IMPORTANT!
Apologies for the delay, but I am glad to finally announce that the servers for
Round 4 for the
RDLMS powered by Vesaro -
RACEDEPARTMENT.COM LMS R4 and
RACEDEPARTMENT.COM LMS DRY - are now available and open for testing and training.
Both servers have been setup with the first test version -
v0.8 - of the custom Road America circuit, originally developed by Dennis Grebe and Alex Coutie, and updated for the RDLMS by our track development team. The resource is still in the "beta" phase, and work is still ongoing, so you
may find that there are minor bugs and performance issues which will be resolved before the final release, 2 weeks prior to the Round 4 event. If you experience any issues then we would like to encourage you to submit a report, so that the problems can be ironed out during the next few weeks. All feedback will be much appreciated so that we can ensure the track is ready. Please direct any questions about the track, or bug reports to
@Gijs van Elderen. An announcement shall be made each time a new version of the track is released.
We would like to ask you to ensure that this version of the track remains private. The component must not be made publicly available to or shared with anyone outside RaceDepartment - only Premium Members are permitted to access the server and resource. Anybody who is found to have distributed or utilised this mod without prior permission, except for the RDLMS or personal use, shall face disciplinary action - this may include expulsion from the league, and a potential ban from RaceDepartment. Thank you for your cooperation.
Meanwhile, to save you from downloading a potentially large component file for early testing and training, especially since there are currently no further updates to the base resource, the servers have been setup using the latest version -
v3.1 - of the custom car / skin pack from Round 3. (This is based on v1.5 of the Endurance Series mod.) Therefore special liveries for Le Mans and the streamlined bodywork / cars will still be available, for the time being. Apologies for any inconvenience. However skin sharing is enabled on both servers, so if you would like to test with a new / the original version of your skin then you are able and more then welcome to do so.
The updated pack -
v4.0 - will be created and released on Saturday 12th August with
all new and updated skins, and the bodywork of all cars shall be restored to their original state unless we are informed otherwise.
However please note that if you submitted a special livery for Le Mans and would now like to revert to your original livery then you must inform @Daiman Patel, else your skin files will not be changed. The
submission deadline for skin files and the
notification deadline for reverting skin files will be at
23:59 GMT on
Friday 11th August. Finally I would like to apologise for livery related issues during the previous round - there were a couple of teams who found that the incorrect skin files were being loaded for their car; the cause of the problem has been identified, and it will be rectified when the next version of the custom car / skin pack is released.
If you have already subscribed to the private Steam Workshop group - see
here for more information - then the updated resources will be automatically downloaded when you open the Steam client (you shall need to close rFactor 2, including the Launcher, first / before you log in to the server else the process to retrieve updates from the Workshop will not commence). If you have not yet subscribed to the private Workshop group then you may do so by following these
instructions. Alternatively the resources can be automatically downloaded and installed via GetMod, when you login to the official RaceDepartment servers for the RDLMS (
RACEDEPARTMENT.COM LMS R4 or
RACEDEPARTMENT.COM LMS DRY). The component files can also be acquired manually, via direct download links in the
General Information thread, and also the event thread (
Round 4: Thrustmaster 6 Hours of Road America). If you experience any issues with accessing the updated files then please inform us as soon as possible so that we can investigate and rectify any problems.
I would like to remind all teams to submit new and updated livery files, if they have not done so already, for Round 4.
All and any new entrants must submit skin files, else they risk not being able to participate in the race, and these
must include an albedo map to ensure compatibility with DX11 (even if you are still using DX9). If you choose to
revise your livery design then we would also like to ask that you
ensure an albedo map has been applied. For more information about albedo maps please see this link -
https://www.studio-397.com/guidelines-for-artists/ - which provides instructions on how to correct skin files under the section titled "
How to quickly update car skins / color maps". If there are any
problems with the albedo map (i.e. if it is missing, or has not been correctly applied) you shall be asked to make appropriate amendments and will need to resubmit your skin files for Round 4. Any files that have been sent already will be processed soon.
Also, to reiterate, if you would like to revert to an original livery (following the 24 Hours of Le Mans event) then you must inform @Daiman Patel else the skin files for Round 3 will continue to be used for your car. The
submission deadline for skin files and the
notification deadline for reverting skin files will be at
23:59 GMT on
Friday 11th August.
Finally I would just like to inform everyone that the entry list in the
Sign Up thread shall be updated this coming week - I am aware that there are a number of line up changes and new entry applications to be processed, and I will try to get through these as quickly and as soon as possible.