesaro has now been released. Owing to the feedback received over the past few weeks, our track development team has made a few improvements and updates to the track mod. There are now "Slow" and "Exit" signs at the entrance to and exit of the pits, respectively, so that drivers can clearly see where the pit-lane starts and ends and determine when to engage and disengage their limiters. In addition there have been some performance improvements. Meanwhile, with regard to the curbs, and also visual gaps in the track (which are only visible at certain times during the day), these have not been changed as a significant amount of work would be required to make the necessary amendments and fixes; however, they do not have any adverse effects on the cars.

We would like to ask you to ensure that this version of the track remains private. The component must not be made publicly available to or shared with anyone outside RaceDepartment - only Premium Members are permitted to access the server and resource. Anybody who is found to have distributed or utilised this mod without prior permission, except for the RDLMS or personal use, shall face disciplinary action - this may include expulsion from the league, and a potential ban from RaceDepartment. Thank you for your cooperation.

In addition, an updated version - v4.0 - of the custom car / skin pack has also been released. This is still based on v1.5 of the Endurance Series mod by EnduRacers, which introduced the graphical fixes for DX11 and physics updates, but the bodywork and aerodynamic parts used prior to Le Mans have been restored for most cars. (Please note that this change is purely visual - it does not actually affect the cars physically or performance wise.) The pack contains all of the submissions that have been received and processed to date, and all of the liveries for Round 4 of the RDLMS powered by Vesaro.

If you have already subscribed to the private Steam Workshop group - see here for more information - then the updated resources will be automatically downloaded when you open the Steam client (you shall need to close rFactor 2, including the Launcher, first / before you log in to the server else the process to retrieve updates from the Workshop will not commence). If you have not yet subscribed to the private Workshop group then you may do so by following these instructions. Alternatively the resources can be automatically downloaded and installed via GetMod, when you login to the official RaceDepartment servers for the RDLMS (RACEDEPARTMENT.COM LMS R4 or RACEDEPARTMENT.COM LMS DRY). The component files can also be acquired manually, via direct download links in the General Information thread, and also the event thread (Round 4: Thrustmaster 6 Hours of Road America). If you experience any issues with accessing the updated files then please inform us as soon as possible so that we can investigate and rectify any problems.

The Thrustmaster 6 Hours of Road America is now under 2 weeks away. Official Practice shall commence at 11:00 GMT, GT Qualifying at 11:40 GMT and Prototype Qualifying at 12:15 GMT, before the green flag is waved and the Race begins at approximately 13:00 GMT, on Saturday 26th August. More information can be found here. And remember that a live broadcast, including commentary, will be available throughout the race, for all 3 remaining rounds of the series.

Meanwhile, the submission deadline for new and updated skin files to be included in the next version of the custom car / skin pack (v5.0) is Friday 22nd September, and the component file shall be released on Saturday 23rd September, 2 weeks prior to the fifth and penultimate race of the season. I would like to take this opportunity to remind all teams that updated skins can now be submitted for Round 5 of the championship.

In the meantime, best of luck to all teams with testing and training, and we look forward to seeing you for Round 4 of the RDLMS powered by Vesaro on Saturday 26th August.
 
IMPORTANT!

Apologies for the delay, but I am glad to announce that the maintenance has now been completed.

A new version of the custom Road America circuit - v1.03 - for Round 4 of the RDLMS powered by Vesaro has now been released. Owing to the feedback received over the past few weeks, our track development team has made a few improvements and updates to the track mod. There are now "Slow" and "Exit" signs at the entrance to and exit of the pits, respectively, so that drivers can clearly see where the pit-lane starts and ends and determine when to engage and disengage their limiters. In addition there have been some performance improvements. Meanwhile, with regard to the curbs, and also visual gaps in the track (which are only visible at certain times during the day), these have not been changed as a significant amount of work would be required to make the necessary amendments and fixes; however, they do not have any adverse effects on the cars.

We would like to ask you to ensure that this version of the track remains private. The component must not be made publicly available to or shared with anyone outside RaceDepartment - only Premium Members are permitted to access the server and resource. Anybody who is found to have distributed or utilised this mod without prior permission, except for the RDLMS or personal use, shall face disciplinary action - this may include expulsion from the league, and a potential ban from RaceDepartment. Thank you for your cooperation.

In addition, an updated version - v4.0 - of the custom car / skin pack has also been released. This is still based on v1.5 of the Endurance Series mod by EnduRacers, which introduced the graphical fixes for DX11 and physics updates, but the bodywork and aerodynamic parts used prior to Le Mans have been restored for most cars. (Please note that this change is purely visual - it does not actually affect the cars physically or performance wise.) The pack contains all of the submissions that have been received and processed to date, and all of the liveries for Round 4 of the RDLMS powered by Vesaro.

If you have already subscribed to the private Steam Workshop group - see here for more information - then the updated resources will be automatically downloaded when you open the Steam client (you shall need to close rFactor 2, including the Launcher, first / before you log in to the server else the process to retrieve updates from the Workshop will not commence). If you have not yet subscribed to the private Workshop group then you may do so by following these instructions. Alternatively the resources can be automatically downloaded and installed via GetMod, when you login to the official RaceDepartment servers for the RDLMS (RACEDEPARTMENT.COM LMS R4 or RACEDEPARTMENT.COM LMS DRY). The component files can also be acquired manually, via direct download links in the General Information thread, and also the event thread (Round 4: Thrustmaster 6 Hours of Road America). If you experience any issues with accessing the updated files then please inform us as soon as possible so that we can investigate and rectify any problems.

The Thrustmaster 6 Hours of Road America is now under 2 weeks away. Official Practice shall commence at 11:00 GMT, GT Qualifying at 11:40 GMT and Prototype Qualifying at 12:15 GMT, before the green flag is waved and the Race for 24 hours begins at approximately 13:00 GMT, on Saturday 26th August. More information can be found here. And remember that a live broadcast, including commentary, will be available throughout the race, for all 3 remaining rounds of the series.

Meanwhile, the submission deadline for new and updated skin files to be included in the next version of the custom car / skin pack (v5.0) is Friday 22nd September, and the component file shall be released on Saturday 23rd September, 2 weeks prior to the fifth and penultimate race of the season. I would like to take this opportunity to remind all teams that updated skins can now be submitted for Round 5 of the championship.

In the meantime, best of luck to all teams with testing and training, and we look forward to seeing you for Round 4 of the RDLMS powered by Vesaro on Saturday 26th August.
 
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